Thanks for everything you've contributed over the years. The hype train won't be the same without you
Thanks for everything you've contributed over the years. The hype train won't be the same without you
We'll miss you...
Absolute pleasure working with you, Colin. Good luck out there!
Thank you for all that you've done for Guild Wars and this community over the years, Colin.
Going to miss you, Colin!
I... I think there's something in my eye ;_;
Thanks for everything, Colin. We never managed to meet up in my handful of trips to the studio, but as a player since the launch of GW2 I'm indebted to you for your years of hard work in making a game that I really love.
All the best, and hopefully someone will slip you an invite to the next Christmas party so that I can buy you that beer! o/
We have a potential fix for this being tested as of yesterday.
Turns out the API doesn't block banned players, so someone who was banned for duping (but still had an account) was able to generate an API key and get onto the site.
We'll be blocking banned accounts from the APIs in the future, sorry!
I didn’t plan to write something like this but due to an overwhelming response from friends around the industry and folks from this great community it has become clear to me proper closure requires a real goodbye. Today is my last day at ArenaNet, so here goes nothing…
Eleven years ago ArenaNet took a chance on me. The company’s very first ever game: Guild Wars (Prophecies) needed a game designer to build the bulk of the quests with just a few months left till ship. The offer came on a Friday and required I fly to Seattle from Virginia and be there by Monday morning to start working. On a recommendation from my friend Lewis who was a coder at ArenaNet - I quit my job and jumped on that plane. I flew with what clothes I could bring in a few suitcases and a sleeping bag. I rented an apartment I didn’t have time to furnish and with my sleeping bag as a bed, I set to work banging out the quests. One of the first quests I got to work on involved a little girl named Gwen who need...
Read more External link →My guild is doing raids. We have a group of 15ish people that can do them. Around half have completed some and the other half is learning. You can join us if you'd like.
It's really great to see people offering help and being friendly. Thank you!
Still waiting for a proper LFG system for raids so I can start doing them... any year now.
We're working on it. It won't be there for the second wing on Tuesday, but we're doing our best to try to get it out in the next feature update. Thanks for your patience!
I'm an instructor in a guild that we (my regular raiding group) created for the purpose of training player. It's quite new and small but it could be useful for you. PM if you want more info!
That's awesome. Thank you for helping the community!
Congratulations! And Slothasor is ready :)
Will a change in game director mean a change in your communication policy? It seems off to a good start, just hoping it doesn't slip back to complete silence.
Also, WvW. Changes need to happen now. Some details would be nice as well.
While as game director I didn't set communication policy, I am really excited to see the things happening like this AMA. It'll be a great advantage having Mo in this role as he can both set policy, and game direct simultaneously.
Colin wasn't part of gw1 contrary to popular belief.
Second gw1 and 2 are different games. Best get over that fact, they did not set out to make gw1.5.
That Colin guy very much was on every Gw1 game, he told me so! Awesome memories, Gw1 and Gw2 both :)
Colin Farewell.
Thanks very much! You'll have to put up with me for one more week, but it has been an absolute pleasure being a part of this wild ride for eleven years.
That counts as a forfeit. I'm 3-0. :)
T-T-T-TRIPLE KILL
Do you think it would be possible to let us comment on the bugtracker to help you guys with the investigation of bugs? Or do you think that it would could lead to counterproductive results?
That's not in the plans for now, but I do intend to use the tracker in the future as a way to help the devs gather more information. I'm still thinking about the best way to do that, but I'm leaning towards a new entry for the status column like "Need More Info." Then I could link that status to a specific forum thread for that bug.
To build on what Gaile said:
The tracker is built upon the solid foundation of our QA department's work. Recently I've been taking a more active role to improve communication between QA and the customer base, and this tracker is the result. In addition to my own efforts, a large group of QA folks puts in a lot of time to comb through bug reports, forum posts, and Reddit reports to get bugs into our internal tracker where they are assigned to the appropriate devs for fixing.
This has all been going on for years - what's new is that I'm jumping in to make sure the players can stay informed of what's happening with the most annoying of those bugs.
There have been some changes in how we're doing QA, but they're not really related to the issue tracker. I'll see if I can get one of our awesome QA people to come over and talk more about that!
To build on what GM_Awesomeness said:
The biggest changes for QA have been around making sure that QA is positioned to work with customer support teams and the development teams directly, so they can identify risks, and raise those concerns earlier in the development process.
QA Engineering has also taken a step in that direction, spreading most of our team out into development teams to work more closely with designers and programmers as they're building content. We've also invested heavily in building tools (like content unit testing, bots, automation, etc) to support those teams.
Will it be an actual expansion or will it be the season pass-like stuff we got with HoT?
Yes