Hell Let Loose

Hell Let Loose Dev Tracker




29 Sep

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Someone earned themselves a medal!

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Originally posted by DannyArt_HLL

Should be in game already...

Right?

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Originally posted by JamesLeeBrown

It's going to happen?

Should be in game already...

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Originally posted by ileftimgurforyouguys

I wish there was a button for proximity voice but everyone can hear you including other team. Could be some some fun shenanigans

There is!


28 Sep

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Originally posted by AqualusioInFaciem

Why? It is a map redesign, but these open building models already exist within their map editor. I also do not think using open building models is any more demanding performance wise.

Thinking about it, it would be even more awesome if the map editor was released allowing the community to create custom maps to play on private servers.

Well, we had many maps with many open buildings and no one actually walked in them back in the day. They didnt add much to the game, so some were closed off, like in the war.

Plus, each open building with full decoration does impact performance, so key is to find a nice balance like we have now in the majority of maps.

Tactical advantage!

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Originally posted by Conr3

Wait! I thought there wasn’t supposed to be aim assist in HLL?

It's been in since the closed beta.

Our aim assist is very subtle and unlike what you may have experienced in other titles.

The fact people didn't notice is it reassuring for our goal with it.

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Originally posted by lucascr0147

Hope the ping mark/open map bug has been fixed.

We're confident it's fixed.

It seemed the issue was actually unique to the beta build, so shouldn't be a problem for the launch version :)

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Originally posted by HWayFresh44

I hope they fix issues fast that goes on with the Xbox version that’s only effecting the Xbox fast seeing they didn’t do a beta

This patch will include both PlayStation and Xbox :)

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Originally posted by ImJohava

Are the consoles getting separate updates from the Pc version?

Yes, Console and PC are separate ecosystems.

So, for now at least they'll be getting updates independently from one another.

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Originally posted by SnooSquirrels50

yayyy i cant wait!! thanks devs we love you. also i was wondering if anyone else had a bug (on playstation) where after bandaging the rest of your magazine does no damage? had multiple times (and heard squadmates say the same) where you can shoot an enemy countless times with no effect, i believe until you reload.

It might be worth popping that over to www.team17.com/support if you don't mind!

Thanks :)

Hey everyone,

Today we’re pleased to be sharing with you an early look at some tweaks, changes and bug fixes coming to the console version of Hell Let Loose!

The majority of these will be coming in a Day 1 patch for both PlayStation 5 and Xbox Series consoles, with a few extra bits coming in a priority post-launch patch.

Before we go into the Day 1 patch notes themselves, we just wanted to give special attention to something many of you have been feeding back on – aiming and deadzones…

Aiming and Deadzones - What's in the Day 1 Patch

  • Improvements to deadzone when aiming down sights (ADS) to feel more circular, allow greater precision and register finer input.
  • Added the option in the settings to change controller cursor sensitivity on the Map.
  • Added a slider for adjusting the deadzone sensitivity.
  • Fixed a bug where the player's look sensitivity would decrease after opening the game menu for t...
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27 Sep

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Originally posted by zmagez

Devs have stated that it will one day be usable

<3...


22 Sep

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Originally posted by DannyArt_HLL

Hey All!

This is Steam Maintenance. This happens most Tuesdays around these times for most multiplayer games.

Should be back up in a short period of time...

Wow... that maintenance took longer then expected...

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Hey All!

This is Steam Maintenance. This happens most Tuesdays around these times for most multiplayer games.

Should be back up in a short period of time...


21 Sep

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Originally posted by Rhinotastic

Steam deck isn’t out yet, it also uses anticheat software working which last I heard valve were working with to have working for release.

True... there were a small amount of DEV kits available and we didnt made the cut... so we just need to wait and see when the deck either launches or when they are available again...

Plus we gotta hope and see how EAC and Proton works together. Fingers crossed 🤞!

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Now I really do wonder woo your brother-in-law is at Team17...

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Should be temporarily fixable with changing AA. We are working on a wider fix in the meantime.


18 Sep

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Originally posted by CheekiBreekiBanditz

Could you add an LOD setting so the pop in distance can be determined by the user?

That has even more of a heavier impact on performance. But, not impossible. A transition is the best in these situations.

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A D3D error can usually being fixed by DDU your GPU drivers. A fix has been posted in Discord:

(Q) I have a problem with: LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

(A) From HLL Discord member: RushTheBus i did a quick google of that error, seems fairly common i think the biggest things would be to make sure your drivers are updated

https://appuals.com/how-to-fix-the-error-unreal-engine-is-exiting-...

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