Hyper Scape

Hyper Scape Dev Tracker




20 Sep

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Thanks for the suggestion! The community as a whole seems to be revisiting the idea of implementing some type of SBMM to help improve the new player experience. The common suggestions I've been seeing are a modified type of SBMM to allow new players to be in a group by themselves for a bit, and allow them to join after playing for a bit.

The problem with a system like this is determining what a "fair" cap would be to determine when someone should be ready to play with other experienced players. Considering the only leveling system in the game currently is the Battle Pass, I don't entirely think it is a valid level to base skill off of since you can earn tiers just from watching streams. Alternatively, you could base it off of hours put into the game, but that also doesn't necessarily show someone's skill either. Someone could be decent at the game but only have about 5 hours into the game. I suppose the other decision would be to base it off of stats, but again it can be a ...

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Hey! This is something that the team has recognized and is working on a few things to help improve this experience. If you have any suggestions besides SBMM, I am all ears!

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Fantastic shot!

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Landing on the launchpads while you are Slamming can cause some interesting interactions. It makes me giggle every time.

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Great job! I love using the Ripper sometimes. My current go-to is the Harpy :P

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If you are having issues connecting or experiencing lag, I highly suggest reaching out to our support team so they can check into this for you!

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I personally suggest checking out Gameplan! It has lots of solid tips and tricks videos available. Alternatively, spending some time in the Training Area helps a lot to get used to the feel of each weapon and understanding what range they have.

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Are you trying to submit a ticket through this link? You can also try reaching out through the Twitter or ...

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19 Sep


18 Sep

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Thank you for your feedback! I appreciate you sharing your thoughts on the current state of explosive weapons.
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Hey! Thanks for sharing your feedback. I know both of these topics are popular points of discussion from console players.
The team has seen several posts advising for an exponential curve for controller. I don't have details if this is something they are considering, but it has been passed along at least! The team is continuing to read through feedback on the controller experience and working towards improving the experience.
I've noticed the Riot One has started to come up more, especially on Console. The common suggestions I've seen were to either decrease the fire rate or to add damage drop off to the Riot.

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Hey! This is actually a reported issue. Funny bug :P Thanks for the clip!

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The only thing that was changed was the Turbo Mode Crown Timer was changed to 60 seconds, which we posted a Tweet about. It also activated the Double XP weekend and delivered extra gifts for some players. That's all it was!


17 Sep

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Originally posted by Meekman95

Much love Ubisoft. I dont use Twitter so I didnt see but thanks for the clarification

No problem at all!

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Just wanted to post this here as well!

We posted a tweet, but just to clarify:

  • If you played during Open Beta: You were gifted the Premium Track for free!
  • If you own the Premium BP + under Tier 85: You were gifted a 15 Tier Boost!
  • If you own the Premium BP + above Tier 85: You were gifted 800 Bitcrowns!

If you think you may be missing your gift, you can reach out to support with your username and they will double-che...

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Hey everyone! We posted a tweet, but just to clarify:

  • If you played during Open Beta: You were gifted the Premium Track for free!
  • If you own the Premium BP + under Tier 85: You were gifted a 15 Tier Boost!
  • If you own the Premium BP + above Tier 85: You were gifted 800 Bitcrowns!

If you think you may be missing your gift, you can reach out to support with your username and they will double-check what you should have been eligi...

Read more