And this happens consistently every time you transition with it? Not in monolith.
And this happens consistently every time you transition with it? Not in monolith.
I made a ticket for Flight of the First already, but I’ll add Stormtide to the ticket as well. Seems like they both probably are suffering from the same problem. Thanks for the report.
We’re aware of the issue and working on fixes.
Have you tried other minions with conversion nodes to see if those work? Or is it specific to the Locusts?
Yep, that’s expected and shouldn’t cause issues with progressing the main quest.
We’re working on a fix and we believe it’s just a visual issue.
Does this specifically happen when you summon minions while you’re loading into another zone?
I just tested this. Looks like it’s just a display bug. It is working correctly. I’ll make a note about it.
I will look into this, thanks for the report.
We are aware of this issue, thanks for the report.
I experienced this myself when testing. We are aware of the issue, looking into it. Thanks for the report.
If this happens again, can you post your Player.log while the game is open? The Game’s Log File – Last Epoch Support
We are aware of this bug. We have a fix in the works. Thanks for the report.
We are aware of this issue. Thanks for the report.
The “Self-Freeze” from Snap Freeze is counted as a Stun so this is an intended interaction.
Thanks for the report, do you happen to remember what kind of helmets they were?
Are you noticing this happening with all enemies or has it been specific enemies that seem to be having the problem?
This is an issue we’re tracking internally.
Did both Players attempt to activate the bridge pieces at the end of the zone and the interactions didn’t properly work?
To make sure I understand, did a Level 28 Character join your party and your zone while you were in the very early game and this caused your Quest Objectives to update to show the Level 28 Character’s quests?