Hyper Scape

Hyper Scape Dev Tracker




05 Oct

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Hey! At the end of Season 1, everyone will be granted the Memory Shards in their Hall of Champions so you shouldn't have to worry about not being able to grab it. Although I also understand wanting to grab it yourself.

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As Dead-Sync mentioned, Bitcrowns are only on the platform you earned them on/purchased them on. It is cross-progression for cosmetic items you own, not cross wallet.

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Originally posted by JinpackGG

Any plans on limiting the use of invis/armor combo? Maybe like make it so players can only carry 1 hack from each type. It could be divided into something like deffensive, mobility, offansive. I have stopped playing a month ago mostly because I had enough of players running armor/invis. When a good player does it, it was so hard to kill them since they also land a riot one shot in between activating hacks. I have been eagerly waiting for a change on that topic. This will be more of an issue more than before to me because there won't be solos anymore since this combo gets stronger in the squad mode.

I am just curious if there are any plans on making a change on this or whether this is considered as an issue by the dev team?

This is something that has been brought up to the team! The team is keeping an eye on Hack data and looking into Inivs/Armor usage.

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Originally posted by joelecamtar

I have played 75% of my time in solo mode and removing it is imo .. the good call.

This wouldnt even be a question if the playerbase wasn’t so small, but this had to be done so the squad mode remains playable with a decent amount of players

Thank you for your understanding!

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Originally posted by BOUNTYBOOTreddit

What about the TDM mode they announced before?

Still being looked into!

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Originally posted by nintendonaut

Looking good so far! Very happy to see Magnet back most especially, and also thrilled that player rank will not affect MM'ing.

Personally, I'm sad that the only way to grind rank is through squads, and that duos is only an LTM. I only have one friend who plays the game, so that means the only way for us to grind rank is to team with a rando, and the people who solo queue in squads tend to be low-level players. In that sense, we basically have to carry a noob every squad match, which feels anti-competitive. I get it though, not enough players for all that.

You can always look for someone to squad up within the official Discord's LFG channels. I can totally understand the appeal of Duos in your case. I think the Dev team will also be curious to see how well Duos will do once it is available. If any of the modes show a lot of support and love, the team may consider brining them back more often or eventually making it a staple gamemode once the playerbase has expanded.

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Originally posted by SpabRog

Contender holograms are so cool, I love that you guys are adding polish to the game, keep it up ubi :)

Thank you so much! I was super excited to see the Contender Holograms. I liked the idea someone had of giving people crowns to signify crown wins as well.

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Originally posted by cjHansen-

The instant melee is one I'm very happy to see! Hoping the other presets mentioned, (or even better custom layouts) come very soon in the frequent updates.

If you have any specific presets you would like to see besides what has been mentioned, make sure to let us know!

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Originally posted by PsiEcstasy

There is no Solo Ranked unfortunately. I know that this game lacks players but damn...

As we learned in Season 1, it is not feasible for us with the current playerbase size to run more than 2 modes at the same time. Maybe in the future Ranked Solos can be a thing!

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Originally posted by K1f0

While this means a permanent Solo mode will no longer be always available

:(

Same :( But! It will still be an option with the LTM rotation. I would love to keep solos around (as a mostly solo player) but it is understandable to prevent the playerbase being split too thin across Squads, Solos and the LTM playlist. Once things grow the team can obviously look back into expanding to Solos being permanent.

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As stated on the Patch Notes post, this is being worked on currently. It was not ready in time for this patch. I don't have an exact ETA for when it will be here, but it has not been forgotten.

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From the Patch Notes:

Developer Notes: The change here is to better manage our player community without splitting them between too many playlists at once. The goal is also to give a clearer game mode option for our more competitive players while also providing the Arcade area for those looking for less pressure in their experience.

The dev team learned that with the current size of the playerbase, it does more harm to try to run Squads + Solos + LTM. While I myself really enjoy Solos and played Solos 80% of the time, it is an understandable change given the fact the team is trying to make sure pla...

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Originally posted by cabmanextra

I don't think you need to have a bunch of controller presets, we need custom bindings. It's annoying having to rebind on the system level. Also advanced aim controls are needed too. I'd love to see these implemented before the game dies out.

We have said that long-term we would like the option to allow custom bindings. However, as a short term solution, the team was asking for layout options players would like to see.

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Originally posted by AiiCe_Predator

no exponential response curve super dev gg goodbye

It's coming. Just wasn't ready in time for this patch.

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Originally posted by the_timezone_bot

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FYI: planned maintenance time tomorrow for the Season 2 update is 9am ET / 1pm UTC

Post

NEW FEATURES

NEW WEAPON - ATRAX

The Atrax is a full-auto rifle which shoots sticky explosive projectiles.

The chemical projectiles from the Atrax will detonate instantly when hitting a Contender, but when hitting an environment surface, they will instead stick to it and detonate shortly after.

Any enemy target caught within the Area of Effect of the explosion will suffer damage and a short slowdown effect.

The Atrax is an efficient and versatile weapon, but it has a very limited magazine clip size, so watch your ammo count closely!

  • Damage Across Fusion: 20/22/24/26/29

  • Clip size Across Fusion: 5/5/5/5/5

  • Rate of Fire: 170 RPM

  • Explosion AoE: 4.5R

  • Slowdown Effect: Movement -20% (0.75s)

NEW “LIMITED TIME” HACK - PLATFORM...

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https://youtu.be/eXWLzCTEoa8

NEW FEATURES

NEW WEAPON - ATRAX

[Hype] [News] Title Update – v2.0 – Season 2 - 2.Screenshot ATRAX sm

The Atrax is a full-auto rifle which shoots sticky explosive projectiles.

The chemical projectiles from the Atrax will detonate instantly when hitting a Contender, but when hitting an environment surface, they will instead stick to it and detonate shortly after.

Any enemy target caught within the Area of Effect of the explosion will suffer damage and a short slowdown effect.

The Atrax is an efficient and versatile weapon, but it has a very limited magazine clip size, so watch your ammo count closely!

  • Damage...

Read more