Icarus

Icarus Dev Tracker




01 Jul

Comment
    Heightmare on Steam Forums - Thread - Direct
We've escalated to our service provider who has escalated to Microsoft who are currently in the call working through it with our engineers. There's a limit to what we can do. We could be planning how we're going to make fundamental architectural changes to Icarus to prevent this from ever happening again - but that was done after the last outage a couple of weeks ago and those plans remain unchanged.
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    Heightmare on Steam Forums - Thread - Direct
Originally posted by bobc284: I wasn't aware that June had 31 days :D Thanks for keeping us up to date on the issue, though!

NZ is a weird timezone or something idk
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    Heightmare on Steam Forums - Thread - Direct
The issue has been escalated to our Cloud provider, but i'll continue to post updates as we get them. Still no ETA unfortunately, but we'll have an update on our ongoing stability work prioritization we mentioned in last weeks patch notes in this weeks patch post as well.
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    Heightmare on Steam Forums - Thread - Direct
Originally posted by Bannanabread04: I think you meant https://discord.gg/surviveicarus :)
yes exactly thank you. But you should also check out Stationeers!
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    Heightmare on Steam Forums - Thread - Direct
We're currently investigating a server issue. Currently not looking like any of the problems we've addressed previously, so no ETA currently. Will be posting more frequent updates in the Discord at http://discord.gg/surviveicarus and in this thread.

30 Jun


27 Jun

Comment

If you email our support they are able to process item recovery for bugs and errors

Comment
    sknightly on Steam Forums - Thread - Direct
Take it out. Put it back. No, not like that. Take it out again ;-)

Making it an option is an interesting idea. We kind of applied this approach when why added difficulty options plus insurance and hardcore to the missions - to aim to cater for those who find Icarus too hard and those who find it too easy.
Comment
    sknightly on Steam Forums - Thread - Direct
Thanks.

We made this (pretty fundamental) change back in April, but aren't sure if word has spread to let players know about the change, and to come back and try it again.

It was often a shock to people to log back in again and see their character lost. On one hand it really created a sense of tension and risk for many players, but on the other hand maybe it created tooo much.
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    sknightly on Steam Forums - Thread - Direct
In short: the UDA don't care about contractors. See https://www.youtube.com/watch?v=aZyd1e51YMo

The pinned Lore thread links to this page with a bit more info: https://surviveicarus.com/lore/

Their first act was to cannibalize the remains of the original terraforming mission. The result: the Orbital Stations. Aging factory ships had failed their original task, these were repurposed as makeshift homes for the first Icarus ...
Read more
Comment
    sknightly on Steam Forums - Thread - Direct
Originally posted by LoboFH: I would like that the devs tell us: "yeah, this is is an Early Acess, we plan to add interesting POI's, non earth-like fauna, etc, etc, etc, now there is only trees, rocks and boring landscapes, stupid deers and wolves because we only made 25% of our envisioned game"...

Unfortunately I don't think this will be the case, pity because it will spoil a promising idea with this lack of ambition.

From day one we've talked about our plans for more non-earth like elements in our future DLC, so yep that's always been the plan. You can see them on our Supporters Edition steam page.

24 Jun

Post
In our weekly update we included an engine upgrade to Unreal Engine 4.27. An unfortunate side-effect of this update meant that players could no longer rejoin multiplayer prospects in progress.

Hotfixes are disruptive due to downloads
We do apologize for doing the hotfix, as we know it is disruptive with how the downloads work and some users experience long times where Steam has to verify the entire game. Unfortunately we really do need to get this change out, as it is badly impacting some players.


Fixed: Inability to Join Multiplayer Sessions In Progress
Details of problem:
Our host session parameters were not properly brought across during engine upgrade.
We were specifying that you could ONLY join via Steam friends thus when searching for old sessions none would populate. Would work first time due to crowbar join flow available only to the session browser as we had all required session data right there.

Learnings:
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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This week we’re introducing Horde Mode, our first variable emergent event in Icarus. Randomly scattered throughout prospects and outposts, will be Enzyme Geysers which reap valuable rewards but are beacons for waves of dangerous foe hellbent on destroying them. These will also be available in your new, 64sqkm Olympus Outpost. We’ve also completed a recent engine upgrade and worked with NVIDIA to add more capability to NVIDIA Reflex, along with backtracking on a change we planned to implement this week, due to some unforeseen circumstances. Have a read and ready up for the Horde!



Horde Mode
Horde Mode is here, and we couldn’t be more excited to introduce our first variable emergent event to Icarus, complete with high levels of chaos, danger and bountiful rewards.

Enzyme Geysers

Enzyme Geysers are natura... Read more