Halo

Halo Dev Tracker




14 Dec


13 Dec


12 Dec

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Thanks for sharing the pictures of Skyline from H4. I'd love to see what your map looks like too though!

;D


10 Dec

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hey Lou, are you still experiencing this issue?

if so, can you let Halo Support know via ticket please?

thanks!

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if you're repeatedly loading into an offline state, can you send Halo Support a ticket with extra info please?

thank you!

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hey Old Man, this issue came up as one that Halo Support is aware of earlier today and they'd love extra info. can you drop them a ticket so they have that info please?

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hey hey, can you and /u/hairypoppabear hit up Halo Support with this issue so they have more info to work with? it'd be massively helpful!

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Please know that we are monitoring this conversation very closely. It's a delicate situation and we want to make informed decisions.

Given the amount of positive feedback around these changes - which has been very interesting to read up on - we will likely leave it in for a bit and continue to monitor player feedback and our backend data. We'd want to make sure everyone's had enough time with it before we start jumping in and making changes.

It's also worth acknowledging that we've seen some players would like to be able to turn off these changes and roll with raw mouse input. We're talking about the possibility of turning that into a player-facing option in the future as well.

As you get more time in with the change, please be sure to let us know how it's feeling to you. Specificity around the weapons, ranges, and context around the engagements is always super helpful (BR is too easy at long range, AR is too hard at close range, mi...

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09 Dec

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hey y'all, this is something Halo Support is tracking, if you could submit tickets to get them more info that'd be great!

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Originally posted by Haruspis

I love all of my orbs equally, but Halo 1's will always be my favourite. That very simple black trim looks so good.

Translation: "I love them all equally but I love CE most."

😝

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Originally posted by ChronosReturns

Heyo everyone!

I'm the creator of the video so I thought I would add a little bit more to it!

It turns out that the memory issues occur even just playing through one mission! I think it has to deal with more enemies loading in and not deloading properly, eventually overloading the game. Some people didn't have this issue, so it might be hardware dependent, but playing on the previous patches, my memory usage would stay stable at around 58% while recording throughout gameplay, while on the current patch it would continue to rise until the game will crash.

There also exists a progression bug where completing two missions in a row on Halo CE will force you back into main menu, but if the memory usage is high enough, the game will crash instead.

It is also notable that trying to close the game with task manager because of the memory issues will take an extra amount of time for an odd reason to try to clear it, with it being a lot longer than it should ...

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if you haven't already submitted a Halo Support ticket with your findings, can you do me a favor and do so? it'd help them as they dig into it. :)