I think technically that's a gosling, right?
I think technically that's a gosling, right?
Have they said strictly pvp matches, or will bot ones also count? I'll probably do 10 pvp ones no matter what anyway but it would still be nice to know.
It's 10 multiplayer matches - so Social Arena, Bot Arena, BTB all count. Academy (Training Mode and Weapon Drills) will not count.
Performance, optimizations, and networking all have an impact on aiming / input / responsiveness. And there are WIP elements to all three of those in this build. This is why some opinions are in such contrast or why someone said aiming felt 'great' during Training but terrible in PVP (there's no difference within the game so that implies a network-related cause). And mechanics within the game also impact aiming and perception of aiming - Sidekick and Commando have an accuracy penalty component, there's not a red reticule on PC, Halo Infinite overall does not feel exactly like H5 or MCC (diff networking model for starters), etc. Lastly, some folks have had wildly different experiences based on how they've tinkered with their settings (deadzones, acceleration, etc..)
Feedback is being heard and we'll get some good data as well to help people far smarter than me make sure the experience aligns with the design goals for the game.
They haven’t said it’s for M&K but I think it’s going to be aiming in general, just because they are aware of it on controller as well. Ske7ch responded with this to a tweet about aim issues on controller so here’s hoping they’ll be addressed and fixed.
Dude I hear you 100%, at it’s core I’m loving Infinite and how the gameplay and everything is, but the aiming is one huge issue. If that can get sorted out though, Infinite would be absolutely amazing to me.
I’ve thought about this a lot, like seriously what the hell would this game have been if it did launch last year…? Goddamn :/
Have definitely heard feedback from controller players, too. You're covered! We've heard negative - and positive - feedback from both M/KB and controller players (who play on PC or Xbox).
It's a little frustrating for them to claim it was a known issue after the fact. Like, I don't think it would have been that damning to be like "We've had some internal issues regarding aiming, so we would really like player feedback regarding that so we can get more data from more people", and no one would have been upset. Aiming is such a fundamental part of the game that we're only hearing about there being known issues after three days is weird.
There's a Known Issues list on the support site that's been there since we began. I didn't have the character count but as I've expressed elsewhere, there are "known issues which can negatively impact aiming." Performance issues, optimization, and networking, for example, all have big impact on aiming/input/feel. That's what I'm referring to, not that we expressly "knew there were issues with aiming."