Icarus

Icarus Dev Tracker




17 Apr


15 Apr


14 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Week Nineteen's update brings our most feared boss yet - the Scorpion Boss. We’ve also made substantial updates to our armor system, so your armor’s durability deteriorates as it takes damage and wear. To cap it off, we have another bonus mission on behalf of Sinotai which unlocks two unique Scorpion items, so jump in and get to work prospectors.



Scorpion Boss Mission
Sadly, your previous work in eliminating the escaped experiments was not as effective as originally thought. The scorpion infestation has spread even further and a new highly aggressive mutation has emerged, terrorising prospectors deployed to the region. Sinotai wants you to back down there to finish the job and eliminate this new threat:

LOOSE ENDS: Extermination

// OPERATOR: Sinotai

// BIOME: Desert

// ... Read more

11 Apr


10 Apr


09 Apr


08 Apr

Post
As we prepare to tackle some of the core areas of the game that need to change or expand, such as Tier 4 structures, mining progression, better outpost experiences, or more expansive mission content - we needed to provide some foundational changes. This weeks update brings us Ore Scanners, which is part of several steps needed on the way to our grander goals.
- Dean Hall, Gamerunner
The introduction of Deep Mining as an alternative way to gather ores has been a great success, and this week's update adds even more ore deposits and the tools to find them.

We’ve added ore deposits outside of caves and varied the extraction speed of different ores. To wrap it all up, there is a new mission which will unlock the recipe for the advanced workshop scanner. So get in and start finding the payload buried beneath the surface.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Apr


06 Apr


05 Apr


04 Apr


03 Apr


02 Apr


01 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
As a studio we all want to work on unique ideas, try new things, and experiment with the games we make. One of the consequences of this is not always getting it right. Over the past month we have been making adjustments to the game to correct the aspects we didn't quite get right. This week we correct what is perhaps one of the most contentious design decisions - a real world drop timer. Mostly the original decision was one of pragmatism, but we're in a place now we can add more nuance. Thank you for sticking with us, and helping us test and adjust this concept. We look forward to continuing this process in our future updates.
- Dean Hall, Gamerunner
Icarus’ mission timer system has changed

After a lot of deliberation and player feedback, we’ve removed the real-world mission timer in favor of a new, in-game mission timer. That isn’t the only big update this week though - we’ve also introduced tiered missio... Read more
Comment
    rocket2guns on Steam Forums - Thread - Direct
as part of our new "insurance" changes, a default value got pushed out that is different and is causing these issues. We will deploy that change on our backend, and cleanup any issues with a script. What i means is all prospects currently have "insurance" by default, even though they do not, leaving the client and backend at odds to the real state. Apologies - it's a complicated rollout for this weeks update. Will keep you all posted and please contact me if you have lost a character.

[email protected] or post here and I will lookup ID's once we push changes.