Guild Wars 2

Guild Wars 2 Dev Tracker




07 Jun

Comment

Originally posted by MithranArkanere

What's needed is two things, and two things that must be done in the client first before doing anything in the wiki itself:

  1. Use the trading post's in-game browser capabilities to show the wiki in a panel in-game. With an option to use an external browser instead, of course.
  2. A neat "wiki this" button in the upper bar. Press it, the mouse pointer turns into the "wiki this" pointer. Then you can click on anything, ANYTHING, and you get its corresponding wiki page in the in-game wiki viewer.

And ding, the wiki gets more attention and users to get filled.

Hey MithranArkanere,

(Stéphane Lo Presti here, I'm the Wiki Liaison at ArenaNet) We're a bit off-topic here and I don't want to derail the thread, but I though I'd mention that I'm aware of these cool ideas. The issue is really one of cost to implement them and this is not something trivial.

Thanks to the wiki community for this thread, I hope it'll get a lot of attention and feedback!


09 May

Comment

Make sure your audio settings are correct. If you are listening on stereo speakers or headphones make sure your "playback device" is set to stereo. Right click on speaker in the sys tray (lower right near the clock), click "playback devices", click speakers, click configure and make sure it's set to stereo/headphones. If it's set to 5.1 and you only have 2 speakers everything that should be in the center speaker (voice is mostly in the center) will be missing.


14 Dec

Comment

Originally posted by Aloraiel

Congrats ArenaNet! You deserve it!!!

Thanks all for your kind words, you guys are all awesome and a big part of what makes Guild Wars 2 what it is today!

Chris


27 Nov

Comment

Originally posted by bkhtx82

Great job making an awesome game!!

<3

Arena

Comment

Ok thanks all for taking the time to discuss GW2. I am going to hop into the game and play a little before hitting the sack.

Keep the feedback coming and we will be sure to communicate more frequently with you all.

Keep making GW2 Great!

Chris

Comment

Originally posted by tehobbit

Hi Chris,

There's a lot of negativity in here and I'd just like so say thanks to you and your team for making a really fantastic game. There are a lot of quiet folk like myself who are happy still discovering all things in the game and who aren't burnt out, worrying about a gear treadmill.

Regards,

A long time fan

Hi teho,

Thanks for your kind words, it means a lot to be making people happy!

Chris

Comment

Originally posted by _Sin

Not trying to spam this, but this topic hasn't been discussed at all. Would very much appreciate ANY input on it, thank you.

Magic find and just drops in general (with or without MF gear) seems to have been greatly altered to a minimum. Also, in the most recent patch it was noted that Veterans/Champions should always drop something at least, irregardless of what quality. Is the system working as you intended since the update or are there most definitely problems with it as it stands? Also, if it is 'working as planned' why the huge change in drops? Coupled with diminishing rewards it is hard to farm legitly and almost points the player to the Cash Shop instead of relying on self-reliance. Thanks in advance!

Hi Sin,

So yep you are right this is the question i have been likely dodging the most? The reason being is that it requires investigation. Vet and Champs should give good loot and there are a number of reports on perceived decrease in the frequency of drops. I will be discussing this in depth with the Production and Design team tomorrow and we will hopefully have more info soon.

Chris

Comment

Originally posted by [deleted]

[deleted]

Hi cixz,

Forgive my shortness in the reply but the answers are easy but the information is not something we would be prepared to talk about yet.

1: Yes 2: Its an interesting design proposition.

Hope you aren't to angry about the lack of info and thanks for taking the time to get involved in the conversation.

chris

Comment

Originally posted by bluecheez

Longtime GW1 player here. A huge part of what made GW1 fun were builds. Constantly being able to tweak and modify your playstyle is what GW1 fun and long-lasting experience.

My problem with the direction GW2 is going to has nothing to do with grind, but a lack of options. There more time I invest in making my character stronger, the more I am forced to specialize and only play one particular build. When I buy expensive time-sink armor, I'm forced to play whatever build that armor is made for. It is discouraging, because you end up losing all of the flexibility traits, weapons, and utility skills bring when you are pigeonholed by your armor.

Hi Blue,

Really interesting comment that i agree with. I love the fact that i can create a really good build and would love the ability to swap between builds (armor and all). This is something we will be paying more attention to. Thanks for the post and support.

More news to come.

Chris

Comment

Originally posted by Grayn

Thanks for the time you and your crew have put into the game. We are having a great time!

Are we going to see an increase to the regularity of community communications, like a weekly newsletter? Is it possible to have more direct involvement with fansites or non-commercial sites with this increase of information flow?

A regular release of insights and info may help relieve some of the need to do a 10 hr AMA in the future. :)

Hi Grayn,

i love the goal here and it is an area i have been thinking about a lot today. Specifically a more frequent conversation between the community and the team. Still brainstorming around it, so watch this space.

chris