Hyper Scape

Hyper Scape Dev Tracker




30 Sep

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Three months ago, we released Hyper Scape to the world. We were thrilled with the response, as millions gave our take on Battle Royale a try, telling us specifically how much they love the movement and fast pace of the game. While July’s launch and Open Beta on PC were successful, we were not able to achieve the high expectations we set for ourselves with our full release on console that followed in August. We also know we didn’t fully meet the high expectations of our players, so we are taking action. We have more work to do to get there, but our team is fully committed to the challenge.

We are focused on a single goal; We want Hyper Scape to be a game everyone can play and enjoy.

To this point, we wanted to provide insight into the areas we have found as key priorities to reach the game’s full potential. Below you will find the five pillars we want to build the future of Hyper Scape on.

Combat Comfort We always intended for...

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Greetings Contenders!

Three months ago, we released Hyper Scape to the world. We were thrilled with the response, as millions gave our take on Battle Royale a try, telling us specifically how much they love the movement and fast pace of the game. While July’s launch and Open Beta on PC were successful, we were not able to achieve the high expectations we set for ourselves with our full release on console that followed in August. We also know we didn’t fully meet the high expectations of our players, so we are taking action. We have more work to do to get there, but our team is fully committed to the challenge.

We are focused on a single goal; We want Hyper Scape to be a game everyone can play and enjoy.

To this point, we wanted to provide insight into the areas we have found as key priorities to reach the game’s full potential. Below you will find the five pillars we want to build the future of Hyper Scape on.

Combat Comfort...

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Hello! To be clear- the items in that bucket are not necessarily for the entire duration of the timeframe, but rather mean they occur somewhere during that time :).


29 Sep

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Originally posted by [deleted]

[removed]

holy wall of u's

It's not Red Tiger but it's very close!! Red Tiger is actually based on the Palais-Royal in France.

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Thanks for the feedback! You can also report through this page if you have a video of them.

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Thanks for the feedback! I often forget Lethal Melee is happening after it started. I think Lethal Melee is the one I struggle the most with, but I personally agree that there should be more visual cues to indicate an even is happening. Reggi suggested making your melees glow during Lethal Melee :P


28 Sep

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Hey! This will be fixed with Season 2. Thanks!

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Originally posted by Zapper3404

Not gonna lie. This makes me nervous. Sounds like most is coming eventually in s2. Ppl are kinda expecting some kind of WOW on day 1. I don't hear anything that will bring or keep new players. Especially if the riot isn't nerfed day 1.

Just a reminder that this is stuff that was previously confirmed, not everything that we have in store.


27 Sep

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From the AMA:

"We believe Hyper Scape has good potential to be fun in modes outside of BR, like TDM, and are investigating that on our side."

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Originally posted by Flux_Gaming_

Then how do you explain the weird aim inconsistency on console? Or the huge drop in players since launch?

The only thing you update is the battle pass and new weapons so you can put skins of those weapons on the battle pass.

Also about 90% of the players base hates the way the camera zooms in almost like it pulses every time you shoot. It's especially noticeable with the riot and makes aiming so much more difficult.

The dev team mentioned in the last AMA that they recognize the game is unforgiving for newer players which creates friction for new players coming in. The team is working on improving the new player experience as their top priority. Hopefully I will be able to share more details on their ideas soon.

As for aiming on console, the team has also been making adjustments to it based on feedback from the community. We've made changes in a previous patch and will continue to do so.

Are you talking about screen shake? Or the kickback from the gun? I don't quite understand what you are specifically referring to.

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Originally posted by Flux_Gaming_

Sadly it's died very quick. Everything's a little odd with the game and they don't seem to be listening to us.

The team has been iterating on community feedback since Tech Test and plans to continue to do so. We are always reading and flagging up posts with great feedback.

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Originally posted by Flame290305

Tbh this game would be great if the servers weren't god awful. If u can deal with the constant lag then you will have a ton of fun

Have you checked in with support about the lag you've been experiencing? What region and platform do you play on?

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Originally posted by scharyu

I was totally interested in it even in those times when you had to get a key by watching HS on Twitch. And I was playing in it quite often and liked it a bit more than for ex. Apex. I don't know what forced another people to leave HS, but personally my interest was killed by ping. At the very first matches I didn't pay attention because my desire to play was bigger. But then I started realizing that 185-200 ping simply ruins my game and then I left. After a while (a month ago) I checked if they changed something because I thought that maybe due to beta test the ping was so high, but unfortunately nothing was changed. And the game is dead for me since that time.

P.S. High ping is definitely caused by bad HS servers, not by my Internet. I have 500 Mbit/s speed and 95-110 ping in other games (even Ubisoft's like R6) and quite adapted to it. But 200 is totally unplayable.

What region are you from by chance? Did you ever try manually setting your datacenters?