Icarus

Icarus Dev Tracker




27 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Our first major expansion for Icarus is coming. Icarus: New Frontiers launches August 24th and brings with it a new map, with all new biomes, mutated alien creatures, narrative missions, craftables, exotics, and more.

Icarus' First Cohort was dropped into safe Earth-like terraformed zones. Icarus: New Frontiers will take you deep into new regions of Icarus where alien creatures and habitats survived but were altered by the terraforming process - such as searingly hot volcanic regions, murky swamplands and eerie alien grasslands.

New technology also means you’ll be able to stay on the planet in Open World mode for consecutive Missions, so you better get comfortable with your new home away from home.

Jump in and have a read of all the details of what’s to come.



Icarus: New Frontiers
New Frontiers comes packed with new content. ... Read more

21 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Eighty Five brings a new mission for the fishers and anglers amongst you. You’ve been tasked to go catch some endemic species to the oasis, so get your rods and go cast your line.

We’ve also got an update on Hypatia and our ongoing work into the new mission system and performance elements.

Finally, we’ve got a sneak peek at a future patch for crop plots, and would love your thoughts on our proposed changes.

Hop in and have a read.



New Mission: OASIS: Angler
This week's mission is for the fishers and anglers among you. You’re tasked with building a fishing hut and catching some species endemic to the oasis of the desert biomes of Styx. Your briefing is as follows:

// OPERATOR: SINOTAI
// BIOME: OASIS, Styx map
// BACKGROUND: A VIP is requesting to have a taste of what Styx has to of... Read more

13 Jul

Post
    Shamm on Steam - Thread - Direct
Week Eighty Four is here, and brings our second batch of Carved Wood Decorations to Icarus, with six new items to craft.

We’ve also updated and improved photo mode, tweaking and improving the ranges of different settings and the control players have in setting specific parameters to get the perfect shot.

You may have noticed we’ve published this week’s update one day early. In New Zealand, where RocketWerkz is based, we have a public holiday this Friday to celebrate Matariki, the Māori New Year. Enjoy this week’s update while our team enjoy our holiday weekend.



Carved Wood Decorations
We’ve added a second batch of Carved Wood Decorations this week, adding six new items to the set for you to craft and decorate your base with.

Included are three tables - a Round Table, a Six-Seater Dining Table, and a Ten-Seater Dining Tab... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Eighty Three features two revamps of existing in-game systems, alongside the addition of a new type of ammo for firearms.

Armor Piercing Ammo has been added, and we’ve paired this with an overhaul of the Hardened Point Damage System, providing a more scalable and effective process for calculating the impact of stats when targeting different Hard Points on different creatures.

The Orbital Workshop has also received a UI pass, aiming to make it easier to navigate to make room for new items in the future.

Jump in and have a read.



Armor Piercing Ammo
This week we’re adding a new ammo variation, Armor Piercing. This will be available for firearms, while crossbows already have this perk innately.

Armor Piercing Bullets for firearms come with the Hardened Point Penetration stat, essentially bypassing the hardened ... Read more

30 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Week Eighty Two brings improvements to Player Beacons as well as the Creature Deterrents we added last week. New Beacon customization options gives you the ability to be more specific with your map markers, and we also have a sneak peek at next week's quality of life pass on the Orbital Workshop.

Hop in and have a read.



Player Beacons
In last week's update, we reduced Beacons from Tier 4 to Tier 3, and this week we’ve followed on from that update with more balancing and improvements to the item.

The crafting cost has received a rebalance, moving from 25 → 10 Steel Ingots and from 25 → 20 Platinum Sheath.

We have also removed the requirement for sunlight for these to function.

To make Beacons more useful, we’ve also added interactable customization, letting you add icons and specific colors for each Beacon.

... Read more

23 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Eighty One brings a refresh and rebalance of our blueprint tree, and improvements to Tier 3 and 4 recipes.

As the game has evolved, certain items have either become more valuable, or declined in their value, so we’ve shuffled where they’re unlocked and their recipe costs to make them more balanced in the current state of the game.

We’ve also fixed a couple of long-standing bugs and an update on Styx.

Jump in and have a read.



QoL & Fixes
The blueprint tree has received a complete rework and shuffle, with our intention to better group together related items and even adjust some tiers, to reflect their value to the game at this stage of its lifecycle.

This re-arrange will mean that certain pathways and familiarity will be lost, so it’s worth spending a couple of minutes having a look at the new design to acclima... Read more

16 Jun

Post
    Shamm on Steam - Thread - Direct
Week Eighty is here and we’re introducing our newest items, the Creature Deterrents.

This is a creature spawn blocker, which allows you to create a radius of safety where creatures won’t roam, engage or spawn while you complete your tasks or try catch some needed rest.

We’ve also had a breakthrough on some of our most rare crashes thanks to the reporting done by you, the players, using our in-game reporting tool.

Finally, we’ve got some great videos of our team talking about Icarus' development with some content creators recently, so check those out.



Creature Spawn Blockers
We’ve added a new item to the game called a ‘Creature Deterrent’ with Tier 2, 3 and 4 variations.

When placed and connected to a power source (required for the higher tier versions), these will stop creatures spawning within that radius.
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Welcome to Week Seventy Nine.

Following on from the incredibly successful launch of Galileo last week, we’re following it up with a bunch of bug fixes and UI improvements that slipped through the cracks or were picked up on by players as they tested out the new features.

We also released our Interior Decorations DLC last week, a small package of mineral lamps and paintings for players who want to support our development and throw an extra few dollars our way.

Finally, we’ve got an update on the next named update and what to expect from that, along with progress on our first expansion New Frontiers.

Hop in and have a read.



Galileo Fixes
Following on from our Galileo update last week, we’re polishing up a few gameplay and UI bugs that slipped through the cracks or popped up as players checked out the new content.... Read more

02 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct


Galileo is finally here.

Our first named update in our new cadence brings the long-awaited fishing system, with 53 species, 3 rods, 23 lures and so much more. Catch, record, display and fillet a range of marine life, with their own mini-game and dedicated fishing book.

The Bestiary is your one-stop-shop guide to all of Icarus’ fauna, giving unique lore, perks, unlocks and advantages as you hunt, kill, skin and display your conquests.

Finally, Steam Achievements, Trading Cards, Badges, Backgrounds and Emoticons have all been added for you to complete, trade, unlock and display on your Steam profiles.

We’ve also made balance changes to address all this new content, and included a small decorative DLC for people who wish to decorate their base with mineral lamps or artwork, and support our con... Read more

26 May

Post
    Shamm on Steam - Thread - Direct
Week Seventy Seven is here, and it’s a big one.

We’ve got a ton of performance improvements, with weeks of the team's hard work on lighting, shadows, UI, meshes, and more to share.

Based on your community feedback, we also have a bunch of early-game QoL improvements, increases to talent points and new creatures in Olympus and Styx.

Finally, we’ve dropped a video explaining the new features in the big upcoming Galileo patch plus a sneaky release date announcement for those who reach the bottom of this blog.

Jump in and have a read.



Performance - Lighting and Shadows
Light Shadows

Our performance team has been actively working on a few pain points we identified for AMD GPUs and lower-end nVidia GPUs caused by point/spot light shadows. This week, we’re bringing you some fixes that we hope will address ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.