Hell Let Loose

Hell Let Loose Dev Tracker




16 Nov

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Hi there! Many got it right, these are unreleased achievements that will turn into proper ones when U13 launches. Jambax in Discord replied in this, im just passing the messages onwards ;).


09 Nov

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Originally posted by Ivan-the_Unpleasant

Thanks for replying.

o7!

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Originally posted by Ivan-the_Unpleasant

Can you confirm if lvl 10 Support will still have a supply crate?

Ah, no idea. Would be worth checking it out in tomorrow's PTE ;).

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Originally posted by theghettoginger

They always say in every changelog that they're fixing the common bugs to make us happy. But they won't fix them. It's been what, 2 years now? None of the bugs we hate are being fixed. Loadout bug, grenade bug, and voip bug are all still very prominent and until they become game breaking and the company loses money, they won't do anything about them.

This is absolutely not true. These bugs are just incredibly complicated to both get a 10/10 repro for and if you can, to get a log file for. As many developes previously stated, if the bug was easy to fix it would have been fixed already.


05 Nov

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Originally posted by Human-Pattern1303

I reinstalled drivers and that fixed the problem! Got scared that my GPU died...

No worries, it looked like a damaged shader cache or equivalent to me.

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Originally posted by SouthBoundElevator

There sure will!!

btw, thank you for a truly awesome game!!!

<3! Massive massive teamwork!

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Oeeeehhh! Love the comic style! Hope there will be many more to read!


04 Nov

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Please reinstall your GPU drivers with DDU. After this, it should be fixed.

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Hey everyone,

Last week we caught a glimpse of the new winter map, Kharkov, and the first iteration on the base for our future winter uniforms. With just enough time to take a quick breath, the programmers and artists have been able to share some more on the content for our next update.

In today’s brief, we’re heating things up with flamethrowers for the US and Axis, Molotovs for the Soviets, jeeps for all factions and a peek at the new cosmetic loadout preset options. Let's take a look at these latest items, starting with Flames and Fastmovers!

Flamethrowers
Feeling the chill on the frontline? Here’s something you can warm up to!
The team are excited for the addition of Flamethrowers and Molotovs for use on the frontlines, which will surely bring out some great action and visuals to the fields of combat.

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Oct

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Well done!


30 Oct

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Originally posted by No2iPhones

Console

Just record this on video and send a DM to Team17 CM in Discord or tag them in the console chat plz ;).


27 Oct

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Originally posted by Ok_Wrangler_7698

you need video for loadout bug ? it has been there for a long time and not going anywhere i assume

Not a video, but a clear 10/10 repro step would be amazig. The programmers are adding speculative fixes in eevery update tho, plus its on the highest radar of interest of QA and devs.


26 Oct

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Originally posted by Dependent-Drop-7343

Thanks for the annswer. What about small fences (posts with wire in between)?

They should pass tanks and shells, if they are not, please report to Team17 Support.

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Originally posted by Dependent-Drop-7343

Tough stance. Can we not negotiate on this? The old version of SMDM had a very interesting layout, I think it was more demanding from a single plaer point of view, and at the same time gave more tactical options.
I will add right away that I have consulted this opinion with my friend and we are in agreement on this matter. We are missing the old version of SMDM.

I miss the old maps too, had great fun and memories, first maps we made as BM. But, we have to move on.

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Originally posted by Dependent-Drop-7343

Tough stance. Can we not negotiate on this? The old version of SMDM had a very interesting layout, I think it was more demanding from a single plaer point of view, and at the same time gave more tactical options.
I will add right away that I have consulted this opinion with my friend and we are in agreement on this matter. We are missing the old version of SMDM.

No negotiations. Old maps are gone, files are gone, new files overwrote old files... no going back.

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Originally posted by Im_ur_Uncle_

I guess war isn't always fair, amirite!

youarite!

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Originally posted by Im_ur_Uncle_

I dunno. I've played many hours and will continue to play indefinitely. Some just don't realize how hard it is to code, especially an active game. One mistake can break the game, that's okay... if it wasn't already live.

So far all I've seen being charged for is cosmetic.

With that being said. Some maps definitely feel like they favor one side. One in particular is the bridge where the Germans can just park there tanks on the hill and rain down terror with no effort. That's bogus.

All in all, great game.

Thanks! Small thing tho, although the game is "live" as you mention, its not like a single player where after launch you just polish and fix till its done. HLL always gets updates and improvement, meaning its can never be fully "live", every update is another "live" situation over and over.

Also, Remagen, the bridge map youve mentioned is made like all other maps from satelite and topography data. These are real locations, I understand you feel like its unfair, in those cases id recommend playing on night variants ;).


25 Oct

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Originally posted by MarenthSE

I have a question, because I already got lost in it, is the current situation: "bushes vs tank cannons", is it a bug or a properly functioning mechanic?

Where can I send videos of bugs?

Please send them to Team17 Support.