Icarus

Icarus Dev Tracker




10 Apr


09 Apr


08 Apr

Post
As we prepare to tackle some of the core areas of the game that need to change or expand, such as Tier 4 structures, mining progression, better outpost experiences, or more expansive mission content - we needed to provide some foundational changes. This weeks update brings us Ore Scanners, which is part of several steps needed on the way to our grander goals.
- Dean Hall, Gamerunner
The introduction of Deep Mining as an alternative way to gather ores has been a great success, and this week's update adds even more ore deposits and the tools to find them.

Weโ€™ve added ore deposits outside of caves and varied the extraction speed of different ores. To wrap it all up, there is a new mission which will unlock the recipe for the advanced workshop scanner. So get in and start finding the payload buried beneath the surface.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Apr


06 Apr


05 Apr


04 Apr


03 Apr


02 Apr


01 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
As a studio we all want to work on unique ideas, try new things, and experiment with the games we make. One of the consequences of this is not always getting it right. Over the past month we have been making adjustments to the game to correct the aspects we didn't quite get right. This week we correct what is perhaps one of the most contentious design decisions - a real world drop timer. Mostly the original decision was one of pragmatism, but we're in a place now we can add more nuance. Thank you for sticking with us, and helping us test and adjust this concept. We look forward to continuing this process in our future updates.
- Dean Hall, Gamerunner
Icarusโ€™ mission timer system has changed

After a lot of deliberation and player feedback, weโ€™ve removed the real-world mission timer in favor of a new, in-game mission timer. That isnโ€™t the only big update this week though - weโ€™ve also introduced tiered missio... Read more
Comment
    rocket2guns on Steam Forums - Thread - Direct
as part of our new "insurance" changes, a default value got pushed out that is different and is causing these issues. We will deploy that change on our backend, and cleanup any issues with a script. What i means is all prospects currently have "insurance" by default, even though they do not, leaving the client and backend at odds to the real state. Apologies - it's a complicated rollout for this weeks update. Will keep you all posted and please contact me if you have lost a character.

[email protected] or post here and I will lookup ID's once we push changes.

31 Mar


30 Mar


29 Mar


28 Mar

Post
    Rocket on Steam - Thread - Direct
In our weekly update we included a lot of fixes and changes to the AI behaviours to provide a better animal experience, removing some edge cases. This inadvertently affected how you could sidestep bear attacks, popular tactic.

Hotfixes are disruptive due to downloads
We do apologize for doing the hotfix, as we know it is disruptive with how the downloads work and some users experience long times where Steam has to verify the entire game. Unfortunately we really do need to get this change out, as it is badly impacting some players.

Fixed: Bear-dodge broken
This hotfix restores the intended behavior of bears, while maintaining the changes to our AI behaviors.

We do apologize for the inconvenience for those whose gameplay was affected by very difficult bears, as this was not the intended behaviour. We had balanced the bears for the ability for you to sidestep - so it's disappearance caught us by surprise also.

A big thank you to our team wh... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.