Hyper Scape

Hyper Scape Dev Tracker




13 Aug

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Glad you are having so much fun!

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Congrats that's awesome! :)

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Hello- we've seen this feedback specifically within the larger feedback of controller mapping. It is for sure something I have brought up with team and something that we will be discussing on our side.

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Hey, everyone! Thanks for the feedback on the hexfire. I see some good discussion about it being too strong vs being an "easier" weapon to use. Additionally some players are right that it was in a stronger spot during the Technical Test/Open Beta. We will continue to monitor its balance :).

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Thanks for the feedback! I've seen similar feedback about the Hexfire being too strong on console, and we will be monitoring it on our side.

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That dog looks so happy to be there lol. Thanks for the feedback- weapon balance is something we will always be actively monitoring for console and PC.

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Originally posted by needytoast

I....I just want to play the game. I don’t care if someone turns my ass into pulled pork I just want to enter a game without seeing error code: orchid every single TIME!!

Hey! Sorry about that- we are actively investigating that issue. In the meantime, if you haven't already, I recommend contacting support.ubi.com and opening a case. They can help troubleshoot and also help us gather the information we need to investigate further.

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Hi MJRstriker! As stated in this tweet, cross-play will be coming at a later date. I would advise keeping an eye on Hyper Scape's official Twitter page for future updates on cross-play.
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Hey TF1-UN1TY! I hope you've been enjoying Neo Arcadia so far. Happy gaming!
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Hey!

This is not something we have seen reported before. If you could capture some footage of the problem in action it would be a big help!

Thanks a million :)

AJ

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Hey!

Thanks for the kind words. Part of the this Community Team's mission is to be as transparent and as visible as possible on channels like Reddit to make sure we are getting as much feedback to the Dev Team as possible. We all want the game to improve so your constructive criticism is important! Don't worry, we are also communicating the frustration Console players are having with the Hexfire. There was similar frustration when we launched on PC but the Dev Team took actions to address the direct issues. Right now I believe other issues like aim acceleration may be making new controller players rely on the Hexfire too much hence why it seems so prevalent as having a large magazine size makes it more forgiving. The Dev Team will analyse everything and we will let you know something as soon as we know something!

Thanks a million :)

AJ

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Any Fan Dans up in here eh?

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Hey!

Thanks for sharing this video. This is super useful to highlight exactly what the issue is!

Thanks a million :)

AJ

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Hey!

Thank you very much for the kind words. I can say on behalf of the Community Team, it's been a pleasure interacting with you guys and gathering as much constructive feedback as we can to help the Dev Team!

Keep up the good work!

Thanks a million :)

AJ

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Love it!

Keep up the good work!

Thanks a million :)

AJ

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Oooooof! You literally must have had like 1/10th of a second left to survive.

Like others have said, you will get better at the movement the more you play. Movement is hugely important in Hyper Scape so make sure to practice using the blocks in the Lobby or in the Training Area and you'll find yourself becoming a much harder target for other players.

Thanks a million :)

AJ

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Hey!

Thanks for all of the feedback regarding FOV, Aim Acceleration and other Console specific issues. We are gathering everything to bring back to the Dev Team. Examples of good systems from other games or extra details on how exactly it negatively affects your experience are super useful for us!

Thanks a million :)

AJ