Hell Let Loose

Hell Let Loose Dev Tracker




20 Jul

Comment

Originally posted by ottosucks

Not an acceptable answer.

Then what is?

Comment

Originally posted by Laxku

Don't you have science to be doing?

On the people who are still aliiiive...


19 Jul

Comment

This was a triumph. I'm making a note here: "huge success".

Comment

Needs a 10/10 repro before it can be fixed.

Comment

Its a known issue! No worries, will be fixed asap!

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hey everyone,


At last it's here. The team is excited to announce that Update 12 ‘Falling Dark’ is upon us. As we have mentioned in our developer briefings this update brings to all the ‘Low Light’/‘Night’ mood settings for some popular and new maps, Vehicle Updates, New Commander Abilities, Flare Guns and so much more.

We have all been working hard over the last few months to ensure that this update has been well worth the wait. Without further ado let's crunch the info on Update 12 via the full changelog.

Update 12 Changelog

Vehicles Added new US “M4A3 75w” medium tank
Added Machine guns to Half-tracks (M2 Browning, MG42)
Reimplemented the German “Panther” as a heavy tank with updated Smart Materials
Updated Tiger with new camo pattern
Updated Panzer IV with new camo pattern
Updated Luchs with new camo pattern

Weapons Added Flare Guns (LP-42, SPSh-42, AN-M8)

Loadouts Added Flare Gun to Spotter ... Read more

18 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hey everyone,

At last, the team is excited to announce that all going well, Update 12 ‘Falling Dark’ will release tomorrow Tuesday July 19th 11am BST. We are all very eager to see the community enjoying the New Maps Remagen, Low light/night variants of popular maps and Omaha Beach with new Modes.

Additional items including new Vehicles (Panther and M4A3 Sherman), Flare Guns and a host of other new content are also crammed in with this update. In our brief today we also will take the time to feature new DLC for U12, VOIP improvements, Changes to how primary weapons are shown on players, Sorting out those pesky vehicle wrecks, improved lighting effects on night maps and more.

If you haven't seen information for the Update 12 items not mentioned in this brief, you can check it out in previous dev briefs here:
... Read more

17 Jul

Comment

Originally posted by Burak_Thunder

There is still first load out bug in this game They should fix that first

Needs 10/10 repro first...

Comment

Originally posted by Imaginary_Chip_31

Context...I'm on console

Gocha! Well, after U12. No ETA yet.

Comment

Originally posted by Imaginary_Chip_31

Is there an approximate schedule for update 13 release?

Why? Update 12 isnt even out yet :O...


16 Jul

Comment

Originally posted by BloodyXombie

Got it. I’ll try them and keep you posted. Thanks again!

Sweeeeeeeeeet!

Comment

Originally posted by DannyArt_HLL

Ah, 0xffffffff is quite a broad crash and could mean and be fixable by a wide range of solutions. So for now, do try to time it and in a few days try the GFN idea for the moment. We will all find a solution, no worries. It is a great community with lots of amazing chaps that always like to help. At the moment its too broad and uncertain.

Also, that many crashes in such a short time is something I havent seen before, and is certainly not something game wide... lets indeed figure out how this is possible. Also, please join in on Discord in the Tech-Support channel.