Hearts of Iron IV

Hearts of Iron IV Dev Tracker




17 Aug

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marcelo r. r. said: "Keep men, lose land; land can be taken again. Keep land, lose men; land and men are both lost"
View attachment 1013687

Needs an update for HOI4.

"Lose land, but keep stockpile. Land can be retaken. Lose land, but capitulate, both land and stockpile are lost."  
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GrandVezir said: NFT preorder when?

When gas fees go down? ;)  
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LordWahu said: That is incredibly ominous and concerning

I wouldn't sweat it. They're probably just having teething issues with adding HOI4 to the blockchain. I'm guessing getting the CIC output to match up with the mining of crypto is a bit of an issue. And the staking of the generals and admirals as NFTs is time consuming.  
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TheMoe said: Genius. I can declare war through the focus tree and pull my troops back until they spread out a little. Thanks!

That tactic is even more hilarious when used against the French and the Maginot. The French army will just abandon the Maginot and try to occupy Germany if you pull back from the border. No more fort bonuses for you, Gamelin.  
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Esteemed Generals!

As the warmth of summer fades and the brisk embrace of winter draws near, we are thrilled to unveil the pre-order for the upcoming expansion, "Arms Against Tyranny." Mark your calendars for its grand release on the 10th of October.


To add an... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Reserved for Developer Replies  

16 Aug

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$ilent_$trider said: While we are discussing the subject of needless micro, why not add different classifications of munitions and force players to spend MILs on it??? :cool:
PS: I am being facetious…

With all due apologies to John Lennon, but I have to do it for the lulz.


{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try... Read more

14 Aug

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marcelo r. r. said: Don't bother with DLC Switzerland before barbarrosa. finish soviet union first, then u will have spare troops, and medium tanks.
The DLC Switzerland have awful occupation debuff's, don't worth it before Soviet Union, it will become a sinkhole for your equipment.

Does Switzerland have all debuffs in place before September of 1939?  

10 Aug

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I see a lot of good responses here, but I want to chime in with a few of my own.

him_15 said: Let’s say for Germany is it really worth to put resources into submarines.

That depends on what you mean by "put resources into submarines."

Germany starts with 1936 subs and a little guy named Donitz. Against the AI on normal, those two factors, plus Germany's starting dockyards (and the occupied ones in France/Benelux/Poland) are enough to give you a decent chance of neutralizing the British merchantmarine by June of 1941.

... Read more
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Generals!

The moment has arrived for us to orchestrate a magnificent Q&A livestream scheduled for the 17th of August at 16:00 CEST.

If you have any questions eager for answers, we kindly request you to submit them using this FORM[pdxint.at]
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Aug

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klon123_ said: bro where are alt historical new focus trees? we are wating more than month
Still in the works! You will be seeing them very shortly <3  
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Hey everyone! I’m Plankie and one of the programmers on Hearts of Iron. Large parts of my work consists of feature work, bug fixing, and general game improvements. My absolute favorite part of game development is working with the AI and trying to make it more fun and interesting and immersive to play with. So, in this week’s dev diary I’ll focus on showing how the AI interacts with one of our major new features: The International Market

On a very high level, there are a few things that the AI needs to be able to do in order to utilize the market:

  • Gain market access so that we can see what other countries have put up for sale
  • Sell equipment to others, i.e. putting equipment up for sale on the market
  • Buy equipment from others, i.e. decide what we want to buy and how much

It also needs a surplus of equipment to sell, but fortunately the AI already knows how to produce equipment, s... Read more

04 Aug

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Generals!

As many of you saw, the Open Beta has now been closed, but that doesn't mean we don't want to hear back from you. We know the Beta sparked a lot of discussion, but R&D want to hear directly from the frontlines!

If you participated in the Summer Open Beta, let us know in this survey below how its been for you.

Fill it out here -> https://pdxint.at/47f0R6O




That's all from us today, see you next week with yet another Developer Diary, and have yourselves a great weekend!

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Aug

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Greetings all,

We’re still well in the middle of Swedish vacation time, but our regular schedule is not entirely interrupted: today’s diary covers a few of the smaller features being added in AAT.

Special Forces Doctrine
For a while now we’ve wanted to give countries a way of specializing their special forces. Numerous militaries relied heavily on these elite troops, and some branches of what HOI4 terms ‘special forces’ really found their identity during and around the second world war.

I believe we’ve reached a good saturation point for equipment designers, and I wanted to tackle special forces in a manner that better befits strategic capability over detailed stat modification. The prolonged global conflict our game portrays led to significant doctrinal development when it comes to how militaries employed elite forces, and this seemed like a good place to start.

In AAT, a fourth doctrine page has been added:
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Jul

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Generals!

Part Two of the Arms Against Tyranny Feature Breakdowns is here!

Find out more about Sweden's new content and take a closer look at the Joint Focus Trees

https://pdxint.at/3OxsrVw
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.