Three months ago, we released Hyper Scape to the world. We were thrilled with the response, as millions gave our take on Battle Royale a try, telling us specifically how much they love the movement and fast pace of the game. While July’s launch and Open Beta on PC were successful, we were not able to achieve the high expectations we set for ourselves with our full release on console that followed in August. We also know we didn’t fully meet the high expectations of our players, so we are taking action. We have more work to do to get there, but our team is fully committed to the challenge.
We are focused on a single goal; We want Hyper Scape to be a game everyone can play and enjoy.
To this point, we wanted to provide insight into the areas we have found as key priorities to reach the game’s full potential. Below you will find the five pillars we want to build the future of Hyper Scape on.
Combat Comfort We always intended for...
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