Hell Let Loose

Hell Let Loose Dev Tracker




14 Aug

Comment
    Wombat Medic on Steam Forums - Thread - Direct
Hey there!

I'm sorry to hear you're running into an issue with EAC.

You can get in touch with them directly by using this link: https://www.easy.ac/en-us/support/?next=contact and request technical support.

To see what system requirements are needed to run Hell Let Loose, please visit the store page: https://store.steampowere... Read more

10 Aug

Post
Hey everyone,

As part of our investigations into server performance, we have identified another potential cause for some of the recent server crashes being experienced and have now been able to verify a further fix.

While this fix may not resolve all instances of server crashes - as there are many different factors that could be causing crashes for different servers which we are continuing to investigate - we believe it is the likely cause for some of the recent crashes due to the way in which the server handles new RCON connections.

Previously, the Hell Let Loose server would create some data directly in response to receiving an RCON connection request. Since changing servers to run multi-threaded, as part of a previous improvement to rubber-banding in vehicles, that request could come in on any thread.

This meant that it could happen while Unreal Engine is doing what is known as a garbage collection. It is not valid to create objects while garbage... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Aug

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Hey everyone,

Thanks for joining us for the dev interview that premiered on Saturday!

RazBora and The Fresh Baked Goods did a fantastic job of capturing some more of your questions so we could go into depth around topics like the British rework, meta considerations, and future content.

If you haven’t checked out the video yet, you can tune in here.



In this week’s developer briefing, we’re going to take a closer look at the upcoming Practice Range!

The Practice Range
It has been designed for players who want to improve their aiming skills, better understand the building of defences, or even learn the different seats within a tank.

Originally posted by author: We wanted to give the player, rookie, or seasoned veteran, ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Aug

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Hey everyone,

Patch 14.2 will be going live later today at 2pm BST!

Guided by your feedback and our attempts to limit balancing issues, this patch will primarily be removing the increased player locomotion added with Update 14.

Slowed and tested in our latest PTE session, the general consensus from players was that they felt player locomotion in the PTE session was better, however, we understand that some players felt the speeds were still too fast. In order to ensure we are striking a better balance, we can continue testing the speed and based on feedback from today's patch, could consider testing a slightly slower speed in a future PTE session. There will also be a PTE session on the 17th of August for the next bug-fixing patch, 14.3.

If you want more control over the direction we take in the future, please join us for these PTE sessions, as this is where we will be collecting feedba... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Aug


27 Jul

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Hey everyone,

Thank you all for taking the time to ask your questions in the AMA last week!

The team has been really eager to respond to as many as possible and will be looking to elaborate further during the dev podcast[discord.gg] with RazBora and The Fresh Baked Goods, which will premiere over on Twitch[www.twitch.tv], and on ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jul

Post
Hey everyone,

Thank you to those who have already taken part in the PTE and shared your feedback!

While the announcement went live in Discord yesterday, we’re keen to action on your feedback around the timings of this first PTE session, and will now be extending it over the weekend.

The PTE servers will start to go offline, Monday, 24th of July, at 11am BST.

Patch 14.2 PTE Changelog
Changes
  • [Change] Changed the players movement speed back to the original values pre-Update 14.
  • [Change] Removed the “Dive to Prone” feature.
General Bug Fixes
  • [Fix Submitted] Throwing a grenade has a chance of not being thrown
Your Feedback
We want to make sure that we can be flexible and adapt where necessary so that you can share your thoughts and feedback on the player speed within the PTE, as well as the speed in the live game, and hope that this extensi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Jul

Post
    Wombat Medic on Steam Forums - Thread - Direct
Hey everyone,

It’s time to begin submitting your questions for the AMA!

So that we can look to tackle as many questions as we can, we’ll be inviting team members from across some of the different disciplines within the studio to prepare answers, which I’ll then be sharing on Reddit.

To ensure community members across different time zones can participate, this AMA will be open for 24 hours, aiming to provide answers by Friday. While the AMA is open, we’ll use this time to collate all the facts we need to address your questions with as much information as possible.

Not around for the AMA? Don’t worry, we’ll post the questions and responses in a future dev brief so you’ll be able to catch up at a later date.

Thank you for supporting Hell Let Loose, and taking the time to ask your questions, make sure to keep an eye on your thread for Friday!

Please head to Reddit and visit the pinned posts for more details.

12 Jul

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Hell Let Loose is an indie title that was given the opportunity to grow, thanks to you, a community of passionate players.

We’re keen to acknowledge that it has not been an easy period for the game and community - with poor communication around recent changes, the premature discontinuation of PTEs, and what was a less-than-ideal trailer.

Initially, the 2023 roadmap set out to offer an ambitious plan to increase content delivery on a linear and predictable timescale - one year of the war for each game calendar year - while inviting more like-minded players to experience Hell Let Loose. However, we’ve stepped back and thought carefully about the way we introduce these new features - ensuring we are deepening the existing experience - as opposed to potentially splitting the player base and diluting it.

We have spent the last several weeks in many discussions, revisiting plans and reshaping them with the aim of preserving the core aspects of Hell Let Loose, whi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Jun