Hearts of Iron IV

Hearts of Iron IV Dev Tracker




09 Aug

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klon123_ said: bro where are alt historical new focus trees? we are wating more than month
Still in the works! You will be seeing them very shortly <3  
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Hey everyone! I’m Plankie and one of the programmers on Hearts of Iron. Large parts of my work consists of feature work, bug fixing, and general game improvements. My absolute favorite part of game development is working with the AI and trying to make it more fun and interesting and immersive to play with. So, in this week’s dev diary I’ll focus on showing how the AI interacts with one of our major new features: The International Market

On a very high level, there are a few things that the AI needs to be able to do in order to utilize the market:

  • Gain market access so that we can see what other countries have put up for sale
  • Sell equipment to others, i.e. putting equipment up for sale on the market
  • Buy equipment from others, i.e. decide what we want to buy and how much

It also needs a surplus of equipment to sell, but fortunately the AI already knows how to produce equipment, s... Read more

04 Aug

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Generals!

As many of you saw, the Open Beta has now been closed, but that doesn't mean we don't want to hear back from you. We know the Beta sparked a lot of discussion, but R&D want to hear directly from the frontlines!

If you participated in the Summer Open Beta, let us know in this survey below how its been for you.

Fill it out here -> https://pdxint.at/47f0R6O




That's all from us today, see you next week with yet another Developer Diary, and have yourselves a great weekend!

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Aug

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Greetings all,

We’re still well in the middle of Swedish vacation time, but our regular schedule is not entirely interrupted: today’s diary covers a few of the smaller features being added in AAT.

Special Forces Doctrine
For a while now we’ve wanted to give countries a way of specializing their special forces. Numerous militaries relied heavily on these elite troops, and some branches of what HOI4 terms ‘special forces’ really found their identity during and around the second world war.

I believe we’ve reached a good saturation point for equipment designers, and I wanted to tackle special forces in a manner that better befits strategic capability over detailed stat modification. The prolonged global conflict our game portrays led to significant doctrinal development when it comes to how militaries employed elite forces, and this seemed like a good place to start.

In AAT, a fourth doctrine page has been added:
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Jul

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Generals!

Part Two of the Arms Against Tyranny Feature Breakdowns is here!

Find out more about Sweden's new content and take a closer look at the Joint Focus Trees

https://pdxint.at/3OxsrVw
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Generals!

The second feature breakdown video is here to explain even more of what's coming with Arms Against Tyranny!

Join the developers as they go through some more interesting things

Check out The Video

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26 Jul

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Joint Focus Tree Dev Diary

Hej hei folks! Carlo here, and I’m super excited to present this new feature, probably the first to be made with multiplayer in mind. Just remember that this is all work in progress so you’ll definitely see stuff that will change for release.

Let me start with a hypothetical scenario:

You and your friends decide to play a co-op campaign of Hearts of Iron. You get your healthy snacks and drinks, jump into a voice chat and load the game, hoping to play as Monarchist Poland. There’s one problem though, one of your friends wants to play as monarchist Lithuania, and hopes to annex Poland and the other Baltic nations. If this has happened to you, then you’ll love the Joint Focus Tree. Actually I’m sure you’ll love it even if it hasn’t.

As nations that start the game disadvantaged against the big majors, a lot of minors rely on absorbing the countries around them to be able to compete. This happens with the Baltics, China, Sout... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Jul

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namewhichisnottakenyet said: Now that you mention it, a castle feels too much like EU4 or CK3 anyway.
For the authentic HOI4 feel, I propose hot bunking in a refurbished WW2 era submarine or an air raid shelter instead.
For such a location, a higher amount of participants would be required so that the price isnt much higher. So if this one goes well, perhaps we can do another one next year in a bunker!  

23 Jul

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Pantax said: View attachment 1007471

Screen grab from your own link...
We have talked with the event organizers and that won't occur.  
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Pantax said: So you want me to spend 1000 euro to possibly share a bed with a stranger? Nice...
You wouldn't share a bed with someone, but the rooms are shared.  

22 Jul

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Foxosaur said: Do you think you'd do any post event videos or photos? It'd be really cool to see what we might be missing.
We will surely do that!  
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Generals! New intel has arrived from Turbolarp about the upcoming Hearts of Iron IV Grandest Lan!

Check it out below in the Infographic we created.
For more information beyond this, check out the event website: HERE[hoi.turbolarp.space]

Limited Tickets Available: Get yours Now![shop.turbolarp.space]

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Generals! New intel has arrived from Turbolarp about the upcoming Hearts of Iron IV Grandest Lan!

Check it out below in the Infographic we created!

For more information beyond this, check out the event website: Here

Limited Tickets Available: Get yours Now!
... Read more

19 Jul

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Hello there, it's me C0RAX.

This week we are going to talk about some of the small features coming with Arms Against Tyranny, these are small things that add or change the game to increase the QoL or add to the game.

So this week we have 3 main groupings;
  • Division Structure
  • Economy
  • Presets
Division Structure First up we have division structure changes. The way you make a division has been fairly static for quite some time. With this update there are some new changes that increase the challenge and compromises you will have to make when designing your divisions.

First up we have some changes to the categories for each brigade that you choose when you pick the first battalion for each vertical column. Previously we had both artillery, AA and AT in the same category as maneuver units like infantry and tanks. This is no longer the case; artillery, AA, and AT are now in their o... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.