Guild Wars 2

Guild Wars 2 Dev Tracker




29 Feb

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Well, we love that you're having fun. ;)

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Originally posted by Lishtenbird

Bonus picture regarding winter content: http://i.imgur.com/Wh1oz3E.jpg (please note that there are still some spelling issues).

Also confirmed.


23 Feb

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Just wanted to quickly pass along we asked the skills team to hold off on making any more FX changes until a system was in place to allow people to toggle them on/off as a selection. They've been continuing to work on the project of making combat less visually noisy, while also ensuring there will be options for players to pick from.

More info on this with the spring update but I did want to say you'll see the old FX restored soon along with some visibility options for those who want to use them.


18 Feb

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Originally posted by Gandarel

What if, on the map before the match starts, everyone leaves the party (which would still make them stay in the team obviously)? In that case will everyone count as soloque, or still as a premade because they were together when they got the qpop?

I could see this becoming a tactic - people disbanding and reforming after each match, taking turns when it comes to logging off.

If you queue up for a match as part of a party, and you or a teammate leave that party at any time during a match, you do not suddenly become a solo player. As such, leaving your party in the hopes of abandoning the match as a solo player to prevent your teammates from losing a pip is not possible.

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Originally posted by BrunoBRS

if you win despite a party member DCing, you still gain pips though, right?

That is correct, unless you're the person who abandoned/disconnected. In that case, everyone else on your team would gain a pip except you.

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Originally posted by Penagon

Players who desert matches (such as by abandoning the match or disconnecting) will automatically be given a “desertion,” which counts as a defeat and will cost that player -1 pip.

If a player from your team deserts the match, and your team is then defeated, you’ll lose no pips for that match (and the match won’t count as a loss should you be on a win streak).

Stop me if I am wrong - following scenario.

  • dude 1: 'yo dude, we are going to lose and I'm about to tier up, you ok to DC?'
  • dude 2: 'yeah bud, but as long as you got my back when I'm about to rank up?'
  • dude 1: 'sure dude'
  • dude 2: 'sweet!'
  • dude 1: 'sweeeeeet!'

-_-

Just to clarify:

If you are in a pre-made group with a party member who abandons the match, and your group loses the match, then everyone in your pre-made group will lose a pip. That one person who abandons will not save your other pre-made teammates from losing a pip.

If you are not in a pre-made group, and one of your random team members abandons, then you will not lose a pip.

This is the exact same way that things functioned in Season 1. Nothing is changing here for Season 2.


17 Feb

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Good question! Last I heard was they were going back in a long time ago, will try and track down what happened here.


16 Feb

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Just wanted to quickly pop in over lunch break and pass along while there are things we love about the HoT open world map experience; there are also things we felt either weren't successful, or didn't align with the over-all vision for Gw2.

We said this a week or two ago, but it's always good to reinforce that cleaning up those areas is one of the major focuses for our spring seasonal update in April. Many of the things folks call out in this thread as areas we can improve are the kind of things we're hoping to resolve. We'll discuss more once we're got a better idea of what will make it in, but I just wanted to quickly point out we're also aware and working towards some resolutions.

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Love the short term problem solving - wish it was easier for us to to do a quick short term fix. (sadly nothing with LFG is easy or quick)

I did want to quickly point out the team is aware of the recent discussions around things that aren't working (or missing) from LFG and have it included in the list of "resolving outstanding issues" that is our goal for the spring update in April.

Not entirely sure what will actually make it yet LFG wise since it's all in development - we'll give more details once we're sure.

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Originally posted by BobMosses

You'll be able to get it next January

This is accurate. If you miss June, as an example, you'll be able to get it the next time the month is June and you visit a major city.


11 Feb

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Hey all, we're aware of the issue and are looking into it. Thank you for all the reports!


10 Feb

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As this functionality is intended for high-end, skilled players at the top tier of PvP, this option will work only in Custom Arenas that allow Tournament Commands (while Ranked queues are disabled during an off-season).

Also, Revenant standard models will be included in an upcoming release.


03 Feb

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Originally posted by lonezolf

There's one thing that is often misunderstood, it's that we'll only get one update per quarter.

The quarterly updates are balance patches, there will be other CONTENT updates before the next balance patch, for instance the next League season, or the next raid wing (already announced to come before the next quarterly update)

Correct! Not only approx every 12 weeks will we do a big seasonal update. You'll also see updates between seasonal updates.

Content like raids, pvp leagues, living world, festivals, and WvW tournaments are all things you'd find happening between seasonal updates as the year progresses. (this "winter" season we've got a festival, raid, and pvp league kick off planned before spring.)

Things like new fractals, new legendaries, WvW updates, new PvP maps, quality of life updates, etc. are all the type of stuff that'd come with our seasonal updates.

Hope that helps a bit!


02 Feb

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We've identified the cause of this issue, and expect to have the fix out in an upcoming release. All missing rewards will be replaced.


01 Feb

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This bug was not entirely fixed; the developers have identified the issue and we are currently testing the results. We're expecting to have the fix out in an upcoming release. Thanks for your patience!


27 Jan

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Thanks for the report! We're aware of the issue and working on resolving the impact squad markers currently have in WvW and PvP. Hoping to have this fix out ASAP. Thanks for your patience!


26 Jan

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Originally posted by [deleted]

[deleted]

This note snuck in early and shouldn't have, this is a long term thing our FX team is playing with that isn't live yet.


21 Jan

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Originally posted by CaesarBritannicus

The phrase "winter quarter update" confuses me. Is this coming Tuesday's patch the biggest patch this quarter? I throught the raid wing was coming this quarter as well, which would certainly be a big addition.

This is a preview of what's coming in the January 26th Winter 2016 release.

Other releases we've confirmed for between now and the end of March can be found in the "Other big events for early 2016" section of this here blog:

https://www.guildwars2.com/en/news/state-of-the-game-update-q1-2016/

Hope that helps.


18 Jan

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Originally posted by LasurArkinshade

So that's the story with the leviathan... the truth is finally out there!

I doubt you'll respond to me, Colin, but given that the weird helix area of Dragon's Stand contains an open world moving platform, is it safe to say the engine's moving platform support is better now/eventually giving us the leviathan might be on the table? I've always been interested in random technical details, I understand if you can't answer, though. :P

It's slightly better, but still not very good. We had more moving platforms in SAB for a while in early development with the gator river in particular, but latency issues and weird engine stuff made them break often enough we had to cut back.

Given the weird twitching around the eyes of the folks who made the platform when we used to bring up "moving platforms" I think it's highly unlikely.

As for tables, I don't use that phrase! That was erroneously applied to me after someone else who will remain nameless did a few days of interviews and said "on/off the table" a lot. He knows who he is...

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For the first year+ after Shat first made it in game, it was fondly known as the Shattnerer by most of the early Gw2 writing and content teams. I'm pretty sure Darrin had pictures up on the wall around the office similar to the sweet sweet link from Bobby. Fun memories ;)

For additional trips down memory lane -> This was also the first ever giant boss built that made it into the game.

Though it wasn't actually the first giant boss model ever made, that distinction rests with the leviathan (a massive crazy huge sea creature boss that only ever showed in trailers) was the first ever giant boss model. Early in development after the model was built engineering shot it down as creatures that large in water were too expensive for performance and our engine couldn't support moving platforms (collision) in large open world maps.