Thanks for coming to the party. I'm glad you enjoyed it! =D How was the drink, BTW?
Thanks for coming to the party. I'm glad you enjoyed it! =D How was the drink, BTW?
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Gaile posted on the official forums: https://forum-en.guildwars2.com/forum/game/gw2/Stress-Test-and-Elite-Specializations
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Nope, we fixed some very specific things with the hotfix yesterday but most of the bug fixes won't be there.
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Having a lot of people run the instance all at once is one of the things that could break
Come help us stress the servers! I'm currently dancing in front of the race start area
Just had a browse through yer post history, so you are on teh engine team? Well from my point of view without a skeleton you dont have a pretty face (more of a blob than anythign else).
If ye are on EU sometime send a ping, it would be nice to put a character to teh name :3
I was Tech QA so I was supporting the Engine team, most recently with the Mac client. I just moved to Lead QA for GW2 (see the flair in the quoted post). Our engineers/designers/artists/QA/CS/Production/Community and all the rest are amazing and we wouldn't have this awesome game without them.
So...hop on my raptor and run in circles while chatting to guild mates about random shit? Sounds about what I was planning on doing anyway, lol.
That would totally work! I usually stand in front of something popular and dance
edit: And I have found crash bugs doing this, so it's not a waste of time
But skimmers are even cooler than raptors! They're like... sea ponies. But cooler.
They're just so pretty!
We're you one of the people behind he race? I did it the first weekend and it was so fun. I can't wait to do it with other mounts besides the raptor. It really showed how the mount could make a long distance feel effortless.
- A former mount hater.
No, I'm not a designer, people who are much more creative than me come up with all the good stuff, I just get to play it all!
On a race-related note, it would be nice if at some point the rewards scale beyond the top couple of 'winners' if the crowd participating gets large enough.
Since yes, I fully look forward to a full-map with every single person in the map in the race if at all possible. :D
I can pass that along as feedback, personally I was pleasantly surprised how popular the race was in the demo weekend, I hope it's not just because it's a novelty and stays being a thing.
In case you're wondering, yes, people are already proclaiming in map chat that you confirmed elite specs will be available for testing tomorrow.
Of course they did, they's say we're giving out ponys too, but the Raptors are cooler.
From the forum thread:
The developers intend for the test to run a couple of hours and they hope to enable the elite specs. One of the advantages of our release system is it has a great deal of flexibility so it depends exactly on how our internal ‘pre-testing’ goes as to what will be enabled.
Thus the vagueness of my other answer, we'd like to but we'll see
we will see some changes in the new elitè spec or they are the same we tried 2 weeks ago?
I'm not sure honestly, I do know that the skills team is addressing the feedback that was given but I'm not sure if any of those changes will be in the stress test.
Apparently I'm the queen of vague answers today!
Will the Elite specs be available for testing too? I reckon that would be a great incentive for players to hop on.
Unknown at this time, and I know that is a crap answer, but it's the one I have.
The more stress on the servers the happier we'll all be, but do keep in mind that we also want everyone to also play normally and mimic day one play. I'd love to see how many people can do the race all at once
using their skills at the same time in one concentrated point, which is the main issue
Can you divulge how you solved that issue in Mouth of Mordremoth? There must be close to 100 players focusing their skills on one single point in the mortar phase.
There are a number of things going on behind the scenes in that map that are unique in its structure compared to other open world maps like Sparkfly Fen. The number of agents in the map overall are considerably reduced for starters. If you zone back to other waypoints in the map during the final encounter, there isn't a ton going on. In the encounter itself, a lot of the difficulty in that encounter relies on the named Legendary creatures you fight (Hareth etc), instead of huge waves of scaling creatures like Teq. There also aren't any active events going on at the same time as the final encounter. One issue with older open world maps is that there are probably a handful of players running around who aren't participating in the world boss at the time. So that means additional events and spawns that take up some amount of resources. Dragon's Stand is designed to funnel everyone to the same place.
Also, the programmers have been making tweaks to the game for years to o...
Read moreMatthew created Queen Jenna confirmed
What does spike zerged mean in triple trouble?
Spike zerged basically means that, with regards to the TT encounter specifically, they'd organize into 4 groups. They'd have roughly 10-15 people for 3 of the groups, and then one massive group of 100+ players. They'd start off with the zerg group, and one of the smaller groups at Amber Wurm, trigger the vulnerability, and spike it down to 10% or less and then stop. Then the Zerg would waypoint away and go to Crimson and do the same, and then Cobalt. They were able to get the wurms all down very quickly, but they had trouble managing the coordinated kill check from that point.
TT was really just a big evolution of Teq. Overall the server performance improved with the Teq redesign since we were promoting players spreading out more (to the batteries) but it still suffered when he went vulnerable since all 100+ players were using their skills at the same time in one concentrated point, which is the main issue we're trying to solve. That's why TT (and more recent World bo...
Read moreI don't know about you guys, but I'm pretty excited! Let's get shwifty!
After dusting off my chrono tank and going to vg they are definitely aggroing on illusions/avengers at least. I had an avenger up, bugged and stuck on wall it was was very easy to see it take aggro and boss run over. When tanking at the pillar any phantasm caught on the other side of the pillar also caught the bosses aggro causing him to walk out of the arena and despawn in an effort to get around the pillar and attack. We then tanked on druid and had no aggro/pathing issues at all.
Interesting. Thanks!
Update: We believe the problem has been found, but the resolution is going to take a bit of work. The bug you are seeing crops up as a result of how the client and server are communicating when movement skills (any skill that forces you to move, or locks you in place) are used at the same time as the encounter scripts are forcing you to move.
Short term work around is to try not to use skills that lock you in place, or force you to move, when you are about to be teleported.
I wish I had a better answer, but we'll get it fixed asap.