Guild Wars 2

Guild Wars 2 Dev Tracker




19 Apr

Comment

Originally posted by EagleDelta1

Do you think the MMO/Gaming world will ever start to apply Continuous Deployment tools and methods to their workflows or is gaming just simply not well suited for CD/Automation?

There were several talks about CI/CD pipelines (from mobile/PC studios) at GDC '16, and Riot gave an excellent talk about their Docker/Kubernetes-esque pipeline for League. It is happening, just very slowly.

Comment

Originally posted by Novuake

Thanks for confirming Erik! Cheers! May I ask what position you hold at ANET? :D Just curious.

I'm currently a Designer on the PvP team.

Comment

Originally posted by Gandlos

Will the everlasting bug with the resizing inventory get fixed. I know something was in the patch notes about it but it still happens to me :(

It's been a notoriously difficult to fix bug. It's inconsistent, which makes it much harder to debug and find the cause.

I made the most recent fix to it, but that clearly didn't catch all the cases causing the issue. If anyone is able to find a series of actions that can cause it relatively consistently that could help a lot if posted to the forums or Reddit.

Comment

Originally posted by Mexay

This really needs an answer. Revenant is such a fantastic class that clearly had a lot of love and effort put into it, but it's let down by being neglected after HoT-BWE2.

/u/Anet_RoyCronacher, I know you don't work on the class anymore, but is there anything you can discuss about this? Or can any of the other devs for that matter?

I can add a bit of info here but tagging /u/anet_karlmclain in case he has anything to add.

sword scaling - known issue on our radar. it's a tech issue of firing skills in different ways in the back end. The damage will have to be looked at and adjusted once this is fixed.

sword 2 targets - this is a known issue that needs some new tech to resolve but we know about it and it's on our radar to fix.

jalis hammers - on just inclines? it shouldn't end unless you run out of energy, turn it off or the projectiles hit walls. The projectiles should be hovering above the ground so they should follow the terrain of inclines.

uw legends - we know right now there aren't many options. The work has to be weighed against other things we are working on but we'd like to eventually make more legends useable underwater.

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Comment

Originally posted by tsochicken

Oftentimes my household sponges accumulate an awful amount of buildup. What can I do to prevent this?

Not sure accumulation can be prevented but to keep it clean, soak your sponge overnight in a mixture of 1 cup (250ml) hot water, 1/2 cup (125ml) white vinegar and 3 tablespoons salt. The next day, rinse and squeeze the sponge several times to get rid of all of the accumulated cleaning liquid. Good luck ;)

Comment

Originally posted by Presac

It isn't just because of the confirmation message?

Correct

Comment

Originally posted by siekron

Robert Gee (or anyone else on the Necro team)! Can we get Deathly Chill changed to either of the following: 2 Bleeds 6 seconds (Fixes the over-nerf of burst potential and overall weakness of the trait.) 2 Torment 8 seconds (More fun, still fixes all the issues and gives Reaper some well deserved Torment) Or Some form of confusion instead?

This new Deathly Chill is very close to my suggested "Brainfreeze" replacement trait from a long time ago, but the new iteration falls VERY short.

Thanks for hearing me out! - High Warlord Sikari (Ron Pierce)

Deathly Chill previously caused every necro that was running this trait to fight with one-another, being that the damage would only apply when your own chill stack was active. This change allows the reaper to apply attrition damage to enemies through chill. The reason it's bleed and not something like poison is that this trait is intended to be a DPS add instead of another debilitating effect.

Comment

Originally posted by indigo121

Can each dev here just say what their personal favorite bit of this update is, and why?

Clearly the most important update of all -> Ranger main-hand sword autoattack no longer removes control from players :)

Comment

Originally posted by [deleted]

There is a thread on the main support forum about the bug that keeps the Mac client from launching. A customer found a temp fix but it seems that this fix will cause a problem down the road as per a dev post on reddit. Since this seems to be causing a problem for many Mac customers, if not all, a red post in that thread would be welcome and would help draw more attention to the issue. Right now there are a few duplicate threads about it.

Other than that I am impressed with the patch from what I have seen so far. Thanks for reading.

this issue is resolved in the first hotfix (released ~15m ago)

Comment

Originally posted by xarallei

Overall good update, very happy about ranger sword.

