Hyper Scape

Hyper Scape Dev Tracker




06 Oct

Comment

Originally posted by _Esak_

Did you forgot the Duo mode or ? :(

Duos is a LTM.

Comment

OMG I LOVE THIS! Thanks for making it! Please do more!

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I don't really understand how a new gun isn't considered content nor a LTM playlist with different types of modes and sizes.

Riot usage is being monitored by the team. The team would like to see how the damage drop off and ADS vs hipfire changes will impact the Riot's usage. The team can make adjustments where needed but just wants to collect accurate data.

About Solos:

The change here is to better manage our player community without splitting them between too many playlists at once. The goal is also to give a clearer game mode option for our more competitive players while also providing the Arcade area for those looking for less pressure in their experience.

1v1 arena with the training area has been previously suggested. The team is interested in making adjustments to the training area as a whole, like moving bots.

When you say challenges, so you meant the challenges that give you Battle Pass XP? What ...

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Comment

Heck yeah! Lots of us play (and some even stream!) the game. It makes sense to play the game for me so I have better understanding of what you guys are talking about, but I also just generally love the game c:

Comment

Originally posted by GirlWithABush

Nothing about aiming on console rip

We are still monitoring feedback from the community on this! As mentioned above, an exponential curve is being worked on. Any other feedback is welcomed if you have not already shared it.

Comment

Originally posted by joelecamtar

Nothing to improve live event visibility ? Still getting killed by melee event because of the poor announcing

This has been previously flagged to the team! I personally have this issue with Lethal Melee as well :P

Comment

Originally posted by LordOfBrightnes

Veeery great

But

U mean platform is a limited time hack?

Pls dont remove it i think its very cool

As mentioned in the Dev Notes, with Magnet coming back, the team would like to give Magnet some time to shine with the rest of the Hacks before adding another hack at the same time. However, you will be able to test out magnet first in Floor is Lava!

Comment

Originally posted by xSaidares

No riot one nerf for PC?????? Goodbye PC playerbase

The team will continue to monitor the Riot's usage after the introduction of damage drop-off. As we have talked about before, the team likes to make incremental changes rather than doing way too much at once.

Comment

Originally posted by drownwithin_

Overall I'm disappointed, I'll be completely honest. During Beta and Season 1, you were much more willing to do big changes to the weapons, and all I'm seeing is changes for aim assist for the most part. Damage fall off for some guns was not even needed, the Ripper for example is no longer going to be something I use for longer range. People who melted me with the Riot One were already within 100m so that change essentially does nothing, coupled with the fact that a lot of skilled Riot users are already on keyboard and mouse so the hip fire change also does nothing. The Mammoth fall off should have been included with the damage nerf in mid season 1, so I'm glad it's finally included. No changes to the Skybreaker, which many people complain about. A Sniper buff is absolutely not something we needed imo, and it's just going to accelerate a return to the Protocol meta we were suffering with during Beta. The Harpy fall off is probably the only weapon change I'm happy with as it stands,...

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I appreciate you sharing your initial thoughts!

During Beta and Season 1, you were much more willing to do big changes to the weapons, and all I'm seeing is changes for aim assist for the most part.

During Open Beta, specifically with Patch 0.5, the team learned that they need to take a more incremental approach to changes instead of throwing the throttle into overdrive. It is beneficial to make changes in small doses to gather proper data to ensure something is not being overturned too much. This also doesn't mean that the team isn't willing to push things even further. It is not like these things are not on the radar for the team, but they are trying to be careful to not do too much at once. They have been cross-referencing community feedback with backend data and deciding where to go from there,

I'm also not seeing any of the things you mentioned for bringing in new players and helping them stay in the game.

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Comment

Originally posted by K1f0

Would really love to have Solo/Duo game modes to be permanent in the future! Otherwise great changes!. Keep up the great work!

I think the dev team would like this as well! We will just have to wait :)

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I really like this idea a lot! I'm sorry the link from the News Portal doesn't work well on console D: I'll get that looked into! But I like the idea of having an interactive area in the hub that lets you read through the Comics.

Comment

Originally posted by Hwickham13

Makes sense. When crossplay comes out is there a chance that solos will come back permanently?

Maybe! I am not sure but I would really like solos to come back.

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Originally posted by IdoRovitz

Why not just leave solos and remove the ltm playlist?

As we touched on in our Future of Hyper Scape blog post, we found that the Crown Rush game mode is very unforgiving for newer players. So we wanted to give a variety of formats in terms of match size and activity to give players a more chill place to try out the mechanics of the game. Additionally, we are also rethinking how we manage limited time modes and the player base split that is required to support multiple modes at once.

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TECHNOLOGICAL GROUP

TG MANAGEMENT

EXECUTIVE DIRECTOR
Chadi Lebbos

DEVELOPMENT DIRECTOR
Luc Bouchard

PRODUCT DIRECTORS
Alexandre Piché
Anne Gibeault
Caroline Martin
David Coulombe
Michel Gaudreault

PROJECT LEADS - PROGRAMMING
Alexandre Dionne
Christian Lachance
Cyrille Gauclin
Dominik Bauset
Genevieve Desrosiers
Nicolas Landron
Sebastien Leduc
Simon Poliquin
Product Managers
Assane Gueye
Benjamin Dionne
Cristian Santayana
Mo Namazi
Patrick Charron
Romain Arnoux
Ronald Beirouti
Thomas Biron

PROJECT MANAGER
Christel Hell

STRATEGIC PARTNER MANAGERS
Marie-Claude Lavoie
Stéphane Grenier

...

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05 Oct