Hell Let Loose

Hell Let Loose Dev Tracker




20 Jul

Comment

Originally posted by ottosucks

A bug that has a big impact on gameplay cannot be fixed because you need a 100% reproduction? That's the only way a developer can fix an issue?

There's zero viable workaround that is possible?

How do developers fix bugs in systems or in other games?

I understand needing to reproduce the bug, but that isn't the only way to fix a bug.

It sadly is, simply because of the random nature of the bug. Many attempts and solutions were made before, none solved it...

Comment

Originally posted by ottosucks

Not an acceptable answer.

Then what is?

Comment

Originally posted by Laxku

Don't you have science to be doing?

On the people who are still aliiiive...


19 Jul

Comment

This was a triumph. I'm making a note here: "huge success".

Comment

Needs a 10/10 repro before it can be fixed.

Comment

Its a known issue! No worries, will be fixed asap!

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hey everyone,


At last it's here. The team is excited to announce that Update 12 ‘Falling Dark’ is upon us. As we have mentioned in our developer briefings this update brings to all the ‘Low Light’/‘Night’ mood settings for some popular and new maps, Vehicle Updates, New Commander Abilities, Flare Guns and so much more.

We have all been working hard over the last few months to ensure that this update has been well worth the wait. Without further ado let's crunch the info on Update 12 via the full changelog.

Update 12 Changelog

Vehicles Added new US “M4A3 75w” medium tank
Added Machine guns to Half-tracks (M2 Browning, MG42)
Reimplemented the German “Panther” as a heavy tank with updated Smart Materials
Updated Tiger with new camo pattern
Updated Panzer IV with new camo pattern
Updated Luchs with new camo pattern

Weapons Added Flare Guns (LP-42, SPSh-42, AN-M8)

Loadouts Added Flare Gun to Spotter ... Read more

18 Jul