But....it looks like all the wonderful new minis coming out are being put in black lion chests. Why? Normally Anet puts cool minis in the shop to buy directly. RNG chests are not fun for many of us. I've been playing Blade & Soul the past few months and I despise the way they handle their cash shop and their plague of RNG bullshit. I really don't want to see Anet go in that direction. It's awful. I'm just waiting on new content, because I really want to go back to GW2. I miss it terribly.

You should check out the new Mini Spirit Tiger then, it is obtained via an achievement.

Comment

Originally posted by ridicul0us123

Hello, So about the shared inventory. I bought 4 permanent Copper-Fed Salvage-o-Matic. Is it possible to return 3 of them into gems or gold :)?

I'm not customer service, so no guarantees, but you can always try submitting a ticket and seeing what they say.

Comment

Originally posted by toffikeks

Is it possible to move the shared inventory slots at the END of the inventory, so they does not mess up with our maybe perfect system :)

Comment

Originally posted by Eirh

It's inevitable.

It sure is.

You caught me.

Comment

Originally posted by Anet-TylerB

Boon Stripping: Maybe. I'll bring it up with the balance team again. Last time I spoke with them about this, they raised concerns that boon strips become too weak relative to boon application, if you can easily cover your important boons with less important boons.

Superior Siege on Portable Provisioner: Yeah, we should probably add this.

-100% Damage Reduction Meta: PM me details and we'll address it, if it's not already something that's been fixed internally.

In terms of the "damage reduction" meta: we're identified some issues and are looking into them. There's some delicate nature there and we're identifying the correct action to take. Please do pm Tyler though!

Comment

Originally posted by evenstarauror

As AWESOME as it is that we get a free shared slot (I don't want to complain about free stuff) the fact that we can't move this out of it is REALLY frustrating. Why not? Definitely discourages me from holding onto it to test out multiple classes.

Moving it was prevented for a few reasons.

We wanted to encourage players to use it, so that it doesn't end up as another "too awesome to use" item that sits around in your bank forever.

We also found that a common scenario of using it was to create multiple characters and delete them when deciding to try a different class instead. This created a very likely scenario that many people would also accidentally delete the level boost item that was in their character's inventory.

The restriction of keeping it in a shared slot accomplished both these goals that we had, and was simple to implement.

Comment

Originally posted by Novuake

Hi MO. Decent patch today.
I have one concern however as a PvP main players.

There hasn't been much clarity as to how the balance patches will be handled during and before ranked seasons. From what I gather there wil be no balance changes in season unless they need drastic adjusment, all changes will be before season.
Correct?

If so does this mean that today's balance patch is what we can expect till season end?

TLDR. What exactly is the planned and expected balance change frequency?

That's essentially correct, yes. We don't wish to touch the balance meta much, if at all, once a season has officially started unless there is a really glaring balance issue with a particular profession. So today's balance patch will make up the vast majority of balance changes prior to Season 3's start. But again, this doesn't mean that we aren't going to make any additional changes between now and the start of Season 3 (or even during the season, again, in the case of any major lingering problems), but this balance update will make up the majority of balance changes prior to Season 3.

Comment

Originally posted by tsochicken

Oftentimes my household sponges accumulate an awful amount of buildup. What can I do to prevent this?

That's an excellent question.

It's very important to thoroughly wring out your sponges after every usage. This will prevent the accumulation of grime and bacteria. A dry sponge is a happy sponge.

Comment

Originally posted by onthethornhill

Im being blamed constantly for my lack of "skill" can you assist me with this?

Practice makes perfect. :) ...or at least pretty good. Also http://metabattle.com/ is your friend.

Comment

Originally posted by Silverbleed

My Mac version does not load at all. Not sure if it's already known but obviously I hope there's a fix for that soon c: Haven't been able to get on my pc.

The team is currently working on a fix for this. In the meantime, you can try the workaround posted here: https://www.reddit.com/r/Guildwars2/comments/4fik42/mac_guild_wars_2_wont_start_up_after_new_patch/d294nwj

Comment

Originally posted by tsochicken

Oftentimes my household sponges accumulate an awful amount of buildup. What can I do to prevent this?

I have this problem also. Solidarity.