Hell Let Loose

Hell Let Loose Dev Tracker




21 Aug

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Originally posted by MuddyCommando

Thank you! Given that I unfortunetly don't live in Poland and don't have access to Polish books on the subject (I just bought a book on the subject of this specific battle itself but it'll be delivered to me next month), I had to base the map on a current satellite view of the battle site, an early 20th century map of the overall region which showed building clusters, roads, rivers, and various information and simplified battle maps and textual secondary sources from the internet. To make the map I traced the elements (barbed wire, buildings, roads, trees, etc) from a few Hell Let Loose maps in a program called "Rhino 7." I then traced over the historic maps of the battle site in "Rhino 7" and then modified line weights and colors in "Adobe Illustrator." Finally I made a few small tweaks in "Adobe Photoshop."

This is amazing! Beyond amazing I'd say! You absolutely nailed the style and feel of the tacmaps, this would fit in perfectly! Bravo 👏!

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Pak chunk is Steam related and can happen to any game. You just need to RMB on the game, going into properties and verify the local game content to fix this. Also, make sure you always play from a NVMe or SSD.


20 Aug

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Originally posted by AllMightyWhale

Yeah I second. You guys make my days more fun

🤗

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Originally posted by UnlimitedAidan

Thank you for making hll

Teamwork! Us + Community!


19 Aug

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😆... I love those seconds where you stood still to just thought about what just happened...


18 Aug

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Absolute love this kind of footage, kudos to the commentators too!


17 Aug

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Oh jeeeeeez! Hahahhahaha... Sooo close...

Great post for r/yesyesyesno I would say...

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Heeeyhry! I was wondering, can you try this solution posted in the HLL Discord please?

(Q) I keep seeing dark shadows and strange visual issues. What can that be?

(A) Please reset all settings in the Nvidia Inspector and DDU reinstall the Nvidia Drivers. This should clear these isues.

https://cdn.discordapp.com/attachments/636206703582380032/810996242628739152/20210215222205_1.jpg

...

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15 Aug

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Originally posted by _get_rekt

Will do Danny thanks but can you guys address as mentioned that tanks now are far slower moving than their real life counterparts? Surely the devs have watched the same videos we have of Sherman's and other ww2 tanks storming around and turning on a dime yet in the last update they have become horrible.

Ah, this is not a Q for me... but maybe a good question for Max in a next AMA?

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Originally posted by Papapeta33

Omg you monster

😆


14 Aug

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Hahahhahahhahaha, amazing! Did not see that ending coming...

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Originally posted by _get_rekt

Crazy how bad the armor is on this game.

Get stuck on the smallest things
Tank speeds are way off real life, look on youtube for real life Shermans moving around and turning twice as fast as they do in the game.

We always kindly ask the community to simply send a screenshot of the issue and a tac-map location to Team17 Support. Then itll get added to out systems and we can fix it ;).


13 Aug

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That is slick!

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Originally posted by cellander

The explosions you're referring to are in fact mostly(?) 2D effects, extracted from a particle sim or real footage would be my guess. That's why they have that realistic look to it. The downside can be that they might not look as convincing once up close.

There aren't many games that seem to use this method but PS and Squad definitely use the same method with their explosions and overall VFX. I'm a huge fan of this as I think it adds a whole other dimension to the authenticity. I would love to hear more about this in-depth, maybe u/DannyArt_HLL could shed some light into this sometime?

In HLL's case they recently added (U10) a sudden flash to the larger explosions, which I think adds depth and improves the effect. However, I think there could be elements added to explosions to improve and sell the effect even further. For the bombing runs I guess it's a matter of performance but I think more variety to different explosion types in gener...

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Ah, before we do anything else with the VFX, we need to iron out the majority of the performance issues. When those are done, we can certainly return and see how we can make even better explosions.


12 Aug

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Originally posted by Koalski94

Yeah, devs addressed it in the U10 patch notes that it's a bug and will be fixed in new update/patch (whatever it's called, not U11).

Jep, should be fixed in the upcoming Post Launch Patch.


11 Aug

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Originally posted by spartan3031

Not so much a blocked bullet, but the area in and around “la grand crique” on Utah Beach is brutal for engineer structures. Lots of seemingly wide open ground (covered in mud?) where objects can’t be placed at all.

Just an FYI if you read this!

Ive read it ;). Can you also report it with Team17 Support?

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Originally posted by MorpH2k

Because British people won't get offended for being called tea drinkers, they just pour another cup...

True that!

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Originally posted by GroteStruisvogel

Cant wait to see bycicles added.

Can't have a Dutch map without bycicles!

GroteStruisvogel hahahhaa goeie naam!

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Originally posted by Traumend

Can confirm, we had a friend time out when he was driving for us... We ended up front flipping our Stuart over a hedge and in front of a panther.

Hahahhahahha...