Last Epoch

Last Epoch Dev Tracker




27 Jul

Comment
    /u/EHG_Sarno on Reddit - Thread - Direct

Originally posted by Darkovya

Looks great, but words like " higher quality textures, improved lighting, better post-processing " have me worried about performance.

We're not expecting a performance regression.

We've been working on optimization and I'd expect most systems to have improved framerates in 0.7.2.

Comment
    /u/EHG_Sarno on Reddit - Thread - Direct

Originally posted by Lvariandras

Great job guys, looks amazing!

Thanks! :)

Comment
    /u/EHG_Sarno on Reddit - Thread - Direct

Originally posted by EarthBounder

Continuing to look better and better. Nice work! ^^

Thanks!

If you like it when things look better, you should check out our next post. It's just over ten minutes away. :)


26 Jul


25 Jul


24 Jul

Comment
    /u/EHG_Sarno on Reddit - Thread - Direct

Originally posted by Scionotic

I like it

Do you find it exciting? :)


23 Jul

Comment
    /u/EHG_Sarno on Reddit - Thread - Direct

Originally posted by TaaBooOne

Sweet! Good looking ui there friends.

Thanks! We're working on getting other UI improvements ready for the patch. :)


19 Jul


17 Jul


16 Jul

Comment
    /u/EHG_Sarno on Reddit - Thread - Direct

We've posted a turntable video of the entire model on our forum.

Check it out here!


15 Jul

Comment
    /u/EHG_Sarno on Reddit - Thread - Direct

Originally posted by Bernardo1979

Lonely Camp sounds a little bit like Harry Potter :P

I listened to it again after your comment!

Now that it's been pointed out to me, some of the notes do remind me of HP. :)


14 Jul

Comment
    /u/EHG_Sarno on Reddit - Thread - Direct

Originally posted by plodex

Please put them both in somewhat the same spot. Forcing players to look all over the place for various vital information is bad design 🤓

Thank you for the feedback!

If I may, here is a quote of one of my posts on our forum;

Thank you for the feedback.

My personal preference would be for them to be separated, as whether I use a high Mana cost skill may be determined by whether I currently have a specific buff, whereas I would be more inclined to check the debuffs in response to what enemies are doing. Them being separated means that my focused checks involve me parsing fewer icons; it...

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13 Jul


12 Jul

Comment
    /u/EHG_Sarno on Reddit - Thread - Direct

Originally posted by dvlsg

Thanks for the response, certainly not expecting anything immediately.

I'm open to just buying the full soundtrack too, if that's an option in the future.

If you've purchased a supporter pack which contains beta access you'll be able to download it in the future. :)

Comment
    /u/EHG_Sarno on Reddit - Thread - Direct

Originally posted by addictedsc2

Hey, Sarno, this might be a bit off topic to this thread but I'll post it here since it's still to do with sound. I read the "What we've been working on" post and it was briefly mentioned that you guys are working on implementing VA for the playable characters. Are there plans for VA for NPCs?

Btw the sound tracks are great and really set the tone for the game, can't stress enough how important sound is to an ARPG game.

VA won't be limited to the playable characters; we're just prioritizing those as they can be utilized to convey useful information - for example, "I don't have the Mana to do that!", or, "I cannot equip this!". We plan to tackle these situations in other ways, such as through using sound effects - but if some VA can help in the meantime, it makes sense to get it in as soon as we can. :)