Greetings all!
Welcome back to today’s feature dev diary on a series of interconnected subsystems being added to the game in By Blood Alone.
One of the major points in my first roadmap dev diary was that I felt quite strongly about the inclusion of further
roleplay and
immersive elements in Hearts of Iron. What I’ll be showing off today is intended to fulfill a small part of this bullet point.
Those of you with keen memories will recall an early teaser I posted here. Some of you guessed correctly, and in BBA, we’ve introduced a dynamic system for naming battleplans. For many major nations, battleplan names can be provided through a list of locations, resulting in a historical series of operation tags which will be applied when plans are created:
...
Read more