Originally posted by miqdali
The addition of healthpacks to the core game isn't a fix to the underlying issue with health regen in the game. It's simply like putting a band-aid to a stitch wound. I can speak for 99% of the community when I kindly ask you to simply test a 10s regeneration delay WITH the current regeneration speed removing the health kits from the map.
We need more transparency for your decision making process. Especially in terms of weapon balance. You buffed the dtap a week after it's initial rework before testing out how it'll play out. And now it's disgusting. As for the Komodo you initially wanted to buff the radius to 3.5R but accidentally buffed it to 5.5R so instead of reverting the changes to the intended value, you went and buffed it to 4R. And now the entirety of the community believes these weapons are overtuned. What balance philosophy was used to justify these changes? I remember my joy in the first balance patch you released nerfing the hexfire and the mammoth and actuall...
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"As mentioned in another answer, yes, we're going to make changes to Health Regen, and the change will come in our next patch. We're not committing to 10 seconds just yet as we're still testing it, but around 10 is the range we're currently looking at for the new value.
We understand that lacking the full context for balance decisions can lead to frustrations, and we're working on improving this with our Community Team. We want to find ways to be more transparent about what's guiding our decisions. One thing you can be sure of is we never make a decision solely based on data, and we never make a decision soley based on community feedback. We have to take feedback from all our sources (as well as User Research) to inform our decision making as much as possible." - Thomas