Hell Let Loose

Hell Let Loose Dev Tracker




30 Jul

Comment

Originally posted by pacopicco

Thank you very much, your solution works pretty well and the loading time is only 15 seconds now. Keep up the great work. I love the update so far, there is only one small bug with ADS, which i posted in this forum:
https://www.reddit.com/r/HellLetLoose/comments/ou65l6/since\_u10\_i\_have\_this\_bug\_while\_ads\_everytime\_in/

Awesome! Thanks for reporting back, anazing to hear it solved alot!

About the ADS scopes, I think its a good Q for u/TheJamsh...

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Originally posted by Koalski94

Danny are there any news on performance hotfix?

No hotfix, there will be a post-launch patch.

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I did NOT expect that plot twist haha!


29 Jul

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    Jonno on Steam - Thread - Direct
Hey everyone,

Thank you all for your amazing support so far with the arrival of Update 10 and our launch out of Early Access.

The team are already working hard going through everyone's feedback, comments and bug reports as we move towards our first post-launch steps. More news on that will be coming soon!

With Update 10 came with it a swathe of new and returning players to the frontline, which is awesome! To you we'd like to say welcome, it's great to have you with us!

To aid those of you who are fresh to the front we thought we'd share an awesome video guide created by veteran player and Community Bastion, Monoespacial.


The HLL Update 10 Beginners Video Guide to Everything!
The video below is Mono's complete guide for beginners, covering everything from tanks, Roles and the metagame to spawn points, use of supplies and strategic understanding of the game.

These next 20 minutes are well worth your time:

... Read more

28 Jul

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    Jonno on Steam Forums - Thread - Direct
Hey SGT,

We've been working hard with EAC and our diligent Server Admins to keep Hell Let Loose a fun, fair and competitive environment.

There have been ban waves, pinpoint bans and continual improvements to how our EAC system identifies and blocks cheats and hacks.

You'll still be able to find the videos / websites of old hacks etc as ultimately, they don't care - they just want your money so why take it down?

Fighting hacks is an ongoing battle in any game and we will always prioritise fighting against them. We owe it to our players.
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    Jonno on Steam Forums - Thread - Direct
Originally posted by LangWang420: All maps....Never had it before till this release...played for about 30 mins and went on to play something else....It's that bad.

Pop a post in the 'Report a Problem' sub-forum, with all your specs and region info and we'll see if we can help you out!
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Yeah everyone on the team were so pleased about that.

Steam have been amazing support throughout our time in Early Access and having them show us this kind of love on our launch from Early Access really felt special.

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    Jonno on Steam Forums - Thread - Direct
Hey crew,

Are you experiencing this on all maps, or just Stalingrad?

We'd like to help out / give clarification where possible :)

27 Jul

Comment

Originally posted by Heavyweaponspoof

Thanks for the clear response! Do you have any information on the 'No Retreat' and 'Rear Echelon' DLCs? I don't see anything about them, but there's locked cosmetics in-game

I don't have any info on that to hand right now, but I'll have a chat to the team.

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Originally posted by epsom

See this is the clarity we love to see! Detailed and concise. Thank you for shedding light on where the purchases are going too. Streamers vs steam store.

More than welcome!

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Hey crew,

Just jumping in to give some clarity here.

The Lethal Tides DLC was originally planned to be used as a way to trial supporting Streamers who play Hell Let Loose. Currently that's ongoing with a small group of Twitch Broadcasters where gifting a subscription to their channel whilst they play HLL will award the DLC key.

Now it's also important that whilst doing that we have parity with our home platform on Steam, hence it being on sale on there too. This gives those who don't use Twitch the opportunity to also purchase the DLC and access the content.

So in a nutshell:

Get the DLC from a selected Streamer playing HLL: Support the streamer directly as they share Hell Let Loose with their audience.

Purchase from Steam: Standard purchase, sales go to Black Matter / Steam.

With this particular DLC we're really keen to support the Streamers who have helped support us, so if you d...

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Hello Community,

The day is here!

Our Early Access period has been an extremely busy one for the whole dev team. When we released the game in June of 2019, we knew that there were several key pieces of tech under the hood that were either unfinished, or needed a serious rewrite if they were to stand the test of time. Even basic functionality, such as vaulting and leaning was not yet in the game. We had two vehicles, no progression system, no customisation system, no Commander abilities, no nodes and a single game type. In short, we had our work cut out for us!

Over the past two years, we’ve worked hard to build out and rewrite much of the necessary core infrastructure to make sure that working on Hell Let Loose into the future is a far easier experience, and that we can maintain a standard level of quality across the project. We want to thank you all for supporting us during this period - offering feedback and following the project as it’s progressed. It mean... Read more
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    Jambax on Steam Forums - Thread - Direct
U6 introduced ballistics. We simulate many physical effects, all of which are based on real-world values, such as bullet grain, shape, velocity, air-resistance (drag), gravity etc. All gunsights with the exception of Bazooka, Panzershreck and PTRS are currently zeroed to 100M.

At range, you will therefore need to lead your shots appropriately.

Originally posted by Simo Hayha: I wish it still was. they brought in projectiles and now there are a bunch of hit registration issues

Hit Registration has been repeatedly tested and verified to be working perfectly. The registration issues that we've seen from reports are caused by networking spikes or hangs, commonly (but mistakenly) called "desync". In the past so... Read more
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    Jambax on Steam Forums - Thread - Direct
There is not. The "stats" we persistently track are your XP values, which can be retrieved from Steam.

Your "Personal Stats" from the match end are tracked locally only by the game, and dropped once you leave that match or the next one begins.

23 Jul

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    Jonno on Steam - Thread - Direct
Hey everyone,

Welcome to Dev Brief #137!

This week's Brief is a special one as it's the last one before we leave Early Access next week and enter Version 1.0, heralding the arrival of the Eastern Front and Soviet forces.

To say the whole team is excited is an understatement, we can't wait to take this next step with you, our awesome community.

This huge next step will be one of many as we continue to further grow Hell Let Loose post Early Access. We'll be sharing more of what that looks like as part of Tuesday's Launch Dev Brief which will feature our 2021 / 2022 Roadmap.

For those eager to dive into Update 10's Changelog we'll be posting that here on Steam on Monday 26th.

Now, back to today's brief as we've only got some things we think you'd appreciate seeing...


The Eastern Front Trailer
We’re extremely happy to finally reveal the full Eastern Front Trailer, which premiered last night on Twitch as part of Twit... Read more

21 Jul

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    Jonno on Steam - Thread - Direct
Hey everyone,

We hope you're all having a great week and honing your strategies ahead of the arrival of the Eastern Front on the 27th!

Today we're sharing an exciting bit of news with you as tomorrow we'll be premiering the full Hell Let Loose - Eastern Front launch trailer as part of Twitch Gaming's The Weekly Show[www.twitch.tv]!

Not only that but Max will be talking all things Hell Let Loose and answering questions live for about half an hour on Stream.

Trailer Premier & Interview Stream

You'll want to head over to the Twitch Gaming channel via THIS LINK[... Read more

19 Jul

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That's a funny looking squirrel.