Yup only a visual bug. Should work as intended. Thanks.
Yup only a visual bug. Should work as intended. Thanks.
Have a fix them in the works thanks.
We have a fix for this in the works thanks.
We are aware of this bug. It’s only visual, still should work as intended.
They aren’t spawning. I got a fix in the works. Thanks.
Pretty sure its in the works
Yup
We know that people are getting sent to servers far from them. We are working to make sure that this isn’t a problem going forward. In our investigation, we pulled the stats for the ping checks when it is looking for a server and it is successfully placing everyone in the lowest ping server.
This is not giving players the best play experience and we are working to remedy this.
It is placing people in the lowest ping server when it is checking the servers to see which is the lowest ping.
It shouldn’t take us as long as 1.0. That would be terrible.
I gave a bit of context on this topic here: https://www.reddit.com/r/LastEpoch/comments/11q7k6y/mob_density_feels_really_inconsistent_in_this_game/jc4thgt/
This is definitely coming up in the priority list! We’re on it.
I have a ticket in about this specific zone already. Thanks.
We are investigating this bug. Thanks for the report.
We’re working on a fix for this.
Yea see if that’s it. We’re fixing the issue of the icons disappearing if you summon minions during loading.
But yea Monolith is different since it’s using additive loading where you don’t change servers, while you do that in the campaign.
Right, but are you then summoning minions while you’re loading after your other minions have been removed from the current zone?
We are aware of this bug internally. Thanks for the report.
We are aware of this problem internally. Thanks for the report.
We are aware of this bug internally. Thanks for the report.
I made a note about this internally. Thanks for the report.