Hell Let Loose

Hell Let Loose Dev Tracker




25 Dec

Comment

Originally posted by Sabre_Killer_Queen

By the way you can click into the image on mobile and it should allow you to zoom in, which you may need to. Some of the chickens are pretty small.

Edit: Looks like Reddit compressed it, all the chickens have come out really pixely, sorry about that.

You should still be able to make them out though via their creamy yellowish colour.

Clues are available if you need them by the way, and I haven't chosen a member of the squad to be Sanchez so I'll let you decide on that one!

Thanks Sabre! What a lovely way to wish us all a Merry Xmas by making such a lovely interactive puzzle to solve! Have a lovely Holiday!


21 Dec

Post
We wanted to take the time to thank you all in this week’s dev brief, and wish everyone a Merry Christmas and Happy Holidays.

The team are always grateful to see the Hell Let Loose community share their passion for the game, whether that’s through playing, creating artwork, or providing valuable feedback and suggestions that help to shape future updates.

With Update 13 ‘Burning Snow’ now live, and a hotfix to suit, we hope everyone has been able to enjoy jumping into Kharkov and trying out the fast and fiery new items.

The team will once again be taking a small break this festive season, and will be returning in the New Year to tackle the remaining known issues with Update 13, and prepare to take on the next 12 months with some very exciting plans that we’ll be able to tell you more about soon.

We hope that everyone will be able to also rest up and enjoy time with friends and family, both inside and outside of Hell Let Loose.

Happy Holidays... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Dec

Comment

Originally posted by dukki98

Or does Nanite actually require some amount of custom by hand LOD creation too?

No, Nanite creates a fallback HLOD mesh just in case.

Comment

Originally posted by dukki98

I guess till you guys move on to UE5 with Nanite you'll always need to make custom LODs by hand for the game to look its best?

Jip! Also, UE5 shouldnt be a simple thing, it does mean streaming geo, meaning everyone needs NVMes ;). Also means a whole lot of rework in PhysX, no DX11, reworked particles and what not.


19 Dec

Comment

Originally posted by dukki98

What has been done to the LODs? I see the windmills are at minimum LOD at just 100m on Kursk, and the church on Omaha is @ min LOD up to 200m away

Just a rebake afaik. Shouldnt have been mentioned in the changelog at all. This is a process that happens all the time, ech uodate, each patch, each hotfix either way, so no need to have this mentioned.

What you are experiencing is normal till custom LODs have been fully manually made. We have been going through this for a large number of assets, but as you can understand, the manual process takestime, but the endresult is squeekysmooth ;).


18 Dec


17 Dec

Comment

Originally posted by OnI_BArIX

Any chance you can keep a helmet like this for at least the axis team? It looks really cool and could fit in with some already existing outfits.

Ah, I doubt it because of realism, but time will tell...

Comment

Originally posted by Sabre_Killer_Queen

u/Dannyart_HLL I think we've got another bug that needs squishing.

Aaaah, interesting! Looks like the burn damage went its own way. Worth sending to T17 Support and/or WombatMedic.


16 Dec


15 Dec

Comment

Originally posted by Sabre_Killer_Queen

What does AA stand for here?

Absolute Amazingness

Post
Hey everyone,

A hotfix for Update 13 'Burning Snow' is now live! We are very grateful to the community for continuing to submit feedback and share their experience with Update 13.

For a comprehensive list of changes for this hotfix, please read the changelog below.

Hotfix Changelog

Weapons
Increased Flamethrower damage so that players will now be killed faster when in the direct line of fire. This aims to address feedback from the community surrounding players getting hit with a Flamethrower and having too much time to fire back and kill the wielder.

We have also increased ground fire for both Flamethrowers and Molotovs from 40 to 80 to address feedback around fire not resulting in kills as quickly as expected.


Bug Fixes
[Fixed] Players can unlock the achievement "Rollin' In The Jeep" via incorrect methods
[Fixed] M40 Winter Coat looking the same as M43 Winter Coat
[Fixed] Steady aiming wi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by TEEx6

Defo a no AA issue bundled with DitherTAA. I guess enabling Community AA should help.

Comment

Originally posted by TEEx6

This looks like something else.

Comment

Originally posted by dukki98

Hahhahah i meant is FRESNEL a screen space effect?

Not entirely no, its based on world space and camera angle...


14 Dec

Comment

Originally posted by dukki98

Is it a screen space effect so me changing where the camera is pointed somehow changes if the effect is applied?

Ah, its fresnel.