Last Epoch

Last Epoch Dev Tracker




12 Jul

Comment

Originally posted by dvlsg

Really enjoying the music released so far.

Any chance these will end up on spotify / apple / google play / etc?

I'll need to ask about this before committing to anything publicly.

Due to it being Friday I won't be able to follow-up until Monday or Tuesday.

Post

As we work on the soundtrack we periodically upload tracks onto YouTube so that interested travelers can listen to them outside of the game as well. Recently we uploaded some tracks from Chapter One! You can find them in this playlist.

Prefer individual links! We got you;

Read more External link →

11 Jul

Comment

Originally posted by pdxdude84

Anyone have a link to the public roadmap?

We're working on one which will be posted in the next couple of weeks.

It isn't available yet.


10 Jul


04 Jul

Comment

Originally posted by Vichornan

All I can really say is that our mtx will be less than some other companies

Hey thanks for the answer. I hope you guys keep up the regional pricing via steam for ingame purchases too (like using steam for cosmetic points with regional pricing) . Seeing such fair pricing for other currencies simply makes spending on a game feel so much better! Also bought and currently downloading your game!

Hmm that's something to think about as well. Will bring it up with the team, thanks! Welcome to the community traveler!

Comment

Hey there! It's pretty far out to tell at the moment. There's a ton of factors involved in this decision as well. All I can really say is that our mtx will be less than some other companies. I know we've all agreed on that and stated it in a public setting before. Don't know if that helps!


02 Jul

Comment

Originally posted by ekimarcher

We have been working with different methods of setting, saving and detecting screen resolutions for different window modes. This has resulted in some legacy methods causing some problems for some users.

We have found that in many cases, deleting the graphics.ini file has helped to reset things and get it going smoothly again.

I'm on mobile right now and not 100% sure if the exact path but it's basically in your appData folder under local/LastEpoch. The game with automatically recreate it on start up.

Adding onto this response, the directory for each supported Operating System can be found in this support article.


01 Jul

Comment

Originally posted by ColdCitizen

If you do not mind me jumping ship. May I ask if this game will be sp with a local multiplayer like grim Dawn or will it be fully online la POE?

At release Last Epoch will have both offline-only characters played locally (similar to Grim Dawn), and online-only characters played in a server-authorative environment (similar to Path of Exile, Diablo III). It will never be possible to take a character previously played offline to our servers, though we've discussed possibly allowing online characters to be duplicated for offline play. Another thing we'd like to do is offer LAN support for offline characters, however we're unlikely to have the time to get this done in time for launch.


30 Jun

Comment

Originally posted by LazelimGiros

So where can i see my melee critical strike multiplier? I still don't know if the item works or not... IMO one of the most important thing in arpg's is that the players sees the progression via stats and character sheets.

Like Ekimarcher said. It's a system we're currently working on. He's one of our programmers.


29 Jun

Comment

Hey there!

Thanks for supporting us. :)

To address your questions;

  • We've a Developer Blog on trading here. At this point it's over a year old, and does come across as a little more restrictive than our current plans - but we haven't posted an update or new blog on the subject since, so it's likely still the best resource for the subject. It is our intention for trading to initially be more restrictive than we'd like, as it's ha...
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26 Jun

Comment

Sorry, nothing as of yet. Going to be a bit. We're focused on releasing the rogue in a much more polished state than some of our other releases have been. This way, we're not playing catch up and players can have a better first experience with the class.


25 Jun


21 Jun

Comment

Originally posted by enfrozt

The devs have made it clear that even though there's a lot of opposition, it's a core design tenant that you can't really respec your builds.

A lot of players have brought up the issue that, there's are countless possible builds per class, and countless variations to each build (imagine even just 100 possible builds, and 10 variations for each build... that's 1000 respecs!). Being able to try them all would be a lot of fun, but the devs insist that having 30 Mage characters on your home screen if you want to have 30 builds is what they want as a design decision.

Even if the OP farms gold for many hours, it doesn't really matter because in the end it'll be too expensive to realistically try out all the possible builds or to switch up your build when you get bored with it.

It's sort of a sad realization which is why I was being a bit facetious because it's sort of a sad realization.

There is a lot of mistruth in this. The devs have never said that we don't want people respeccing or even that it's a core design. It just shouldn't be at the drop of a hat or on the fly as some other games. We're currently working on a respec system that is not nearly as punishing as our current one.


18 Jun

Comment

Originally posted by SuperPoivron

But Extensions, Leagues, addons or whatever you may call them, will they be payed DLC like Grim Dawn or supported by mtx like POE ?

Supported by mtx.

Comment

Originally posted by SuperPoivron

Adding to this question, what is the monetization model ? Will future content be released as payed DLC like grim dawn, or is it POE style just pay for QOL and fancy hats ?

Hi there. Our game will be $15 on launch. We will have a cosmetic point store that will contain cosmetics and pets only. No pay to win. Ever.


15 Jun

Comment

Originally posted by AmbrosRage

Still no supporter pack items for people on steam? That's nice. Game still has horrible frame drops with Holy Aura on start up for a good minute before it finally stabalizes.

I would suggest either posting in Customer Service or e-mailing [email protected] if you haven't received some of the contents of your supporter pack. We're happy to help you with this, but unfortunately we cannot do so over Reddit.


14 Jun


13 Jun

Comment

Originally posted by SomethingNotOriginal

This is excellent! However, I'm kinda hoping there is also a way to potentially speed level, at least while in Beta. Gold doesn't have much use yet, but to level builds, there is a lot of effort to go through.

Is there possibility a merchant could be added to buy passive and specialisation points for gp, at least while there is no real use in the game for gold currently.

I really want to try a Sentinel, but after making a Druid and a Spellsword, the idea of having to spend so much time in a game that runs quite slowly and buggy in certain areas is pretty off-putting. It is that which is stopping me from playing the game again.

Alternatively, a Teleport to the monolith to level without having to play the story Again would be nice.

I'll discuss your feedback with the team.

In an earlier stage of development we made a subset of our developer tools available in-game, which could be used to level up a character either 1x or 10x, to generate a 'Lootsplosion', to unlock all waypoints, and so on. The community really liked this.

The primary issue with it was that it made the reliability of feedback much worse. People would level themselves up to 100, start farming the Arena, and get absolutely butchered. Then they'd post feedback saying that it was grossly overtuned. The problem was simple - their character was level 100 in an area which scales with character level. They had only a level 1 character's default equipment, and their gear was thus substantially worse than would be expected at that level. In some cases they even had all of their skills with only a single point spent in their specialization trees, which is similarly not expected at such a high level.

The reverse is also possible. ...

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