Guild Wars 2

Guild Wars 2 Dev Tracker




22 Nov

Comment

Originally posted by Brotherauron

Hi, I am currently stuck on the new mission, where you have to destroy ooze generators, they are not taking any damage.

We are aware of this issue and are currently working on a fix.

Comment

Originally posted by [deleted]

[deleted]

Ah. You shouldn't be able to pick up another player's torch but unfortunately there's currently a bug that allows it. This will likely be fixed tomorrow but the workaround would be to select the Ice Wall and then press F. Sorry about that.


21 Nov

Comment

Originally posted by BenriyaTheNecro

I want to know who was the cruel mastermind behind those snow leopards being frozen?!!!!

I don't believe it would be professional of me to tell you Alina Chadwick's name.

Comment

Originally posted by MuppetHunter01

The change you suggest would prevent new players from enjoying the old content.

I think we could do it in a new map beyond the borders of Cursed Shore. Not saying that's in the works, but that's how I've imagined it would go down.

Comment

Originally posted by [deleted]

I thought it was a reference to Fable, espec. the Chicken Chaser title.

Por que no los dos?

Comment

Originally posted by Vaustick

there are a lot of people out here that absolutely hate quaggan... any chance one of the next legendaries will be skritt themed? :P

Why you no like quaggan. Quaggan sad.

Comment

Originally posted by JoshIsLOST

First of all, I just want to say thank you for being so active within the community as well as producing amazing content for the game, its been a real honor playing Gw1 & Gw2 over these 11 years.

Second my question being, have you guys ever thought about updating pre-existing areas with new content, by this I mean area's such as orr, it's been 4 years now since Zhaitan was defeated (well for most veterans of the game) and after all this time the risen numbers must be dwindling by now there can't be many left, it's time for people to get out their brooms and do a bit of tidying up and planting fresh plants and tree's to help restore orr to its natural beauty eh :P

The change you suggest would prevent new players from enjoying the old content.

Comment

Originally posted by BuddhaKekz

Why are the Sons of Svanir suddenly barely able to speak? Atleast that potion guy seems to be surprised by our ability to almost articulate ourself in sentences. But I can't remember this way of talking from any Svanir we've met before. They all seemed to be of normal intelligence, even the corrupted ones.

In the past those who did not have the potential to become dragon lieutenants were mute and those that did could talk. We haven't made them dumber, we just introduced a class of Svanir that's in the middle.

Note that those with little corruption can always talk normally.

Comment

Originally posted by constant_gw2

Well damn, been playing 2 hours and this for some reason is the best LS episode by far (can't quite put my finger on it, but maybe i'm too excited). Thanks to the whole team, i think the community often takes what you do everyday for granted, i sure don't.

I have a question for the narrative team or Living world team, I have only seen a little so far, but the Kodan lore seems to have gotten alot of love this patch, will we see something similar for the Tengu at some point in the future? :) Amazing job to the whole team, An Angel is surely watching over your game. ;D

Sorry, no spoilers.

Comment

Originally posted by levune

I assume items required for the Cultural Attaché achievement should be given (if present in inventory) to Aurene via conversation as well? If so, the Zephirite Sanctum model doesn't work :C

There is a specific version you need to obtain from a specific vendor. I will double check this item, though, and see if I can repro it on our end. Thanks for the heads up.

Comment
    /u/Tivac on Reddit - Thread - Direct

Originally posted by _InternetGuy

Hi gw2 team, what programming languages do you use to develop gw2?

We're adding more and more JS over time as well.

Comment

Originally posted by Andulias

A more general question, not related to the release of this episode - in the original Guild Wars The Mists were this mysterious space outside Tyria, home to places like The Realm of Torment and The Fissure of Woe. In Guild Wars 2 however it has mostly been used for PvP, WvW and Fractals, and has largely lost the thing that made it special. The Mists nowadays feel neither otherworldy, nor even relevant in any way. Are you considering in the foreseeable future bringing them back as a more interesting plot device?

Rytlock seems to have found something otherworldly in the mists recently (see class change).

Comment

Originally posted by Icewreath

Curious as to the decision to make the berries have a different icon on the minimal, as well as the gatherables for the grawl heart. Is this something we are going to see more of in new maps or retroactively? And why now?

The new icon was intended to differentiate them from herbs not related to quests / map meta.

Comment

Originally posted by that_red_panda

Who was behind the Playing Chicken achievement, I loved the little Zelda reference. Also, I love the character development Braham is getting right now. Really nice to get a pay off on the tension we saw forming in HoT.

Ya. Chickens rock.

Comment

Originally posted by etiolatezed

Hi. I'm not a lore person normally, but were the Svanir always supposed to be extremely dumb? The "Svanir are dumber than Grawl" dialogue bugged into unending loop on my play-thru and I realized that I never thought of the Svanir as dumb, but as sort of brooding, angry and cultish.

Is this the impact of the other dragon's having influence?

Svanir start out as normal norn but the more corrupted they become the simpler they become. Those destined to become dragon Lieutenants retain more of their intelligence.

Comment

Originally posted by [deleted]

[deleted]

Click on the gate while holding the torch.

Comment

Originally posted by [deleted]

[deleted]

One of my computers is significantly less capable than the one you describe and runs GW2 more smoothly than you describe. I would suggest sending your build to customer support.

Comment

Originally posted by [deleted]

[deleted]

You don't need the mastery. You can pick up the torch as soon as you're on the right story step.

Comment

Originally posted by LevEriDek

With the setup of the different working groups such as living world, fractals, raids, xpac, and etc. How has this Implementation worked out for the company? Has it created more stability towards your goals or have you had to tweak it over the months.

I think it would be impossible to work with a team this large without subdivisions. AreaNet isn't static. Our current system is working well but I'm sure that we'll come up with something more efficient in the future. We reorganize ourselves regularly.

Comment

Originally posted by BobHogan

I was pleasantly surprised to see thermal tubes make a comback in the new map. Does this mean that we can expect thermal tubes and even the new mastery (kodan's flames?) to be on each new map that is released with LWS3? If so it really makes the masteries much more meaningful as they aren't one off things that we use once and never again (cough exalted mastery line cough)

When we design a map we tend to have a meeting where we discuss which masteries fit on the map. The answer varies based on theme, opportunity, and art.