Hell Let Loose

Hell Let Loose Dev Tracker




15 Aug

Comment

Originally posted by _get_rekt

Will do Danny thanks but can you guys address as mentioned that tanks now are far slower moving than their real life counterparts? Surely the devs have watched the same videos we have of Sherman's and other ww2 tanks storming around and turning on a dime yet in the last update they have become horrible.

Ah, this is not a Q for me... but maybe a good question for Max in a next AMA?

Comment

Originally posted by Papapeta33

Omg you monster

😆


14 Aug

Comment

Hahahhahahhahaha, amazing! Did not see that ending coming...

Comment

Originally posted by _get_rekt

Crazy how bad the armor is on this game.

Get stuck on the smallest things
Tank speeds are way off real life, look on youtube for real life Shermans moving around and turning twice as fast as they do in the game.

We always kindly ask the community to simply send a screenshot of the issue and a tac-map location to Team17 Support. Then itll get added to out systems and we can fix it ;).


13 Aug

Comment

That is slick!

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Originally posted by cellander

The explosions you're referring to are in fact mostly(?) 2D effects, extracted from a particle sim or real footage would be my guess. That's why they have that realistic look to it. The downside can be that they might not look as convincing once up close.

There aren't many games that seem to use this method but PS and Squad definitely use the same method with their explosions and overall VFX. I'm a huge fan of this as I think it adds a whole other dimension to the authenticity. I would love to hear more about this in-depth, maybe u/DannyArt_HLL could shed some light into this sometime?

In HLL's case they recently added (U10) a sudden flash to the larger explosions, which I think adds depth and improves the effect. However, I think there could be elements added to explosions to improve and sell the effect even further. For the bombing runs I guess it's a matter of performance but I think more variety to different explosion types in gener...

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Ah, before we do anything else with the VFX, we need to iron out the majority of the performance issues. When those are done, we can certainly return and see how we can make even better explosions.


12 Aug

Comment

Originally posted by Koalski94

Yeah, devs addressed it in the U10 patch notes that it's a bug and will be fixed in new update/patch (whatever it's called, not U11).

Jep, should be fixed in the upcoming Post Launch Patch.


11 Aug

Comment

Originally posted by spartan3031

Not so much a blocked bullet, but the area in and around “la grand crique” on Utah Beach is brutal for engineer structures. Lots of seemingly wide open ground (covered in mud?) where objects can’t be placed at all.

Just an FYI if you read this!

Ive read it ;). Can you also report it with Team17 Support?

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Originally posted by MorpH2k

Because British people won't get offended for being called tea drinkers, they just pour another cup...

True that!

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Originally posted by GroteStruisvogel

Cant wait to see bycicles added.

Can't have a Dutch map without bycicles!

GroteStruisvogel hahahhaa goeie naam!

Comment

Originally posted by Traumend

Can confirm, we had a friend time out when he was driving for us... We ended up front flipping our Stuart over a hedge and in front of a panther.

Hahahhahahha...

Comment
    Jonno on Steam Forums - Thread - Direct
Originally posted by Martubb: Supposedly in the next patch

Can confirm another optimisation pass for Patch 16 (the next one).

There will be extra focus in that patch given to Stalingrad, which includes a planned bug fix for stuttering on the map, as well as further optimisation on the map itself.

Sorry I don't have a date to share just yet, but I hope you find this info useful!
Post
    Jonno on Steam - Thread - Direct
Hey everyone,

Welcome to Dev Brief #140!

This week we're sharing more on our upcoming optimisation efforts, including special focus being given to Stalingrad, a first look at some upcoming free customisation DLC and highlighting some cool Hell Let Loose content that caught the attention of the team.

Let's get stuck in shall we!


PTE / U10 Optimisation Patch
In case you missed it, last week we talked briefly on optimisation and how we plan on tackling performance across the game, especially on Stalingrad. If you haven’t read this yet, you can check it out here -> Dev Brief #139... Read more
Comment

Originally posted by Wakelagger

Good thing you can report those places to get them fixed.

If you can put a screenshot and map location of any problematic bits of scenery we'll take a look - just make sure to pop the links to your Steam screenshots in Steams Hell Let Loose its 'Report a Problem' sub-forum https://steamcommunity.com/app/686810/discussions/1/ :), or if you do not have access to the Steam links, just hit us up with map location data, and maybe a cheeky screenshot or two and send it to www.team17.com/support and we'll get on it!

👆 This 100%!