Icarus

Icarus Dev Tracker




08 Jul

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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This week, we’re celebrating some of the great suggestions our community have given us, along with our new ‘Free Build’ tool for our construction mechanics.

You’ll also find improvements to the entire building system with the addition of some new constructible variants and the return of some old ones. To cap it off, we’ve made it easier for those who wish to mod Icarus to access core game data.



Free Build
Builders, get your hammers. We’re introducing Free Building options to Icarus, giving you the ability to construct structures without having to follow the laws of ‘snap-placing’ as you have done so far. This mode can be toggled on and off with the Home key, which will allow you to place your constructible in the exact position you’re envisioning. You can also press End to unfocus the current grid that you are snappin... Read more

07 Jul

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Originally posted by FuzzyWuff

if you look at wemod, they already have all kind of cheat enabled anyway, so it wouldnt really impact anything at this point.

the majority of the games are played with either friends or people asking help from the discord server.

At least until public lobbies become a thing.
but then again, even csgo with the huge budget valve have cant stop hackers to be around.

the modding community will bring more people in than trying to prevent some hackers imo, like bethesda and such, so many good ideas would arise for the game

Yes, that’s why I said the impacts are minimal. Our builds are now all deploying with the PDBs.

Comment

Originally posted by authorizedscott

I am a complete beginner when it comes to coding and software development and often have no idea what some of my fellow modders are talking about, but I've been enjoying making mods for Icarus since the beginning of this year (Critical_Fail on Discord). There are currently a couple of modders trying to put together a functional mod-loader and associated stuff that could really use access to a PDB (which I don't know anything about, but they're smarter than me!).

Me personally, I've been trying to work on some mods that make the game more difficult, but haven't had much luck with seeing any noticeable (or significant) changes when adjusting files pertaining to things such as: weather and time of day, AI spawn counts (outside of increasing the pop. of bears) or other AI-related data such as significantly increasing their levels to beef up health/dmg. Changing the values for AI level rang doesn't seem to do much in-game. Likewise, increasing the value for weather frequency in ...

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From tonights experimental build onwards, we will be shipping PDB (linker) files with all icarus builds as a matter of routine. Will continue to investigate the other suggestions.

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Originally posted by CrystalFerrai

One thing I know the modding community would benefit from is debug symbols (pdb files) for game builds. See https://icarus.featureupvote.com/suggestions/313452

From tonights experimental build onwards, we will be shipping PDB (linker) files with all icarus builds as a matter of routine. Will continue to investigate the other suggestions.


06 Jul

Comment

Originally posted by CrystalFerrai

One thing I know the modding community would benefit from is debug symbols (pdb files) for game builds. See https://icarus.featureupvote.com/suggestions/313452

This is doable. Cheating impacts are minimal because unreal engine symbol data is well known anyway. I’ll discuss with team

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As specific as possible. If there are any requests for things that would help (data binarized, that you wish wasn't, source files, etc...). Please post here, or email me at [[email protected]](mailto:[email protected])

To manage expectations; we have our work cut out for us for the next while. But I'm quite sure there are simple little things that we can change that would help a great deal - so I'd love to know what those are.

Much of our system is driven by JSON and data, making that available helps a great deal to modders. Let me know what is causing trouble, and in some cases, we might be able to make sm...

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    Rocket on Steam Forums - Thread - Direct
Obviously, I like the feature, but I believe I want every game I work on to be able to outlast my company and me. Many of the games I grew up on (OpenTTD, XCOM, etc...) have become community projects. I continue to strongly believe this is central to making a great game, and I have erred greatly in the past (DayZ Standalone) in not going quickly towards supporting communities within our games.

The convience of the feature was great, and I like, it, however:

1. When we made the decision to store prospect data on the basis of game time, instead of real world time, this means we now hold data far longer than we intended too.

2. We then made the decision to include the entire Olympus outpost as a prospect, vastly increasing further the data for a prospect.

3. We allow (behind the scenes) for an arbitrary amount of characters, the three character limit is simply applied at the UI level. With the number of general re-live events we have done, this m... Read more

05 Jul

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    Shamm on Steam Forums - Thread - Direct
Hey team!

Just wanted to leave a note here -

The wording in the post definitely raised more questions than answers, so apologies on that! I can confirm the team is very aware of player expectations and experience in this change, and aren't rushing headfirst into this blind. We'll hopefully have a clearer explanation for you soon, but rest assured worries about prospecting hosting and server storage are in the minds of the team working on this project.

01 Jul

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This week, we’re taking on all the great feedback we received over the last 8 days about Horde Mode, and making a batch of improvements and changes to improve the experience for our players. We’re spending a lot of time working on our upcoming Dedicated Servers release alongside this, which we’re excited to bring to you in the near future. Hop in and have a look at what to expect in our Pearl Anniversary, the big 30.



Horde Mode Updates
The reception to Horde Mode has been awesome, and we’ve been actively listening to all your feedback and thoughts, which we’ve organized into a slew of changes to improve the player experience when engaging with this new dynamic features.

New Creature Variations

We’ve added a range of new creature options to add variety to the experience, meaning you will now be able to ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Heightmare on Steam Forums - Thread - Direct
Servers appear to be back up, but we'll be monitoring for a bit while we push the weekly patch before we close this pinned thread.