😆... I love those seconds where you stood still to just thought about what just happened...
😆... I love those seconds where you stood still to just thought about what just happened...
Absolute love this kind of footage, kudos to the commentators too!
Oh jeeeeeez! Hahahhahaha... Sooo close...
Great post for r/yesyesyesno I would say...
Heeeyhry! I was wondering, can you try this solution posted in the HLL Discord please?
(Q) I keep seeing dark shadows and strange visual issues. What can that be?
(A) Please reset all settings in the Nvidia Inspector and DDU reinstall the Nvidia Drivers. This should clear these isues.
https://cdn.discordapp.com/attachments/636206703582380032/810996242628739152/20210215222205_1.jpg
Read moreWill do Danny thanks but can you guys address as mentioned that tanks now are far slower moving than their real life counterparts? Surely the devs have watched the same videos we have of Sherman's and other ww2 tanks storming around and turning on a dime yet in the last update they have become horrible.
Ah, this is not a Q for me... but maybe a good question for Max in a next AMA?
Omg you monster
😆
Hahahhahahhahaha, amazing! Did not see that ending coming...
Crazy how bad the armor is on this game.
Get stuck on the smallest things
Tank speeds are way off real life, look on youtube for real life Shermans moving around and turning twice as fast as they do in the game.
We always kindly ask the community to simply send a screenshot of the issue and a tac-map location to Team17 Support. Then itll get added to out systems and we can fix it ;).
That is slick!
Read moreThe explosions you're referring to are in fact mostly(?) 2D effects, extracted from a particle sim or real footage would be my guess. That's why they have that realistic look to it. The downside can be that they might not look as convincing once up close.
There aren't many games that seem to use this method but PS and Squad definitely use the same method with their explosions and overall VFX. I'm a huge fan of this as I think it adds a whole other dimension to the authenticity. I would love to hear more about this in-depth, maybe u/DannyArt_HLL could shed some light into this sometime?
In HLL's case they recently added (U10) a sudden flash to the larger explosions, which I think adds depth and improves the effect. However, I think there could be elements added to explosions to improve and sell the effect even further. For the bombing runs I guess it's a matter of performance but I think more variety to different explosion types in gener...
Ah, before we do anything else with the VFX, we need to iron out the majority of the performance issues. When those are done, we can certainly return and see how we can make even better explosions.
Yeah, devs addressed it in the U10 patch notes that it's a bug and will be fixed in new update/patch (whatever it's called, not U11).
Jep, should be fixed in the upcoming Post Launch Patch.
🤯
Not so much a blocked bullet, but the area in and around “la grand crique” on Utah Beach is brutal for engineer structures. Lots of seemingly wide open ground (covered in mud?) where objects can’t be placed at all.
Just an FYI if you read this!
Ive read it ;). Can you also report it with Team17 Support?
Because British people won't get offended for being called tea drinkers, they just pour another cup...
True that!
Cant wait to see bycicles added.
Can't have a Dutch map without bycicles!
GroteStruisvogel hahahhaa goeie naam!
Can confirm, we had a friend time out when he was driving for us... We ended up front flipping our Stuart over a hedge and in front of a panther.
Hahahhahahha...
Originally posted by Martubb: Supposedly in the next patch