Guild Wars 2

Guild Wars 2 Dev Tracker




11 Sep

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09/12/2023—September 12 Release Notes Fractal Rush The Fractal Rush bonus event is underway this week! To promote Tyria's hottest historical-simulation getaway, your friends at the Consortium are sweetening the deal with extra loot and achievements for just one week. You'll find Fractal Rush trophies in your favorite fractals' final reward chests at any difficulty level; these will automatically progress the Fractal Rush Champion achievement. Complete Fractal Rush Champion tiers to earn various useful items and currencies for your fractal journey! To get started, speak with Assistant Subdirector Rannu in Lion's Arch to learn more about the event. Fractal Rush will be available for one week and end on September 19. World Polish Skywatch Archipelago Added more traversal options between western Skyward Marches and Shattered Atoll, Droknar's Light, and Jade Mech Habitation Zone 03. The timer duration before players are removed from the area after comple... Read more

07 Sep

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Originally posted by MakarTheGreat

Also the glider and backpiece dye slots arent in the same place. On the backpiecez bottom right is the collar's color and on the glider, the collar is upper left iirc. A small detail, but one nonetheless x)

It had to be done this way for technical reasons. I'm a stickler for consistency but I assure you this was the only way for this one to work.

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Yes this is a bug. I love it when things randomly stop working between testing and release >:c


31 Aug

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    /u/Roile on Reddit - Thread - Direct

Originally posted by astropath293

Does anyone know if you can get more than one Echo of the Past? It did not say anything about needing to keep it to put in the mystic forge and now I don't have it in my inventory, assuming I sold it. Only realised about the achievement later.

You should be able to buy a replacement one from the Provisioner on the Bastion of the Obscure!

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Can't a man ponder in peace? I literally haven't said anything. 😆
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We will re-enable them once the issue is addressed. (We're very sorry, but Infinite Puppies is not a sustainable situation.)

30 Aug

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Bug Fixes: Fixed an issue that caused the unlock timer for the A New Look achievement to only progress while spending time in the game. The character that finished A New Friend must log back in to unlock the achievement. Fixed an issue that allowed the Rift Guidance Mastery skill to be used in inappropriate maps. Fixed an issue that caused the "Help Battlemaster Flintfoot prepare new trainees for combat" event to stall during a second playthrough. Fixed a crash that occurred when conversing with Novice Taeya for the Waylit Lantern collection. Fixed an issue that caused Researcher Lezzi to stall and stop moving forward in the "Escort Researcher Lezzi and her new data about Nayos" event. Fixed an issue that sometimes caused Stormy Silvercrest to stall at the start of the "Help the Kestrels search for survivors" event. Fixed an issue that prevented players who had completed the Burden of Choice achievement from progressing a step in the Knowledge ... Read more
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We've got a fix incoming for this later today! Thanks to all of you for being so patient.
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I'm here with good news! We have a build coming later today that contains a fix for this issue. I'm really sorry you've all been stuck on this--hang in there just a little longer.
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I just came across this thread, I'm sorry I missed it! This was surprising on our end, so some people are looking into it to understand what exactly happened. That said, I apologize that we communicated this was going to happen when it didn't--but thank you all for speaking up so we can investigate.

29 Aug

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Bug Fixes: Fixed one of the issues that was involved in causing the “Help the Asura researchers reach the source of abnormal energy” event to stall. Removed the Wizard's Vault objective "Loot the Chest of Grand Valdhertz Riches in the Valdhertz Crypts Minidungeon."

28 Aug

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We just shipped a hotfix that should fix this! Grab the latest game build and you should be good!
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This fix just went live. Grab the latest game build, you should be good to go now!
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Bug Fixes: Fixed an issue that occurred when the "Escort Lyhr to the Great Hall so he can rebalance himself" event restarts. Fixed an issue that sometimes prevented a veteran dwarf from being present during subsequent event cycles. Fixed an issue that caused Min-Ji to stall after the completion of the "Help Min-Ji set up emergency broadcast stations" event. Fixed an issue that allowed the Combat Launch skill to be used in inappropriate maps. Fixed an issue with certain Wizard's Vault rewards not being awarded correctly if claimed during a PvP match or raid.
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Okay, I'm back with an update as promised! Here's a link to the post, but the tl;dr is that we are going to remove Valdhertz from rotation in a game update planned for tomorrow tomorrow. Check the post below for details on exactly what that is going to look like, as well as another planned update to the Wizard's Vault objectives coming in a later build.
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Hi all, I want to share a couple of updates we have planned for daily objectives in the Wizard's Vault. A number of you had a frustrating experience over the weekend with Valdhertz Crypts as part of your daily objectives list. We are working on an update that will remove the Valdhertz objective from the Wizard's Vault objectives rotation. That update will come tomorrow, August 29. When this goes live it will reset the PvE daily objectives--meaning that your existing PvE choices will change. If you've already completed your dailies at this point you will be able to do a second round for more Astral Acclaim. (You will not be able to claim a second bonus chest.) Here's a quick outline of how this will affect you, depending on your game mode choices for the day: If you selected only PvP and/or WvW objectives for the day, this will not affect you at all. If you selected a combination of PvP/WvW and PvE objectives, your PvE dailies will change, but not the others. ... Read more
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This is so cute! Thank you so much for sharing.

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Hey all, I know this was a frustrating part of your gameplay and I'm really sorry so many of you ran into it. I want to let you know that some teams are looking into solutions right now. I don't have an answer right now about "Here is what we're going to do and when it's going to happen", but I will keep you posted when I learn more. For now I just wanted to make sure you know that we are aware of this so you know that someone's listening and taking action!