Hell Let Loose

Hell Let Loose Dev Tracker




23 Jan

Comment

Originally posted by Moscatnt

I know I've been missing for months, but yesterday I returned to HLL and also to fanart.

An Axis MG Red Panda for Drewdrew.

A fast illustration that I really enjoyed to make.

Hope you like it.

Moscaaaaa! Welcome back o7!


22 Jan

Comment

Originally posted by SpeculationMaster

quick question, does the game perform better on the new AM5 CPUs or Intel 13th Gen?

As far as I know its always best to just ask this in Discord its tech channels and ask of anyone else has similar specs. Plus HLL is more heavy on CPU then GPU, so a good CPU could in theory help.


21 Jan

Comment

Originally posted by Stock-Parsnip-4054

Great, thanks ! Sorry to you if you read this WombatMedic; I edited my post to "her". Thanks for all the great work, this game is amazing!

๐Ÿ˜Š

Comment

Originally posted by Stock-Parsnip-4054

Thank you for your message, I just messaged WombatMedic in the HLL Discord! Maybe you can sign him in too? Then we're really sure that it's on the agenda.

Let's hope it get fixed because this makes using Epic shadows unusable for me, Du Mont and Eglise are one of the most played maps. But I really don't want to go back to High shadows.. Epic just looks amazing.

Totally understand! WombatMedic is a lady tho, im sure she will index these all to be peding to be fixed. I dont know when, but please remind her kindly every X of weeks.

Comment

Originally posted by Stock-Parsnip-4054

Yes u/DannyArt_HLL there is no movement on all other settings.

Can you confirm that this will be fixed in Update 14??

That's all that we're waiting for. The Eglise map is really ruined because of this.

I cant confirm, this is all in the hands of T17, just in case, do send over your bug and request to WombatMedic in the Hell Let Loose Discord. Thanks!


19 Jan

Comment

Originally posted by Revolutionary-West38

HEIรŸ VON HUNDERTTAUSEND KLEINEN BIENELEIN

bom bom bom...


18 Jan

Comment

Originally posted by Raz_Bora

That building may have something else hiding ๐Ÿ‘‰๐Ÿ‘ˆ

๐Ÿ˜

Comment

UND DAS HEIรŸT...

Comment

Originally posted by Veloreyn

This is probably the most creative way I've ever been Rick Rolled.

๐Ÿ˜„

Comment

Originally posted by BLB_Genome

DannyArt is a genius!

๐Ÿ˜˜


14 Jan

Comment

Originally posted by BLB_Genome

Did I ever tell you, you are the MAN?!!!

I meant no disrespect, Danny. I know you spent weeks or a week in literal fish guts before, for our entertainment. I've not forgotten about that, nor the commitment towards your craft. You are the real deal! ##DanTheMan!

It's been too long now to recall most of the names, but I was referring to past employees like Engdhal and the likes that are no longer on the team. Along with other sources of assets that are indeed, on the Unreal Engine asset stores for purchase. For ex: the burning trees in Hurtgen.

I should have not used the word "most" when describing the info above. That was my naieve mistake. I was merely trying to ensure the "tools" are there. The tools are developed and optimized enough to pass to T17 per se. Or at least, we're directed to believe.

Once again, I meant no disrespect.

Since we have you here Danny, are you at the liberty to discuss what exactly is going to happen when the t...

Read more

You are the maaannnn tooo Genome! No worries! Yeah hahahhahahaha, those fish smells kept reappearing for days after the shoot hahahahhaha...

I am not at liberty to write anything about the transition, but id suggest to read back chat history of other devs in Discord. However, I can say, the future and vision of Hell Let Loose is in excellent hands, please know that. Not all cards are on the table ;).

Always happy to chat to you tooooo!

Comment

Originally posted by big-bananas

thatโ€™s crazy bro, i have a i9-9900KF 32GB RAM and a 3080 and get between 90-120 on high/epic settings

on the poorly optimized maps i get 70-80ish

How on earth can you call 90+ FPS "poor optimization"?

Comment

Originally posted by Sir_flaps

If you ever get the chance to visit het nationaal militair museum Soesterberg (where this is) it's well worth your time.

100% agree! I was impressed by the V2 rocket they showed and many more vehicles. Beautiful museum!

Comment

Originally posted by BLB_Genome

When you realize, BM actually bought "most" of the assets and or hired "temp" artists to create assets...

No offense to DannyArt, his map art is incredible!

Trust me, they had most, if not all core assets made by the time early access came out. They gave T17 the "tools" per se. Now it's in their hands

Let me correct this quickly. About 98% of the assets are made inhouse or in collab with partners of BM, there were some assets bought to keep up production, but they should be replaced by now or about to.


04 Jan

Comment
    Wombat Medic on Steam Forums - Thread - Direct
Hey everyone,

I'm sorry to hear the SA servers are continuing to suffer poor performance.
The issues the SA servers seem to be experiencing have already been raised to the team, with a hardware reset having already been carried out that has successfully prevented a lag hiccup during low server count, however, the team are currently still investigating performance.

Any further information you can provide would be extremely helpful.

This information could include:
Timestamps for crashes
Server player count upon performance issues arising

Thank you in advance!

29 Dec

Comment

Originally posted by MissioPlay

Is that your cat u/DannyArt_HLL ?

Ah, no, its Adams cat from T17 :).


26 Dec

Comment

Originally posted by dukki98

Is there an official link you can give me ? I got folders of the stuff with locations on map

EDIT: Found it, NVM! Thanks for always being here to help!

Sweetttttt! Thanks for tracking down the support link!

Comment

Originally posted by dukki98

Yup, he's always here to answer every time I bitch and moan about the best game ever made, he's the real deal!

๐Ÿ˜Š Thanks for the kind words! And no worries, reporting will allow QA to repro the bugs, fill in reports and track their progress untill its fixed.