Last Epoch

Last Epoch Dev Tracker




15 Mar

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Them being thrown at the maximum range is just how the ability works by default. There is a node in the Umbral Blade tree to make it targeted.

I see this more as feedback, and I think it is good feedback as I do agree to an extent.

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Sorry for your frustration. We are working on a fix for this problem. Thanks for the report.

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And this was on an online or offline character?

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We’re aware of all channeling abilities bugging out when you do a quick button press. We’re working on fixes.

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And this happens consistently every time you transition with it? Not in monolith.

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I made a ticket for Flight of the First already, but I’ll add Stormtide to the ticket as well. Seems like they both probably are suffering from the same problem. Thanks for the report.

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We’re aware of the issue and working on fixes.

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Have you tried other minions with conversion nodes to see if those work? Or is it specific to the Locusts?

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Yep, that’s expected and shouldn’t cause issues with progressing the main quest.

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We’re working on a fix and we believe it’s just a visual issue.

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Does this specifically happen when you summon minions while you’re loading into another zone?

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I just tested this. Looks like it’s just a display bug. It is working correctly. I’ll make a note about it.

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I will look into this, thanks for the report.

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We are aware of this issue, thanks for the report.

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I experienced this myself when testing. We are aware of the issue, looking into it. Thanks for the report.

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If this happens again, can you post your Player.log while the game is open? The Game’s Log File – Last Epoch Support

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We are aware of this bug. We have a fix in the works. Thanks for the report.

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We are aware of this issue. Thanks for the report.

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The “Self-Freeze” from Snap Freeze is counted as a Stun so this is an intended interaction.

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Thanks for the report, do you happen to remember what kind of helmets they were?