Hell Let Loose

Hell Let Loose Dev Tracker




25 Aug

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Originally posted by imafanofseratonin

So start off as Soviet MG? Got it.

MG goes BRRRRRRR!

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Originally posted by BruhBlitz

Its expected on the official HLL subreddit so please downvote by all means despite me giving multiple valid points

Blurry things can be fixed by using CommunityAA and or a combo with Nvidia Sharpening. Gameplay meatgrinders I havent seen much, its fine tho when you are a MG guy for the enemy team ;).

But I mainly play with a group of amazing community members knowing how to play and always communicate to avoid the spawn, die, repeat.

The so called historical inaccuracies were mentioned in AMAs before, the Eastern Front is just here and will grow and improve accordingly 😉.

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Heyooooo!

Let me quickly pitch in on this. We are aware of this and have been rolling out fixes on Stalingrad for Patch16. Its listed on the roadmap as "Custom LODs". You should see major improvements both visually and in performance when the Patch drops.

Not all buildings are ready in Stalingrad plus Kursk also needs the Custom LODs treatment too after Patch16, but do know, we are on the case!

Comment

Originally posted by BruhBlitz

I have 350 hours in PS and 210 in squad and HLL barely holds a candle to both in terms of teamwork, strategy, and realism. Gameplay is very janky and always has a blurry look to it no matter the resolution. Not to mention the textures, vfx and sfx are pretty awful in comparison to post scrote. The gameplay loop also gets very repetive where every engagement turns into a meat grinder with little to no strategy involved aside from the sl finding a good spot to put down an op. If they even do that is. If not youll find yourself running to the meat grinder for 5 min just to get shredded and repeat. Not to mention the various historical inaccuracies (stg 44 in stalingrad, helmets with camo covers that didnt exist) the tanking system is terrible, it basically made the sherman the best tank since they all use a light, medium, heavy tank class system using health bars for the tanks which makes it pretty unenjoyable not to mention no turning out (and devs have no plan to add it) I overall w...

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EDIT: You have shown points that are work in progress and will be worked on. Planning is key! No worries!

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No one knows... thats all unknown right now until developers have a Steam Deck to test on. But HLL on GFN already works, and Steam Deck is a PC... Only time will tell...


24 Aug


23 Aug

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Back in the Alpha days we were livestreaming and I sneaked all the way around Brecourt Manor to get to the "enemies" that I saw in the yard area. I had no UI and all.

I rushed towards them and killed all of them, about 5 of them... turned out they were my fellow other team member DEVs chatting live to the community answering questions, explaining important things and all 😱...


21 Aug

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Originally posted by MuddyCommando

Thank you! Given that I unfortunetly don't live in Poland and don't have access to Polish books on the subject (I just bought a book on the subject of this specific battle itself but it'll be delivered to me next month), I had to base the map on a current satellite view of the battle site, an early 20th century map of the overall region which showed building clusters, roads, rivers, and various information and simplified battle maps and textual secondary sources from the internet. To make the map I traced the elements (barbed wire, buildings, roads, trees, etc) from a few Hell Let Loose maps in a program called "Rhino 7." I then traced over the historic maps of the battle site in "Rhino 7" and then modified line weights and colors in "Adobe Illustrator." Finally I made a few small tweaks in "Adobe Photoshop."

This is amazing! Beyond amazing I'd say! You absolutely nailed the style and feel of the tacmaps, this would fit in perfectly! Bravo 👏!

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Pak chunk is Steam related and can happen to any game. You just need to RMB on the game, going into properties and verify the local game content to fix this. Also, make sure you always play from a NVMe or SSD.


20 Aug

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Originally posted by AllMightyWhale

Yeah I second. You guys make my days more fun

🤗

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Spono on Steam - Thread - Direct
PTE & CHANGELOG

Hi everyone!

Focus remains on the next patch right now. We will be having a PTE today, starting at approximately 2pm BST.

PLEASE JOIN IF YOU CAN! Not sure how to join? Jump into Discord[discord.gg]. This will be slightly earlier than last week, giving us a good time slot for the end of week.

Again we are looking at performance and optimization. Please if you are available, consider helping us stress test the PTE server!

{LINK REMOVED}Here is the updated Changelog for the upcoming patch and what will be in today's PTE.
It was tested at full c... Read more
Comment

Originally posted by UnlimitedAidan

Thank you for making hll

Teamwork! Us + Community!