This is a known issue, we’re tracking this internally!
This is a known issue, we’re tracking this internally!
We’ve noted this issue internally. Thanks for the report!
This issue has been seemingly fixed internally. If it is still occurring after patch 0.8.2, please report the issue again.
This is a known issue, we’re tracking this internally.
The actual tooltip on Divergence does read that it will either Fork or Chain so it is the intended effect to do one or the other and not both.
This is awesome, but I have to admit I’m starting to get a little nervous. It feels like we keep getting a more polished version of the current game instead of actual updates.
What I mean is....the entire community has been pretty clear on what the big issues are. Multiplayer, loot, and end game progression. And yet the past few updates have been “check out this art”.
I’m starting to question if a 2021 release date is viable at this rate. It’s already May...
Thanks for taking the time to post about your concerns.
Polishing an Early Access game is an important part of ensuring it will be ready for release.
To touch on the subjects you raise;
We've shared that Multiplayer is coming in Patch 0.9 later this year,
We are actively working on multiple significant changes to itemisation which will affect both loot and crafting
Patch 0.8.2 (this month's update) focuses on endgame progressio...
I’ll look into this.
Thanks for the report.
Ofcourse.
On their stream page there is a picture of their forecast, which says phase 1 and 2 is complete. Which makes us being in phase 3 where multiplayer is listed.
Yes; Last Epoch is currently in Phase 3 of its Early Access forecast, and we're actively implementing Phase 3 items.
I'm not quite following why you think it should have happened before now though, sorry.
No more specific? I saw on their roadmap that multiplayer should have been out by now
Could you elaborate on that?
"2021" is the first ETA we've offered for including multiplayer functionality in builds released to the community.
Soon
As we’ve previously shared, Patch 0.8.2 focuses heavily on the Monolith of Fate. We’re actively working on an associated Developer Blog that we’re super excited to share with you soon. In the meantime, we’re happy to be announcing a number of updates coming to the Arena!
One of our goals when working on Arena was to address zones with significant differences in height potentially hiding dangerous Area of Effect abilities used by certain enemies. We’ve removed a few zones from rotation, and also updated a number of others which could be problematic in this regard. For example, Woodland Arena will now be significantly flatter, and the Tundra Arena (now called Tower Arena) will also have less varied elevation.
To maintain the current level of variety, we’re also adding some of our best-looking zones ever to the Arena in Patch 0.8.2. We’ve prepared a number of screenshots of these below.
Ah ok, we’ll check things on our end.
Thanks for the report!
This is a known issue, we’re tracking this internally.
This issue has been fixed internally, thanks for the report!
The first issue is indeed the intentional function, we can take a look at the wordings to see if we can make it clearer. The second issue is something we’re tracking internally. Thanks for the report!
We’re tracking this issue internally, thanks for the report!