Hyper Scape

Hyper Scape Dev Tracker




24 Nov

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    UbiMorning on Forums - Thread - Direct
Hey there! I just wanted to follow up to say that this is being looked into by the team. I don't have an ETA to share just yet but will let you know once I have something!

23 Nov

Comment

Originally posted by SaltySpaceman62

I play on Xbox, but I don't really now my dropping FPS

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Originally posted by Wilkinsonchase

They don’t show up if you are in solo. You have to be in duos.

Memory shards missing in Solos is a reported issue also! Here is the bug report.

Comment
    Ubi-Milky on Support Forums - Thread - Direct
Hi Simsler.GKBears, sorry to hear you were unable to get the 'GG Team' challenge.

Would you be able to somehow show us your in game stats that would prove you have gotten to the last 15 in squad mode recently or is this not possible?

Can you also tell us what the reward was for this particular timed challenge?

If we can get proof of your recent stats or check your account, we may be able to add the reward to you and your friends account after the fact.

22 Nov

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Originally posted by Talyn7810

Thank you. And I just want to confirm there is no equivalent of the extension for mobile? Using the basic twitch app alone works.

The extension should be available within the Twitch mobile app. Alternatively, you could use a mobile browser instead.

Comment

Originally posted by RudyBruns

More maps (which I'm sure are already coming) and higher kill goal, 40 kills is very easy for a team of 6 to reach quickly and I think the games could benefit from lasting a bit longer.

There are definitely more maps coming! We've also taken note about wanting a higher kill goal. Do you have a specific number in mind?

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From our recent AMA:

We've just released an update of the ranking system in Patch 2.3, activating Ranking on Duo Crown Rush, and adding Rank Subdivisions. We intend to make the system more engaging and rewarding for players by adding Rank Rewards in a future update as well.

Comment

Originally posted by UbiMorning

Hey Sev! Thanks for taking the time to write out your suggestions.

The 2 color team system is good. Just always make your team BLUE and the enemy team RED (orangey). I’ve noticed new players trying to shoot me because I have an orange pentagon above my head instead of a blue one. Just some food for thought.

This is the first I've had someone bring this up actually. I think this may be a small detail to flag to the team in terms of the comfort of the mode.

The loot pool is quite diluted. IF it’s possible perhaps clean it up and set it to 2 items per. also try to mirror the said loot spawns on either side of the map. That way you will remove item camping and promote map control instead.

One of my concerns with set weapon spawns was item camping, but this feels like a nice approach to help prevent that from happening as much. Regarding diluting the pool, one of the purposes for TDM was to help pla...

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flair:ubi-response

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Hey Sev! Thanks for taking the time to write out your suggestions.

The 2 color team system is good. Just always make your team BLUE and the enemy team RED (orangey). I’ve noticed new players trying to shoot me because I have an orange pentagon above my head instead of a blue one. Just some food for thought.

This is the first I've had someone bring this up actually. I think this may be a small detail to flag to the team in terms of the comfort of the mode.

The loot pool is quite diluted. IF it’s possible perhaps clean it up and set it to 2 items per. also try to mirror the said loot spawns on either side of the map. That way you will remove item camping and promote map control instead.

One of my concerns with set weapon spawns was item camping, but this feels like a nice approach to help prevent that from happening as much. Regarding diluting the pool, one of the purposes for TDM was to help pla...

Read more
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Thanks for the feedback! A lot of other players have suggested the idea of adding preset loadouts you can pick to allow players to test out different weapon and hack combos. I've passed along the suggestion! Some have also discussed the idea of having a "killstreak" system where your fusion level would increase after a certain amount of kills. I think this is also a neat idea! It reminds me of gungame in CSGO. Thanks again!

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Thanks for the suggestion! The team mentioned in our recent AMA that they are going to look into making the D-Tap not feel as oppressive as it feels right now. I think having a notification you are being locked on would be a nice touch!