Icarus

Icarus Dev Tracker




30 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Week Eighty Two brings improvements to Player Beacons as well as the Creature Deterrents we added last week. New Beacon customization options gives you the ability to be more specific with your map markers, and we also have a sneak peek at next week's quality of life pass on the Orbital Workshop.

Hop in and have a read.



Player Beacons
In last week's update, we reduced Beacons from Tier 4 to Tier 3, and this week we’ve followed on from that update with more balancing and improvements to the item.

The crafting cost has received a rebalance, moving from 25 → 10 Steel Ingots and from 25 → 20 Platinum Sheath.

We have also removed the requirement for sunlight for these to function.

To make Beacons more useful, we’ve also added interactable customization, letting you add icons and specific colors for each Beacon.

... Read more

23 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Eighty One brings a refresh and rebalance of our blueprint tree, and improvements to Tier 3 and 4 recipes.

As the game has evolved, certain items have either become more valuable, or declined in their value, so we’ve shuffled where they’re unlocked and their recipe costs to make them more balanced in the current state of the game.

We’ve also fixed a couple of long-standing bugs and an update on Styx.

Jump in and have a read.



QoL & Fixes
The blueprint tree has received a complete rework and shuffle, with our intention to better group together related items and even adjust some tiers, to reflect their value to the game at this stage of its lifecycle.

This re-arrange will mean that certain pathways and familiarity will be lost, so it’s worth spending a couple of minutes having a look at the new design to acclima... Read more

16 Jun

Post
    Shamm on Steam - Thread - Direct
Week Eighty is here and we’re introducing our newest items, the Creature Deterrents.

This is a creature spawn blocker, which allows you to create a radius of safety where creatures won’t roam, engage or spawn while you complete your tasks or try catch some needed rest.

We’ve also had a breakthrough on some of our most rare crashes thanks to the reporting done by you, the players, using our in-game reporting tool.

Finally, we’ve got some great videos of our team talking about Icarus' development with some content creators recently, so check those out.



Creature Spawn Blockers
We’ve added a new item to the game called a ‘Creature Deterrent’ with Tier 2, 3 and 4 variations.

When placed and connected to a power source (required for the higher tier versions), these will stop creatures spawning within that radius.
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Welcome to Week Seventy Nine.

Following on from the incredibly successful launch of Galileo last week, we’re following it up with a bunch of bug fixes and UI improvements that slipped through the cracks or were picked up on by players as they tested out the new features.

We also released our Interior Decorations DLC last week, a small package of mineral lamps and paintings for players who want to support our development and throw an extra few dollars our way.

Finally, we’ve got an update on the next named update and what to expect from that, along with progress on our first expansion New Frontiers.

Hop in and have a read.



Galileo Fixes
Following on from our Galileo update last week, we’re polishing up a few gameplay and UI bugs that slipped through the cracks or popped up as players checked out the new content.... Read more

02 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct


Galileo is finally here.

Our first named update in our new cadence brings the long-awaited fishing system, with 53 species, 3 rods, 23 lures and so much more. Catch, record, display and fillet a range of marine life, with their own mini-game and dedicated fishing book.

The Bestiary is your one-stop-shop guide to all of Icarus’ fauna, giving unique lore, perks, unlocks and advantages as you hunt, kill, skin and display your conquests.

Finally, Steam Achievements, Trading Cards, Badges, Backgrounds and Emoticons have all been added for you to complete, trade, unlock and display on your Steam profiles.

We’ve also made balance changes to address all this new content, and included a small decorative DLC for people who wish to decorate their base with mineral lamps or artwork, and support our con... Read more

26 May

Post
    Shamm on Steam - Thread - Direct
Week Seventy Seven is here, and it’s a big one.

We’ve got a ton of performance improvements, with weeks of the team's hard work on lighting, shadows, UI, meshes, and more to share.

Based on your community feedback, we also have a bunch of early-game QoL improvements, increases to talent points and new creatures in Olympus and Styx.

Finally, we’ve dropped a video explaining the new features in the big upcoming Galileo patch plus a sneaky release date announcement for those who reach the bottom of this blog.

Jump in and have a read.



Performance - Lighting and Shadows
Light Shadows

Our performance team has been actively working on a few pain points we identified for AMD GPUs and lower-end nVidia GPUs caused by point/spot light shadows. This week, we’re bringing you some fixes that we hope will address ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 May

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Seventy Six is here and with it comes a bunch of new home decor options that expand our Carved Wood Decorations set with new furnishings to adorn your base.

We also go deeper into the upcoming features of Galileo such as Fishing, as we move into closed beta testing. Jump in and have a read.



Carved Wood Decorations
We’re adding to our existing home decor options, by adding six new carved wood pieces with a new bed, wardrobe, narrow wardrobe, nightstand, display cabinet and dresser.

For our Open World base building aficionados, these are the first of a range of new options to style your base, your way. They provide more bespoke personalization, but don’t add any new gameplay features.

These are craftable on the carpentry bench, and most can be found by using the R key to look for variations on the base item.

... Read more

12 May

Post
    Shamm on Steam - Thread - Direct
Week Seventy Five brings both a new mission, ENCROACHMENT: Extermination, and various bug fixes

This new mission will have you gathering information and valuable extermination data on various creatures inhabiting Styx.

We also have an update about Galileo. We have now entered the internal testing phase and are planning to release a closed public test build soon. We are looking forward to receiving feedback from players before launch.

Jump in and have a read.



ENCROACHMENT: Extermination
ENCROACHMENT: Extermination is a new mission on the Styx map where players have to establish a foothold and hunt various targets as they progress through the mission.

Players will need to build across most of the central Styx region, and will receive additional targets to hunt as they expand their reach across the map. Here’s your Mi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 May

Post
    Shamm on Steam - Thread - Direct
Week Seventy Four brings both a new dynamic mission, SMPL3: Lost, and fixes to the dynamic mission system to clean up some errors that have affected players over the last couple of weeks.

This new quest will have you searching for an abandoned prospector base, a new variation of a dynamic mission we haven’t done before.

We also give an update on Galileo as we move into the internal testing phase, and discuss our upcoming closed public test build for players to give us feedback before launch.

Jump in and have a read.



SMPL3: Lost
Dynamic Missions have been incredibly popular since we introduced them in ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Apr

Post
    Shamm on Steam - Thread - Direct
Week Seventy Three brings Seed Packets for our recently introduced fruit and vegetables to the Orbital Workshop.

It’s also been one of our biggest weeks of work on the upcoming Galileo patch, as we’ve made substantial progress on all three key features: Fishing, Achievements and the Bestiary.

While smaller in terms of content, this week we’re giving you a sneak peek into fishing as we move closer to the launch of this much-anticipated feature.

Jump in and have a read.



Seed Packets
We’ve added seed packets for our recent fruit and vegetable additions to the Orbital Workshop. These include Avocado, Kumara, Strawberry & Rhubarb, so players can now access these without having to complete SMPL3 quests in Open World mode.

When used on the planet these provide 5 seeds each, so multiple packets can be a good idea for l... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.