Did transitions get adjusted with the last patch? The performance bump was pretty nice.
Ah, they are the same as before U10, we worked on many other factors for P16.
Did transitions get adjusted with the last patch? The performance bump was pretty nice.
Ah, they are the same as before U10, we worked on many other factors for P16.
Thank you, I hope it will be some toggleable option, so everyone would be able to choose what they prefer.
This is not how game engines work unfortunately. Its either the pop ins for more optimization, or the fade with a performance impact but a nicer transition.
Heeyhey!
For optimization we have these pop ins. But it seems that many prefer better transitions over FPS, so we hope we can test some solutions out with some cost on the FPS to make a fix for this issue.
Hey everyone,
Just jumping in to confirm what you may have seen others post in regards to this.
The good news is we are actively working on a quality of life patch for aiming in regards to everyone's feedback from the console Betas.
This will target things such as sensitivity and deadzones. I would go into more detail but I don't have that to hand right now.
In regards to when you can expect this to arrive there's currently two possible outcomes:
We'll share more details on this as and when it comes.
Thanks to everyone who shared their thoughts and feedback on this across the various channels, it does make a difference.
😍
Thanks yall for bringing HLL to consoles. Can't wait to feel the haptics!
Wooohooo! Its Flix Interactive who is to thank for that ;).
Yes, we are aware of this issue. The PC roadmap had the section called "Custom LODs". They should fix them over time and they will show up on Console too. No worries!
Is there going to be mouse and keyboard compatibility for Xbox version?
That is a good Q... no idea to be honest... maybe this is a great Q to ask the Team17 legends in the Hell Let Loose Discord.
Is the plans way in the future to maybe improve the NetCode to handle bigger battles?
More optimizing work is coming, but it will be there for more stability instead of increasing palyercounts.
Yeah... I have that. That's why I'm so puzzled as to why it's locked on 70hz in HLL.
Might be good to check the .ini file. There is a high chance its locked there becuase of previous PTEs. Its best to manually change the numbera there or to clean the HLL folder in AppData and relaunch the game.
From Discords [ARC] NAKEN:
\Users\USERNAME\AppData\Local\HLL\Saved\Config\WindowsNoEditor Then open the file called : GameUserSettings (.ini ) Once the file is open you will have a indow popping up there you need to find the line with : Frameratelimit : 60.0000 And change 60 to 0 for unlimited cap or use your screen Hz ( 60-120-144-240 ect ) for it to match your screen frame.
Hey Danny, really appreciate you commenting on this. It’s been a pain point of mine for a long time.
I really get the limitations based on the engine, locations and etc. But I can’t be the only one, or a small minority, who want to see a game like HLL be on a scale of say, PlanetSide 2. Has that idea ever been tossed around?
I used to play WW2 Online back in the day, and for what it’s worth it was fun - graphics not withstanding. I don’t envy the challenge of making a game that tickles the itch of realism and arcade style gameplay. You catch hell (no pun intended) from both sides.
I totally get your point, but yeah, it would mean a fully custom engine (build from the ground up) and more based towards networks, compression, bandwidth and then having most of the art being reduced so there js less that needs constant checking and veing send through that network.
These things do take lota of time, having two programming legends on Hell Let Loose working day in day out is already legendary... asking them to then also build a new engine 24/7 would be an impossible herculean task...
Yes, hahaha. Urk small town but they manage to reach the news quite often
Edit: population of 20.000
What happens in Urk stays in Urk...
what about 130 person?
We are currently at the maximum limits without causing secondary issues.
Streamer mode is broken, unfortunately :C
Please make a new topic about this. Lets see if Spono or the Mods can join in too to see whats going wrong. If something is off, then fingers crossed on a Hotfix ;).
Crazy how a PS3 game from 2010 can accommodate 256 players in a single match, but most high-end FPS titles are struggling to reach 100 players in 2021.
The game I am referring to is MAG, and I am still bitter as hell that they shut down the servers after 4 years and never had a follow-up game.
The amount of bandwidth needed for modern games is massive compared to the bandwidth needed to accomodate the 256 playes on the PS3. Its always a challenge, so comparing the two is slightly a skewed comparison.
I dont think the game is optimized enough to handle that.So probably more in game issues.
Ah, its not the game entirely, but the bandwidth of players from countries with average to low speeds that will struggle and have connection issues, lag, ghosting, the list goes on...
The servers will crap themselves
Even the crap will crap itself 😨...
Netherlands :D?
There’s Devs that are pretty frequently in this sub, so I would say they are pretty involved
Awwwww thanks 😊! We like hearing that!