Hell Let Loose

Hell Let Loose Dev Tracker




16 Jul

Comment

Originally posted by BloodyXombie

Thank you for doing your best to try to help me and find the solution. But please do understand the immense frustration the end user has to go through on their end while the developer is fixing things that should not have been broken in the first place.

I shared the error log in another comment under this post as you might have noticed. This may give you an idea of the cause of the crash (the error number reads like 0xffffffff, most of the times, but I have seen other error as well).

Also, as I said, the game crashes quite randomly during the matches (but rarely in game menu or when launching the game). Sometimes I can play for two hours without a single crash. And another time I have experienced 3 crashes in a row within half an hour. It happens both in populated servers during the heat of battle, and in empty servers with minimal activity.

Ah, 0xffffffff is quite a broad crash and could mean and be fixable by a wide range of solutions. So for now, do try to time it and in a few days try the GFN idea for the moment. We will all find a solution, no worries. It is a great community with lots of amazing chaps that always like to help. At the moment its too broad and uncertain.

Comment

Originally posted by BloodyXombie

I have tried with and without -dx12 in launch options. I have checked and rechecked for windows issues and the integrity of game files via steam. I have updated the Windows, HLL, display drivers and direct3D several times. I have moved the game directory from HDD to SSD via steam. I have performed a clean boot. I have tried launching the game with and without different launch options, I have tweaked video settings, used fullscreen or windowed fullscreen mode.

The game crashes randomly regardless; both during a populated match and in empty servers. When I launch HLL, the question is no longer if the game crashes on me or not, it’s only when it will. At some point, I sadly realised that I do not have that much free time to waste on tinkering my PC or the game in order to be able to play it consistently when I want to play it.

Please patch the game and stop reposting community “fixes” for these crashing issues. Why no other UE4 game crashes like this on my PC...

First of all, were just trying to help...

Also, "just" patching the game for issues that we dont know about is impossible to find a solution for. We continuously fixing issues, especially the ones that crash many machines, but this big a crashing amount on one machine but not others is just strange.

Can you for the moment time when the game crashes? Id like to know how much minutes it takes from when you launch the game to when it crashes please.

Then, in a few days, please launch HLL through Geforce NOW and see if there are any issues.

Comment

Originally posted by ChairOFLamp

Thank you for all your work on this game I enjoy.

Massive Teamwork! Thanks so much for the kind words ;).

Comment

Originally posted by BloodyXombie

Doesn’t help really. Changes the Unreal Engine crash to D3D crash.

Edit: Tried it today again: another UE4 crash.

(Q) I keep getting: "Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')" error message.

(A) From ZukoEU: Update your graphics card drivers, but perform a CLEAN /full uninstall of your drivers by using a program called ( DDU )

How to: https://www.youtube.com/watch?v=ZxiLwLCxmkk Latest DDU version (wagnardsoft is the official site for DDU): ...

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Comment

Originally posted by BloodyXombie

Doesn’t help really. Changes the Unreal Engine crash to D3D crash.

Edit: Tried it today again: another UE4 crash.

(Q) I keep getting the GPU Crashed or D3D Device Removed error message. What can I do?

(A) Although DX12 gives a great boost to certain players, this is currently not officially supported. Please remove the -dx12 from the Steam Launch Options if you added it before.

Comment

Originally posted by BloodyXombie

Tweaked some settings, went to an empty server to test, but the game again crashed on me. Error log reads:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

kernel32

ntdll

(Q) I keep getting the EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff error. What can I do to fix this?

(A) From Steam's SirCups: Go to C:\Users\AppData\Local\HLL\Saved\Config\WindowsNoEditor

In there delete every file except for your Input that way you wont lose keybindings. After that verify integrity and game content and relaunch the game.

Comment

Originally posted by BloodyXombie

Tweaked some settings, went to an empty server to test, but the game again crashed on me. Error log reads:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

HLL_Win64_Shipping

kernel32

ntdll

(Q) I keep getting the Unhandled Exception: 0xffffffff error. What can I do?

(A) From Discord's DreamMaker: The problem was due to RivaTuner. I deleted and re-installed it normally. I also did a DDU on the graphics drivers and checked file integrity in Steam and everything worked for me.

Comment

Originally posted by FriendlyAd4234

Sadly not. I think the plan is that consoles get update 12+13 when the pc guys get 13. Then after that both get the same updates at the same time

Jep! Thats the plan! But, Console also gets a Hotfix soon too.

Comment

Originally posted by Cr1tfail

Yes, exactly. So the discussion isn't going to change in U12. Omaha will still be a slaughter at times with Germans firing off the beach

Like irl...


15 Jul

Comment

Originally posted by Buns_Lover

Can’t wait to play this update when it hits console in 2025

Will be released this year as well.

Comment

Originally posted by murdoch00

I play on a mac. Geforce now

Clever!

Comment

Originally posted by Cr1tfail

No for Omaha US offensive though? Those big changes are only coming in Warfare?

There was no beach cover on the beach landing day. This is how it was in the war.

Comment

Originally posted by pvpproject

I know you probably won't be allowed to answer this, but I was interested in the studios decision to go with Ramagen. Obviously it is an extremely important area in WW2, and I saw the dev post about why they selected it, but was there any push back about the bridge area maybe not working so well from a gameplay perspective?

I hope I am wrong, but I can see that map being really problematic when the inevitable meta of just bridge defending and airhead murdering becomes the norm.

Keep up the fantastic work, and please take all the time you need for updates, your game is a gem.

PS. Please give German Recon the Gewehr 43 in place of the Kar. The disparity between US and GER Spotters is huge.

Ah, all parts of the war will be covered. Bridge fights were always partof that war too. Its just getting used to it, the PTE showed amazing battles, especially in the night variants and I personally hope melee only night bridge fights will end up being tonnes of fun ;).

Comment

Originally posted by Brave-Animal7617

Wait was there an improvement regarding the fps dropping issue in the latest PTE? I'm redownloading that immediately if so, this issue has absolutely killed the experience for me for a while now

Should be!

Comment

Have you played the PTE?

There are massive fixes coming in U12...


14 Jul

Comment

Wann ready...


13 Jul


11 Jul

Comment

Originally posted by owca6666

So multicore support when ? :D

You can enable DX12 through Steam Launch Options/Commands.