Guild Wars 2

Guild Wars 2 Dev Tracker




11 Jan

Post
    on Forums - Thread - Direct
Bug Fix: Fixed a Windows 7 client crash.
Post
    on Forums - Thread - Direct
We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
Post
    on Forums - Thread - Direct
We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
Post
    on Forums - Thread - Direct
We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
Post
    on Forums - Thread - Direct
We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
Post
    on Forums - Thread - Direct
We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
Post
    on Forums - Thread - Direct
We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
Post
    on Forums - Thread - Direct
We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. We'll post updates here when we know more:
Post
    on Forums - Thread - Direct
We are aware of a client crash affecting Windows 7 players using the DirectX11 renderer. We're investigating and working on a fix to be deployed later. Thank you for your patience and understanding.

10 Jan

Post
    on Forums - Thread - Direct
Bug Fixes: Restored a missing set of planters in Divinity's Reach. Fixed an issue that prevented some skills from being changed from the skill bar.
Post
    on Forums - Thread - Direct
I can confirm it too! 😄 Sorry about that, we're looking into it right now. In the meantime, you can change the skill in your build menu.
Post
    on Forums - Thread - Direct
01/10/2023—January 10 Release Notes Lunar New Year As another new year dawns on Tyria, join the festivities in Divinity's Reach! The Year of the Rabbit is upon us, and the Lunar New Year festival returns with new rewards. Collect and open Lucky Envelopes to earn Essences of Luck, delicious foods, fireworks, valuable items, and a chance to find the new Lucky Rabbit Lantern back items! The Lunar New Year annual meta-achievement, Lunar New Year Customs, has been updated with a new reward, the Embellished Rabbit Vest! Last year's meta-achievement reward, the Primal Tiger Hood, can now be purchased from the Lunar New Year rewards vendors. The new Firework weapon set is now available! You'll receive your choice of a weapon by progressing the annual Lunar New Year Customs meta-achievement, and you can rarely find additional tradeable weapons in Lunar Gift Boxes, which are available from a new daily achievement. Three new weapons are now available as rare drops from D... Read more

09 Jan

Comment

OK, this is very funny, and I'm NOT sorry ;)


08 Jan

Comment

Originally posted by FiveSharks

#HireMeToTestWarrior ... Or like, literally anyone.

In the skill description it says that it breaks stun on initial placement, meaning that you need to successfully place the banner in the world for the stun break to occur and for the other boons to apply. It's more of a stun break for allies. If the stun break occurred before the banner was placed, it would create a situation where the banner could be cancelled before the cast finishes, putting the skill on the short interrupt cooldown (a 4s cd stun break) - which is obviously not intended. The solution there would be to have it go on full cooldown regardless of the outcome of the skill cast, meaning if that you were interrupted before it finished it would go on a full cooldown without receiving the benefit from the banner's boons. That would feel worse.


06 Jan

Comment
    /u/Roile on Reddit - Thread - Direct

Originally posted by 04fentona

Bruh we know that’s Roy you don’t need to cover name kekw

It could be anyone, you never know!