Hell Let Loose

Hell Let Loose Dev Tracker




23 Nov

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Originally posted by Koalski94

too much strain on the server + devs said multiple times it's not possible with the current engine they are using\

True... sooooooo true :O...


20 Nov

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Jep, should be fixed in U11 on PC and soon on console too.

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Originally posted by Sabre_Killer_Queen

u/DannyArt_HLL you might want to check this out!

Wow, yeah... Can certainly happen with the sleeping areas having collision like that.


19 Nov

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HAPPY ANNIVERSARYYYYYYYY!

Cant wait what the Blue Ravens will do upcoming year, but im sure itll be amazing! Really lovely message and post by the way!

Cheeeeers!

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hey everyone,

Welcome to Developer Briefing #154!

Another week has passed and another dev brief has arrived. It seems we are edging closer and closer to the end of the year! Not only does this bring many celebrations on a festive level but it also brings us closer to the launch of Update 11!

In this week's brief we are taking a moment to reflect on what we've learnt from the recent PTEs.

PTE Reflection
So far we’ve held 3 PTEs for players to jump in and test the new content that’ll be coming in Update 11. Along with all the bug reports and feedback submitted, the team has been having an absolute blast jumping in-game with you all and hearing first hand your initial reactions. With the feedback you submitted we’ve been able to iterate on a number of both new and pre-existing aspects of the game.


... Read more

18 Nov

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You can up the reflections in the settings indeed, but to a limit. The SSR is expensive in performance and the option for Raytrace Reflections is even more heavy and only have the possibility to be available for RTX cards.

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No, this was ironed out on requests of the community :).


17 Nov

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Originally posted by _get_rekt

Fair enough, makes sense. Is it possible though to increase draw distance or would this become an unfair advantage?

PS please beg Max to fix the vehicles getting stuck too easily still :-)

Jep, the community actually found a difference of draw distance a unfair advantage, so this was ironed out by making it the same for all of the community. We can increase it for all, but this does mean a performance impact for all.

Every Patch or Update has fixes for the vehicles. Please all keep reporting them with Team17 Support! It really helps!

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Originally posted by marmite22

Thanks for the reply! I assume that's not something you've announced a time frame for.

No time frame atm, but hoping very soon. The real challenge is to upgrade the engine. Its really not simple because we have a custom engine version ;). Plus many things might break and needs fixing.

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Originally posted by sunseeker11

They'd have to upgrade the engine to U4.26 or U4.27, most likely the latter.

Indeed!


16 Nov

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Originally posted by ThiccDicc98

I agree. Keeping the max settings at the bottom line is pretty strange. Not draw distance but the same thing applies to the corpse despawn timer. Bodies despawn within seconds of them being out of your FOV, supposedly because it effects performance... like okay, but the slider is there to adjust the setting. If there’s performance issues you turn it down, don’t take away from the people that can run it all the way up...

We can absolutely not have a difference in min and max settings and tie in the draw distance. Its one setting all throughout. This is something the community made us absolutely aware that we could never change that.

Also, some players can not acquire a higher end card/PC but still love to play a game, it would be unfair to raise that minspec so they get excluded or having to play on a sub 30 framerate game.


15 Nov

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Originally posted by _get_rekt

Am I right in thinking that means 'your car can do 300 but we will cap you at 50 like everyone else'?

More like lets all go 100 so everyone can join in, including peeps that dont have the chance on getting a 300 one ;).

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Australian Update Confirmed!