Icarus

Icarus Dev Tracker




Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Rocket on Steam - Thread - Direct
Contains the following fixes and new features
  • RELOCATED: Tagged mission item so it will show in relevant crafting filter
  • Added active modifier list above mount's health bar when riding
  • Fixed bug where mounts/tames wouldn't attack targets if they failed to path
  • Fixed bug where Moa mount wouldn't attack after unlocking required talent and setting to Defensive/Aggressive
  • Fixed pets having mount talent growth, granting additional talents over
  • Adding Subclasses of Apply To Target so all medicines have their correct 'in-use' modifier
  • Adding viewable creature modifiers when viewing a mount or tames tooltip in world
  • Adding Initial Missions to Styx and Olympus Open worlds to build a mission device similar to Prometheus
Missing from this hotfix The following was supposed to be in this update but failed in test. They will be fixed in the next update.
    ...
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25 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Originally posted by author: A Message from Rocket
We release the key content for free in our updates, pairing them with companion DLCs that contain adjacent or decorative content. For a detailed outline of our strategy you can read more below [expand type=showmore]On 4 December 2021 we released ICARUS to deservedly mixed reviews. It was a big project for a new studio and our launch was filled with plenty of stumbles. At a certain point you have to stop making the game you think you should be making, and start making the game you actually have. We took a deep look at how we were operating and committed to doing a update every week to earn the trust of the community. We did so, every single week, with not a single one missed including through COVID lockdowns, two serious floods, a tropical cyclone, a gas leak, and an active shooting.

We are carving out an approach that involves releasing consistent free updates...
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18 Apr

Post
    Shamm on Steam - Thread - Direct
Originally posted by author: Pets Bundle available for Pre-Purchase
This is the first time we have a bundle that features a "bundle only" package. To minimize the chances that things break, we are preparing as much as possible ahead of time. Just in time for its release alongside the free Laika update next week, we've just made the Pets Bundle available on Steam. This contains the Pet Companions and Creature Comforts content packs, and as a bonus you will get access to the Zebra Rescue Mission - only available if you purchase the bundle.
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Originally posted by author: Warning: Next week we are planning on rolling out a patch that our optimization team has been hard at work on. It involves a long standing issue with patch times. Due to the way steam's patching process works with UE4 games there has been issues in the past with some people experiencing long download and patching times. What we are doing is adjusting the way Icarus is being packed and distributed to work better with steams patching process.

This means that next week you will need to redownload the entire Icarus game but it also means that Icarus updates going forward will patch noticeably faster from week to week and the size on disk will be reduced.

This update will not effect your save files, all progress will be maintained.

Due to this we plan on rolling out next weeks patch a day early as to not interrupt anyone's regular weekend play time.
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05 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week 122 is here and it is all about sleep.

We’re introducing a new Coziness system, which incorporates your home decor into the quality and duration of your sleep, giving you a boost if you’ve invested time and effort into making your home more cozy.

We’ve also got some more information on Laika and the new Talent Trees for Mounts/Tames, and an exciting update on space travel customs relaxing their restrictions on traveling with your furry friends.

Jump in and have a read.

Notable Improvements:
  • Optimizations in tree stumps and building base, drastically reducing memory usage of these assets which are some of the most common assets in the game
  • Update tree fall audio check to cast instead of tag query (to avoid any issues with reloading or incorrect tagging), reducing hard references and reducing memory footprint
  • Added the ability to sleep near an active Air Conditioner, Heater or Dehumidifi...
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28 Mar

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 121.

You'll notice that this update is coming to you a day early, that is because we have the Easter holiday period here in NZ. So tomorrow our staff will be on a well deserved break.

This week we’re giving the game a QoL pass, focusing on improving the UI and adding a few new small features that will add a new layer of depth.

These include consolidating the recipes on the Crafting Bench → Machining Bench → Fabricator so that each tier hosts the previous tier's recipes, and a new water purifying tablet in the orbital workshop.

We’ve also got an update on some of the content you can expect in the upcoming Laika update.

Jump in and have a read.

Notable Improvements:
  • Added prospect name to open world operations UI
  • Add Pyritic Crust for Stone and Salt
  • Added tag query for mission items, so players can filter to only show mission items
  • Fixed many...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week 120 brings a new layer of depth to the water quality system and three new water purifiers.

We’ve also adjusted the modifiers applied by different drinking vessels, so hot drinks can be sipped on rather than consumed all at once.

We’ve also got an update on Laika, our upcoming creature-themed update, and the new paid DLC that is to be paired with it.

Jump in and have a read.

Notable Improvements:
  • Wind turbines will no longer take damage when the selected difficulty is easy
  • Wolves no longer howl every time they play their idle animation, this will now only happen ~1/3 of the time
  • Wild Beehives now grant XP and Bestiary progress toward Bees
  • Landshark now grants relevant XP and loot. Fixed killed Landsharks not being destroyed on death (was being hidden)
  • Waterskins have been buffed to no longer leak water
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14 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Welcome to Week 119, with the spiky introduction of Brambles.

These homegrown deployable defenses provide an environmentally friendly way to defend your base, being able to be grown from seeds and harvested before being deployed around your base.

We’ve also got news on our next big update and paid content pack, Laika and the Creature Comforts DLC.

Also included are some more balance fixes for Networks and Batteries and info on next week's update.

Jump in and have a read.

Notable Improvements:
  • Improved performance of T3 Spawn Blocker by significantly reducing the number of times it will update the spawn blocker area. It now only updates when adding or running out of fuel
  • Updated modifier effectiveness display, scaling around 100% instead of positive or negative effect. This better shows that less effective modifiers only have X% effect. Eg a 20% effectiveness modifier shows as 20% instead of -80%, ...
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08 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Welcome to week 118. We’re continuing our work on the Resource Network update from last week, with a bunch of fixes and balances added, along with a few new features that we mentioned were going to be in this week's update.

We’ve also got some info on next week's update, and some mission fixes that were needed to address the impacts of the new Resource Network.

Hop in and have a read.

Notable Improvements:
  • Added Total Growth Speed indicator to Crop Plot inspection UI
  • Fixed railing orientation on all floor pieces so now railings will be the correct orientation (especially on stairs)
  • Fixed issue with Water Troughs where the water would not appear in the mesh when it contained water
  • KILL LIST / FRACTURE: Fixed Decals not removing grass, these should be much easier to find
  • Fixed Processor recipe icons width, now correctly has 7 across again. Auto processors now have 3 acro...
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29 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Batteries are here.

Not only have we refactored the entire network system to allow for batteries and variable flow rates, but the system itself has been heavily optimized to be more efficient in both network traffic (that is sending data from the server to clients) and server processing (that is the amount of calculations done from second to second). This aims to improve both server and client performance when it comes to resource networks.

This has been a long process, and we’ll go into detail below on the extensive changes and reworks we had to do to deliver it, including multiple reworks and a lot of man-hours invested on our end.

We break down the new system, what you can expect, a host of new items as well as balance changes that have come along with it.

Jump in and check it all out below.

Notable Improvements:
  • Water networks are now accessible at Tier 3 (find out more below).
  • Sprinklers are no...
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