Guild Wars 2

Guild Wars 2 Dev Tracker




21 Nov


18 Nov

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Originally posted by RenegadeReaper

This was forever ago, but I'm proud to announce I finally managed to obtain Exordium, finally, after much hard work, and it's every bit amazing as I originally thought it was. :) Thank you again for making such an amazing piece of art!

omg grats! So glad you finally get to enjoy it now! And thank you! 💖


17 Nov


16 Nov


15 Nov

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Bug Fixes: Fixed a bug that could prevent progress of story steps that required players to read related mail in Season 1 episodes 3, 4, and 5.

11 Nov

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Hi, everyone, We're back with another balance preview, this time for the upcoming November 29 update. As always, the goal of previewing these changes is to gather feedback before the live release. We'll be following the conversation and making further adjustments as needed. Thanks, Cal "cmc" Cohen Skills and Balance Lead November 29 Balance Update Preview General Sigil of Absorption is a longtime outlier in World vs. World, largely due to a bug with its cooldown (or lack thereof) when used against players. We're still planning a larger pass on boon applications and boon removal in WvW for a future update, but Sigil of Absorption was something we wanted to address sooner rather than later. Sigil of Absorption: Fixed an issue that prevented this trait from having an internal cooldown when used against players. Elementalist Scepter is a weapon that sees some play in PvE, but it struggles to find a place in competitive modes as a lot of its ski... Read more

10 Nov

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Bug Fixes: Rebalanced the champion fights in the Twisted Marionette story mission. Updated Kasmeer's and Marjory's skill selections in the Twisted Marionette story mission to prevent potentially blocking progression.
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I'm biased, but Joe & co. did a heroic job bringing S1 back. Super proud of them.