Hell Let Loose

Hell Let Loose Dev Tracker




25 Oct

Comment

Originally posted by Dependent-Drop-7343

I started playing with Update 7 and I'm still playing, it's a great game. Unfortunately, the technical condition is terrible.
I have a question, because I already got lost in it, is the current situation: "bushes vs tank cannons", is it a bug or a properly functioning mechanic?

Ah, bushes arent bushes but dirtmounts with light foliage in most cases. They should block shells. There is lightweight foliage without dirtmounts, they are passable by shells.

Comment

Originally posted by Zahlenghlan69

Combat on streets is basically Allyfarming.
I would prefer Fighting from house to house...
Like on old SMDM. We never got that feeling again and I really miss that gameplay. Would be anything like that possible on new maps?

Stalingrad also don't feel's like you are fighting in a city. The big house setting is nice but that's it

Fully decorated houses are always a challenge to stay performance friendly, but, SMDM V2 would be a good map/town center to remake parts of the old SMDM vibe. Some houses are open already, if more are needed we can always have another crack into this.

Comment

Originally posted by BallinSniper69

I'm sure that was the patch that changed it.

See:

https://ibb.co/7Q16BGz

https://ibb.co/mhSgGXt

it's there, and on the map it's still marked as big barn

Interesting! I dont think we can keep the barn anymore tho, but at least there is a building in place.

Comment

Originally posted by Razdiralec

But no points to disprove his pretty valid take on the state of modern game development or how HLL follows the model?

Added additional reply above.

Comment

Originally posted by hardt0fin1

This is certainly NOT true for MG’s. There are now WAY fewer placements for machine guns. Lots of windows and sides of buildings that you used to be able to use are no longer open.

Specifically there is one asset (a house over looking customs on carentan) that is 3 floors high and has the one side of the top floor knocked out. You used to be able to deploy an MG there and can no longer.

This is true of countless other places that make trying to play MG now a logistical nightmare.

It is almost at the point where taking the MG role is pointless as it has next to no use.

Please recheck this in U13. We have reverted many locations already in U13 and will revert any that are needed. These were mistakes by mass replacing buildings we needed to replace rather then manually going through them. Dont worry, we got you all covered!

Comment

Originally posted by BallinSniper69

Any word if the big building south of Rail Crossing on Carentan is going to be reverted to a big barn instead of this factory one we have since last patch? It's super weird because in offensive mode, the barn is still there. In warfare it's a factory.

Should have been addressed in U13.

Comment

Originally posted by Buttole

u/DannyArt_HLL Thoughts?

Straight up disagree.

Bugs always happen, no matter the game, we always try to push as much fixes into a update as we can. There are two, three out there that are tough, really tough and need time or full reworks to fix them. We did fixed many tough bugs before, remember the explosion limb physx crash? Remember the foy dx12 crash...

Plus many of the ks promises were met, surely not all of them, some are still coming, also game development is a dynamic process, so sometimes things need to change to make sure many players are happy. Please in those cases look into other similar games, playerbase and full servers are quite important. You can not fill multiple servers with just a handfull of players.

Also, about ks, it is a great group, but lets view this from a broad view, its years, like 4, 5 years of free content, free maps, free weapons, free game, free updates, free alot, hundreds and sometimes thousands of hours of game fun, all for free... I personally fi...

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Comment

Originally posted by Privot_Joker

Bugfixing is a foreign word and the hitboxes of objectives are Trash ... Quality doesnt matter...

Simply report these objects by video and tac map location and send them to Team17 Support.

Comment

Originally posted by Zahlenghlan69

I had some of my best fights around the old SMDM church, since the map got updated, we never had anything comparable to these village fights. Those were great because you were never able because you had so many possibilites. In new SMDM you can only attack the church from corridors... it comes down to a few joke points.
Towncenter is even worse... I would love to see towncenter being kinda old SMDM when it comes to open buildings.

I remember some dev saying you guys waiting for an engine update or something, regards LOD's and buildings?

No, no engine upgrade, just custom LODs.

Comment

Originally posted by Zahlenghlan69

I had some of my best fights around the old SMDM church, since the map got updated, we never had anything comparable to these village fights. Those were great because you were never able because you had so many possibilites. In new SMDM you can only attack the church from corridors... it comes down to a few joke points.
Towncenter is even worse... I would love to see towncenter being kinda old SMDM when it comes to open buildings.

I remember some dev saying you guys waiting for an engine update or something, regards LOD's and buildings?

More buildings have been opened and around town center we can always have a relook into opening more when needed.

Comment

Originally posted by New_Instruction5446

How about Saint-Marie-Du-Mont point near the church, you cannot actually enter 90% of the area because it is closed. Same for Carentan a half of city is closed for players.

But they havent been closed after, thats my point. They were always closed. This mostly to focus combat in streets.

Comment

Originally posted by Ninjapulver

No, if anything you should expect them to close off even more of the buildings, since that has been the trend for the last year. Maps keep getting reworked, props and buildings get changed, and every time the result is more restrictive with fewer open buildings.

We havent closed more buildings, we actually opened more areas up, this can be seen in SMDM. For the few buildings that were closed by accident, we made a fix in U13 to rectify that.

The one building thats also on the list of getting reopened is Brecourt, but the rework on the entire building will take time.


23 Oct

Comment

Originally posted by I2eeF_Shark

I was worried that Kharkow is like Foy and its get never played in the competive scene. Where obe side is dominate the other and sadly the sovjets are weaker then germans when you compare weaponery like to destroy tanks.

Aaah, gocha! Totally understand. Dont worry tho ;).

Comment

Originally posted by Toadkillerdog42-2

But obviously if there’s snow and a church then they’re the same /s

In that logic they have trees, that means those maps are the same as Hurtgen...

Comment

Originally posted by hyenapunk

Only after you eat your vegetables

Comment

Originally posted by East_Refuse

Nope just another bug they refuse to fix for no reason

Nope, not refusing, investigating. Afaik more progress is made for the next update.

Comment

Nope, Foy and Kharkov/Kharkiv are two completely different maps. I dont even think they share assets.

Comment

Originally posted by Awkward_Result5818

wait, wasnt it you who said its basically already confirmed?

Nah, I only saw the correct files in the gamefiles. Ive never confirmed or mentioned HLL on Deck. But, I am hoping for it!


22 Oct

Comment

Originally posted by Satisfaction_Tac

Just don't release the uniforms with the map and explain they are taking a while and will be released or just wait to release a little longer

Why? Everyone will need white clothes in Kharkov and optionally Foy.