Hunt: Showdown

Hunt: Showdown Dev Tracker




18 Nov

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    CRY_IM on Steam - Thread - Direct

Hunters,

We are back again to discuss a hot topic in any gaming community: monetization. With this post, we want to clarify our philosophy around monetization in Hunt: Showdown 1896 and provide transparency to how we have reached those decisions.

Ultimately, the key message we want you to take away is this: Our central goal with monetizing is to support live service operations, updates, and new content going forward.

We want to ensure our processes around monetization are fair and transparent, and we will discuss some instances where we missed the mark as well as some examples of successes. We acknowledge we do not always get it right on the first try, but it is important to us that you understand that the money you spend in-game funds all aspects of Hunt’s development and ongoing operations.

Base Game Sales

Earli... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Congrats, Hunter. Time to get that 4th star!

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Traits are not entirely random. They are grouped to ensure a balanced and synergistic selection. One trait typically determines a group, and additional traits are then drawn from complementary pools. This system helps prevent combinations that don’t work well together while encouraging those that do. For example, certain traits like Ambidextrous and Quartermaster are designed to complement each other effectively.

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The icons on your screen, from top to bottom, represent the following:

1️⃣ The first icon shows Scrapbeak as the boss, with no Bounty tokens picked up yet.
2️⃣ The second icon indicates an extra bounty token available in the middle of the map, purchasable for 2 Pledge Marks when available.
3️⃣ The third icon displays your current Event Points collected during the mission, along with your number of owned Pledge Marks (0 out of 4).


15 Nov

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We've got another Developer Insight video for you, and this one is all about UI improvements.

After taking critical feedback from the community, we're working hard to streamline and improve the usability of this latest iteration.

Take a look and see for yourself.

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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We’re continuing to update and bring back more of the older cast. Keep an eye out for updates regarding this!


14 Nov

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Taker of Trophies, our latest DLC, is now available to wishlist!

Skulls are the true mark of a Hunter's worth, greater than any story of slaughtered prey. Armed with Hidden Strike (Krag Sniper) and Liar's Bite (Sparks Pistol), Skull Taker has his fair share of trophies. Should he catch you in his traps... your skull will be next.

https://store.steampowered.com/app/3204810/Hunt_Showdown_1896__Ta... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Nov

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Hello, Hunters!

Today, we're pulling back the curtain to discuss more on our development process, giving you a clearer picture of how we prioritize and work on new content, bug fixes, and feedback-driven changes.

As a live-service title, Hunt requires a detailed roadmap that takes into account lead times of 6 to 9 months for most major features and Events. When it comes to planning and rolling out new content, the process isn’t about decision making week-to-week, but rather setting larger course adjustments based on your feedback and our long-term goals for the game.

It’s important to note that every new feature, balance change, or content update has undergone extensive planning and development before it reaches you. This means that when you see large updates or new content, they’ve likely been in motion for months, built from a foundati... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Nov

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    CRY_IM on Steam - Thread - Direct

Hunters,

Cosplay has been a huge cornerstone of the community since the beginning of Hunt! As part of our Halloween celebrations, we ran our latest cosplay contest: Dressed to Die. We were blown away by your response and the creative ideas you came up with! Our panel of judges had the painstaking task of whittling it down to 12 cosplays and you, the community, have now decided on your winners!

1st Place
Taking first place is Cyperian Workshop with your awesome cosplay of Harvest! Congratulations from us and all of the community! You have won the top prize which includes some exclusive Hunt merch*, a Hunt Displate*, 5 DLC, a Hunt base game key, and 2,000 Blood Bonds!


2nd Place
The second-place winner is Dari... Read more

11 Nov

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Originally posted by Ok-Meringue1865

Didn't you guys list Nvidia Reflex LL to be implemented? Is that still a thing?

Reflex is indeed already in the game, please check under the Graphics settings!

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Originally posted by ItsLankKiff

@HuntShowdownOfficial what do you consider a gameplay session?

A gameplay session would refer to the time you play Hunt from opening the game, to closing it! It could be one, or 10 games within 1 session.

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    CRY_IM on Steam - Thread - Direct


Hello, Hunters,

Performance is an evergreen focus for our development teams, and today we’re sharing some of the latest improvements we’ve been working on to ensure smooth, stable, and consistent gameplay across all platforms. We have tons of changes coming in Update 2.2 later this year, but here is a breakdown of some key updates that can give you a clear view of our ongoing efforts towards optimization.

VRAM Usage Optimization One of the most common issues we tackled on PC was related to VRAM usage. With this fix, VRAM management has been improved. This should improve the overall experience for players, particularly those who spent extended periods in the game and occasionally ran into VRAM overload across multiple rounds which caused a performance decrease. Rarely could a single gameplay session cause this issue as well.

Stability Enh... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Nov

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Thanks! I ll make sure to pass this on to the team!